wabbajack/Wabbajack.App.Wpf/Views/HomeView.xaml.cs

45 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using ReactiveUI;
namespace Wabbajack
{
/// <summary>
/// Interaction logic for ModeSelectionView.xaml
/// </summary>
public partial class HomeView : ReactiveUserControl<HomeVM>
{
public HomeView()
{
InitializeComponent();
var vm = ViewModel;
this.WhenActivated(dispose =>
{
this.WhenAnyValue(x => x.ViewModel.Modlists)
.Select(x => x?.Length.ToString() ?? "0")
.BindToStrict(this, x => x.ModlistAmountTextBlock.Text)
.DisposeWith(dispose);
this.WhenAnyValue(x => x.ViewModel.Modlists)
.Select(x => x?.GroupBy(y => y.Game).Count().ToString() ?? "0")
.BindToStrict(this, x => x.GameAmountTextBlock.Text)
.DisposeWith(dispose);
});
}
}
}