mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
169 lines
7.7 KiB
C#
169 lines
7.7 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Http;
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using Wabbajack.Common;
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using Wabbajack.Lib.Downloaders;
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using Path = Alphaleonis.Win32.Filesystem.Path;
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namespace Wabbajack.Lib.Validation
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{
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/// <summary>
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/// Core class for rights management. Given a Wabbajack modlist this class will return a list of all the
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/// know rights violations of the modlist
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/// </summary>
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public class ValidateModlist
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{
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public Dictionary<string, Author> AuthorPermissions { get; set; } = new Dictionary<string, Author>();
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private WorkQueue Queue = new WorkQueue();
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public ServerWhitelist ServerWhitelist { get; set; } = new ServerWhitelist();
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public void LoadAuthorPermissionsFromString(string s)
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{
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AuthorPermissions = s.FromYaml<Dictionary<string, Author>>();
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}
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public void LoadServerWhitelist(string s)
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{
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ServerWhitelist = s.FromYaml<ServerWhitelist>();
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}
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public void LoadListsFromGithub()
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{
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var client = new HttpClient();
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Utils.Log("Loading Nexus Mod Permissions");
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using (var result = client.GetStreamSync(Consts.ModPermissionsURL))
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{
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AuthorPermissions = result.FromYaml<Dictionary<string, Author>>();
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Utils.Log($"Loaded permissions for {AuthorPermissions.Count} authors");
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}
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Utils.Log("Loading Server Whitelist");
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using (var result = client.GetStreamSync(Consts.ServerWhitelistURL))
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{
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ServerWhitelist = result.FromYaml<ServerWhitelist>();
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Utils.Log($"Loaded permissions for {ServerWhitelist.AllowedPrefixes.Count} servers and {ServerWhitelist.GoogleIDs.Count} GDrive files");
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}
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}
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public static void RunValidation(ModList modlist)
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{
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var validator = new ValidateModlist();
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validator.LoadListsFromGithub();
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Utils.Log("Running validation checks");
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var errors = validator.Validate(modlist);
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errors.Do(e => Utils.Log(e));
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if (errors.Count() > 0)
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{
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Utils.Log($"{errors.Count()} validation errors found, cannot continue.");
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throw new Exception($"{errors.Count()} validation errors found, cannot continue.");
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}
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else
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{
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Utils.Log("No Validation failures");
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}
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}
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/// <summary>
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/// Takes all the permissions for a given Nexus mods and merges them down to a single permissions record
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/// the more specific record having precedence in each field.
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/// </summary>
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/// <param name="mod"></param>
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/// <returns></returns>
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public Permissions FilePermissions(NexusDownloader.State mod)
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{
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var author_permissions = AuthorPermissions.GetOrDefault(mod.Author)?.Permissions;
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var game_permissions = AuthorPermissions.GetOrDefault(mod.Author)?.Games.GetOrDefault(mod.GameName)?.Permissions;
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var mod_permissions = AuthorPermissions.GetOrDefault(mod.Author)?.Games.GetOrDefault(mod.GameName)?.Mods.GetOrDefault(mod.ModID)
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?.Permissions;
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var file_permissions = AuthorPermissions.GetOrDefault(mod.Author)?.Games.GetOrDefault(mod.GameName)?.Mods
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.GetOrDefault(mod.ModID)?.Files.GetOrDefault(mod.FileID)?.Permissions;
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return new Permissions
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{
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CanExtractBSAs = file_permissions?.CanExtractBSAs ?? mod_permissions?.CanExtractBSAs ??
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game_permissions?.CanExtractBSAs ?? author_permissions?.CanExtractBSAs ?? true,
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CanModifyAssets = file_permissions?.CanModifyAssets ?? mod_permissions?.CanModifyAssets ??
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game_permissions?.CanModifyAssets ?? author_permissions?.CanModifyAssets ?? true,
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CanModifyESPs = file_permissions?.CanModifyESPs ?? mod_permissions?.CanModifyESPs ??
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game_permissions?.CanModifyESPs ?? author_permissions?.CanModifyESPs ?? true,
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CanUseInOtherGames = file_permissions?.CanUseInOtherGames ?? mod_permissions?.CanUseInOtherGames ??
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game_permissions?.CanUseInOtherGames ?? author_permissions?.CanUseInOtherGames ?? true,
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};
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}
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public IEnumerable<string> Validate(ModList modlist)
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{
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ConcurrentStack<string> ValidationErrors = new ConcurrentStack<string>();
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var nexus_mod_permissions = modlist.Archives
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.Where(a => a.State is NexusDownloader.State)
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.PMap(Queue, a => (a.Hash, FilePermissions((NexusDownloader.State)a.State), a))
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.ToDictionary(a => a.Hash, a => new { permissions = a.Item2, archive = a.a });
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modlist.Directives
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.OfType<PatchedFromArchive>()
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.PMap(Queue, p =>
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{
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if (nexus_mod_permissions.TryGetValue(p.ArchiveHashPath[0], out var archive))
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{
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var ext = Path.GetExtension(p.ArchiveHashPath.Last());
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var url = (archive.archive.State as NexusDownloader.State).NexusURL;
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if (Consts.AssetFileExtensions.Contains(ext) && !(archive.permissions.CanModifyAssets ?? true))
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{
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ValidationErrors.Push($"{p.To} from {url} is set to disallow asset modification");
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}
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else if (Consts.ESPFileExtensions.Contains(ext) && !(archive.permissions.CanModifyESPs ?? true))
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{
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ValidationErrors.Push($"{p.To} from {url} is set to disallow asset ESP modification");
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}
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}
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});
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modlist.Directives
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.OfType<FromArchive>()
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.PMap(Queue,p =>
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{
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if (nexus_mod_permissions.TryGetValue(p.ArchiveHashPath[0], out var archive))
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{
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var url = (archive.archive.State as NexusDownloader.State).NexusURL;
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if (!(archive.permissions.CanExtractBSAs ?? true) &&
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p.ArchiveHashPath.Skip(1).ButLast().Any(a => Consts.SupportedBSAs.Contains(Path.GetExtension(a).ToLower())))
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{
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ValidationErrors.Push($"{p.To} from {url} is set to disallow BSA Extraction");
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}
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}
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});
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var nexus = NexusApi.NexusApiUtils.ConvertGameName(modlist.GameType.MetaData().NexusName);
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modlist.Archives
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.Where(a => a.State is NexusDownloader.State)
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.Where(m => NexusApi.NexusApiUtils.ConvertGameName(((NexusDownloader.State)m.State).GameName) != nexus)
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.Do(m =>
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{
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var permissions = FilePermissions((NexusDownloader.State)m.State);
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if (!(permissions.CanUseInOtherGames ?? true))
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{
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ValidationErrors.Push(
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$"The modlist is for {nexus} but {m.Name} is for game type {((NexusDownloader.State)m.State).GameName} and is not allowed to be converted to other game types");
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}
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});
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modlist.Archives
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.Where(m => !m.State.IsWhitelisted(ServerWhitelist))
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.Do(m =>
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{
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ValidationErrors.Push($"{m.Name} is not a whitelisted download");
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});
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return ValidationErrors.ToList();
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}
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}
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}
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