wabbajack/Wabbajack.Test/SanityTests.cs

128 lines
4.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime;
using Alphaleonis.Win32.Filesystem;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Microsoft.VisualStudio.TestTools.UnitTesting.Logging;
using VFS;
using Wabbajack.Common;
using Wabbajack.Lib;
namespace Wabbajack.Test
{
[TestClass]
public class SanityTests
{
public TestContext TestContext { get; set; }
private TestUtils utils { get; set; }
[TestInitialize]
public void TestInitialize()
{
Consts.TestMode = true;
utils = new TestUtils();
utils.GameName = "Skyrim Special Edition";
Utils.SetStatusFn((f, idx) => { });
Utils.SetLoggerFn(f => TestContext.WriteLine(f));
WorkQueue.Init((x, y, z) => { }, (min, max) => { });
}
[TestCleanup]
public void TestCleanup()
{
utils.Dispose();
}
[TestMethod]
public void TestDirectMatch()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var test_pex = utils.AddModFile(mod, @"Data\scripts\test.pex", 10);
utils.Configure();
utils.AddManualDownload(
new Dictionary<string, byte[]> {{"/baz/biz.pex", File.ReadAllBytes(test_pex)}});
CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex");
}
[TestMethod]
public void UnmodifiedInlinedFilesArePulledFromArchives()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var ini = utils.AddModFile(mod, @"foo.ini", 10);
utils.Configure();
utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/baz/biz.pex", File.ReadAllBytes(ini) } });
var modlist = CompileAndInstall(profile);
var directive = modlist.Directives.Where(m => m.To == $"mods\\{mod}\\foo.ini").FirstOrDefault();
Assert.IsNotNull(directive);
Assert.IsInstanceOfType(directive, typeof(FromArchive));
}
[TestMethod]
public void ModifiedIniFilesArePatchedAgainstFileWithSameName()
{
var profile = utils.AddProfile();
var mod = utils.AddMod();
var ini = utils.AddModFile(mod, @"foo.ini", 10);
utils.Configure();
utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/baz/foo.ini", File.ReadAllBytes(ini) } });
// Modify after creating mod archive in the downloads folder
File.WriteAllText(ini, "Wabbajack, Wabbajack, Wabbajack!");
var modlist = CompileAndInstall(profile);
var directive = modlist.Directives.Where(m => m.To == $"mods\\{mod}\\foo.ini").FirstOrDefault();
Assert.IsNotNull(directive);
Assert.IsInstanceOfType(directive, typeof(PatchedFromArchive));
}
private ModList CompileAndInstall(string profile)
{
var compiler = ConfigureAndRunCompiler(profile);
Install(compiler);
return compiler.ModList;
}
private void Install(Compiler compiler)
{
var modlist = Installer.LoadFromFile(compiler.ModListOutputFile);
var installer = new Installer(compiler.ModListOutputFile, modlist, utils.InstallFolder);
installer.DownloadFolder = utils.DownloadsFolder;
installer.GameFolder = utils.GameFolder;
installer.Install();
}
private Compiler ConfigureAndRunCompiler(string profile)
{
VirtualFileSystem.Reconfigure(utils.TestFolder);
var compiler = new Compiler(utils.MO2Folder);
compiler.VFS.Reset();
compiler.MO2Profile = profile;
compiler.ShowReportWhenFinished = false;
Assert.IsTrue(compiler.Compile());
return compiler;
}
}
}