wabbajack/Wabbajack.Lib/CompilationSteps/IncludeLOOTFiles.cs
2020-04-03 16:38:05 -06:00

40 lines
1.1 KiB
C#

using System.Threading.Tasks;
using Alphaleonis.Win32.Filesystem;
using Newtonsoft.Json;
using Wabbajack.Common;
namespace Wabbajack.Lib.CompilationSteps
{
public class IncludeLootFiles : ACompilationStep
{
private readonly string _prefix;
public IncludeLootFiles(ACompiler compiler) : base(compiler)
{
_prefix = Consts.LOOTFolderFilesDir + "\\";
}
public override async ValueTask<Directive> Run(RawSourceFile source)
{
if (!source.Path.StartsWith(_prefix)) return null;
var result = source.EvolveTo<InlineFile>();
result.SourceDataID = await _compiler.IncludeFile(await source.AbsolutePath.ReadAllBytesAsync());
return result;
}
public override IState GetState()
{
return new State();
}
[JsonObject("IncludeLootFiles")]
public class State : IState
{
public ICompilationStep CreateStep(ACompiler compiler)
{
return new IncludeLootFiles(compiler);
}
}
}
}