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50 lines
1.9 KiB
C#
50 lines
1.9 KiB
C#
using System.Threading.Tasks;
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using Wabbajack.Common;
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using Wabbajack.Lib.Tasks;
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using Xunit;
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using Xunit.Abstractions;
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namespace Wabbajack.Test
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{
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public class TasksTests : ACompilerTest
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{
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[Fact]
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public async Task CanRemapGameFolder()
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{
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await using var tempFolder = await TempFolder.Create();
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var gameff = tempFolder.Dir.Combine(Consts.GameFolderFilesDir);
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gameff.CreateDirectory();
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await gameff.Combine("some_file.txt").WriteAllTextAsync("some_file");
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await gameff.Combine("steam_api64.dll").WriteAllTextAsync("steam_api");
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var meta = Game.SkyrimSpecialEdition.MetaData();
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await tempFolder.Dir.Combine(Consts.ModOrganizer2Ini)
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.WriteAllLinesAsync(
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"[General]",
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$"gameName={meta.MO2Name}",
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$"gamePath={meta.GameLocation()}",
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$"pathDouble={meta.GameLocation().ToString().Replace(@"\", @"\\")}",
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$"pathForward={meta.GameLocation().ToString().Replace(@"\", @"/")}");
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Assert.True(await MigrateGameFolder.Execute(tempFolder.Dir));
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Assert.Equal("some_file", await gameff.Combine("some_file.txt").ReadAllTextAsync());
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Assert.Equal("steam_api", await gameff.Combine("steam_api64.dll").ReadAllTextAsync());
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Assert.Equal(Hash.FromBase64("k5EWx/9Woqg="), await gameff.Combine(@"Data\Skyrim - Interface.bsa").FileHashAsync());
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var ini = tempFolder.Dir.Combine(Consts.ModOrganizer2Ini).LoadIniFile();
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Assert.Equal(gameff, (AbsolutePath)(string)ini.General.gamePath);
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Assert.Equal(gameff, (AbsolutePath)(string)ini.General.pathDouble);
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Assert.Equal(gameff, (AbsolutePath)(string)ini.General.pathForward);
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}
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public TasksTests(ITestOutputHelper helper) : base(helper)
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{
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}
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}
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}
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