mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
128 lines
4.0 KiB
C#
128 lines
4.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime;
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using Alphaleonis.Win32.Filesystem;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Microsoft.VisualStudio.TestTools.UnitTesting.Logging;
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using VFS;
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using Wabbajack.Common;
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using Wabbajack.Lib;
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namespace Wabbajack.Test
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{
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[TestClass]
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public class SanityTests
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{
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public TestContext TestContext { get; set; }
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private TestUtils utils { get; set; }
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[TestInitialize]
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public void TestInitialize()
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{
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Consts.TestMode = true;
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utils = new TestUtils();
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utils.GameName = "Skyrim Special Edition";
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Utils.SetStatusFn((f, idx) => { });
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Utils.SetLoggerFn(f => TestContext.WriteLine(f));
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WorkQueue.Init((x, y, z) => { }, (min, max) => { });
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}
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[TestCleanup]
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public void TestCleanup()
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{
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utils.Dispose();
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}
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[TestMethod]
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public void TestDirectMatch()
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{
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var profile = utils.AddProfile();
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var mod = utils.AddMod();
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var test_pex = utils.AddModFile(mod, @"Data\scripts\test.pex", 10);
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utils.Configure();
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utils.AddManualDownload(
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new Dictionary<string, byte[]> {{"/baz/biz.pex", File.ReadAllBytes(test_pex)}});
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CompileAndInstall(profile);
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utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex");
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}
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[TestMethod]
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public void UnmodifiedInlinedFilesArePulledFromArchives()
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{
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var profile = utils.AddProfile();
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var mod = utils.AddMod();
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var ini = utils.AddModFile(mod, @"foo.ini", 10);
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utils.Configure();
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utils.AddManualDownload(
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new Dictionary<string, byte[]> { { "/baz/biz.pex", File.ReadAllBytes(ini) } });
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var modlist = CompileAndInstall(profile);
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var directive = modlist.Directives.Where(m => m.To == $"mods\\{mod}\\foo.ini").FirstOrDefault();
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Assert.IsNotNull(directive);
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Assert.IsInstanceOfType(directive, typeof(FromArchive));
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}
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[TestMethod]
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public void ModifiedIniFilesArePatchedAgainstFileWithSameName()
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{
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var profile = utils.AddProfile();
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var mod = utils.AddMod();
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var ini = utils.AddModFile(mod, @"foo.ini", 10);
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utils.Configure();
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utils.AddManualDownload(
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new Dictionary<string, byte[]> { { "/baz/foo.ini", File.ReadAllBytes(ini) } });
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// Modify after creating mod archive in the downloads folder
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File.WriteAllText(ini, "Wabbajack, Wabbajack, Wabbajack!");
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var modlist = CompileAndInstall(profile);
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var directive = modlist.Directives.Where(m => m.To == $"mods\\{mod}\\foo.ini").FirstOrDefault();
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Assert.IsNotNull(directive);
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Assert.IsInstanceOfType(directive, typeof(PatchedFromArchive));
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}
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private ModList CompileAndInstall(string profile)
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{
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var compiler = ConfigureAndRunCompiler(profile);
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Install(compiler);
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return compiler.ModList;
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}
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private void Install(Compiler compiler)
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{
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var modlist = Installer.LoadFromFile(compiler.ModListOutputFile);
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var installer = new Installer(compiler.ModListOutputFile, modlist, utils.InstallFolder);
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installer.DownloadFolder = utils.DownloadsFolder;
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installer.GameFolder = utils.GameFolder;
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installer.Install();
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}
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private Compiler ConfigureAndRunCompiler(string profile)
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{
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VirtualFileSystem.Reconfigure(utils.TestFolder);
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var compiler = new Compiler(utils.MO2Folder);
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compiler.VFS.Reset();
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compiler.MO2Profile = profile;
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compiler.ShowReportWhenFinished = false;
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Assert.IsTrue(compiler.Compile());
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return compiler;
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}
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}
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}
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