mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
76f09429e1
+ (instructions in the readme)
293 lines
10 KiB
C#
293 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Wabbajack.Common;
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using Wabbajack.Lib.CompilationSteps;
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using Wabbajack.Lib.Validation;
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using Wabbajack.VirtualFileSystem;
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namespace Wabbajack.Lib
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{
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public class NativeCompiler : ACompiler
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{
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public NativeCompiler(NativeCompilerSettings settings, AbsolutePath sourcePath, AbsolutePath downloadsPath, AbsolutePath outputModListPath)
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: base(3, settings.ModListName, sourcePath, downloadsPath, outputModListPath)
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{
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CompilingGame = settings.CompilingGame.MetaData();
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GamePath = CompilingGame.GameLocation();
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NativeSettings = settings;
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}
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public NativeCompilerSettings NativeSettings { get; set; }
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protected override async Task<bool> _Begin(CancellationToken cancel)
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{
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await Metrics.Send("begin_compiling", ModListName ?? "unknown");
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if (cancel.IsCancellationRequested)
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{
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return false;
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}
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DesiredThreads.OnNext(DiskThreads);
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FileExtractor2.FavorPerfOverRAM = FavorPerfOverRam;
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UpdateTracker.Reset();
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UpdateTracker.NextStep("Gathering information");
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Utils.Log($"Compiling Game: {CompilingGame.Game}");
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Utils.Log("Games from setting files:");
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foreach (var game in Settings.IncludedGames)
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{
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Utils.Log($"- {game}");
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}
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Utils.Log($"VFS File Location: {VFSCacheName}");
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Utils.Log($"MO2 Folder: {SourcePath}");
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Utils.Log($"Downloads Folder: {DownloadsPath}");
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Utils.Log($"Game Folder: {GamePath}");
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var watcher = new DiskSpaceWatcher(cancel,
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new[] {SourcePath, DownloadsPath, GamePath, AbsolutePath.EntryPoint}, (long)2 << 31,
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drive =>
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{
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Utils.Log($"Aborting due to low space on {drive.Name}");
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Abort();
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});
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var watcherTask = watcher.Start();
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if (cancel.IsCancellationRequested)
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{
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return false;
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}
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List<AbsolutePath> roots = new List<AbsolutePath> {SourcePath, GamePath, DownloadsPath};
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roots.AddRange(Settings.IncludedGames.Select(g => g.MetaData().GameLocation()));
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UpdateTracker.NextStep("Indexing folders");
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if (cancel.IsCancellationRequested)
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{
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return false;
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}
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await VFS.AddRoots(roots);
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UpdateTracker.NextStep("Cleaning output folder");
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await ModListOutputFolder.DeleteDirectory();
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if (cancel.IsCancellationRequested)
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{
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return false;
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}
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UpdateTracker.NextStep("Inferring metas for game file downloads");
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await InferMetas();
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if (cancel.IsCancellationRequested)
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{
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return false;
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}
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UpdateTracker.NextStep("Reindexing downloads after meta inferring");
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await VFS.AddRoot(DownloadsPath);
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if (cancel.IsCancellationRequested)
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{
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return false;
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}
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UpdateTracker.NextStep("Pre-validating Archives");
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// Find all Downloads
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IndexedArchives = (await DownloadsPath.EnumerateFiles()
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.Where(f => f.WithExtension(Consts.MetaFileExtension).Exists)
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.PMap(Queue,
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async f => new IndexedArchive(VFS.Index.ByRootPath[f])
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{
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Name = (string)f.FileName,
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IniData = f.WithExtension(Consts.MetaFileExtension).LoadIniFile(),
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Meta = await f.WithExtension(Consts.MetaFileExtension).ReadAllTextAsync()
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})).ToList();
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await IndexGameFileHashes();
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IndexedArchives = IndexedArchives.DistinctBy(a => a.File.AbsoluteName).ToList();
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await CleanInvalidArchivesAndFillState();
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UpdateTracker.NextStep("Finding Install Files");
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ModListOutputFolder.CreateDirectory();
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var mo2Files = SourcePath.EnumerateFiles()
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.Where(p => p.IsFile)
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.Select(p =>
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{
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if (!VFS.Index.ByRootPath.ContainsKey(p))
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{
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Utils.Log($"WELL THERE'S YOUR PROBLEM: {p} {VFS.Index.ByRootPath.Count}");
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}
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return new RawSourceFile(VFS.Index.ByRootPath[p], p.RelativeTo(SourcePath));
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});
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// If Game Folder Files exists, ignore the game folder
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IndexedFiles = IndexedArchives.SelectMany(f => f.File.ThisAndAllChildren)
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.OrderBy(f => f.NestingFactor)
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.GroupBy(f => f.Hash)
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.ToDictionary(f => f.Key, f => f.AsEnumerable());
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AllFiles.SetTo(mo2Files
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.DistinctBy(f => f.Path));
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Info($"Found {AllFiles.Count} files to build into mod list");
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if (cancel.IsCancellationRequested)
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{
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return false;
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}
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UpdateTracker.NextStep("Verifying destinations");
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var dups = AllFiles.GroupBy(f => f.Path)
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.Where(fs => fs.Count() > 1)
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.Select(fs =>
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{
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Utils.Log(
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$"Duplicate files installed to {fs.Key} from : {String.Join(", ", fs.Select(f => f.AbsolutePath))}");
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return fs;
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}).ToList();
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if (dups.Count > 0)
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{
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Error($"Found {dups.Count} duplicates, exiting");
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}
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if (cancel.IsCancellationRequested)
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{
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return false;
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}
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UpdateTracker.NextStep("Loading INIs");
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ArchivesByFullPath = IndexedArchives.ToDictionary(a => a.File.AbsoluteName);
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if (cancel.IsCancellationRequested)
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{
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return false;
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}
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var stack = MakeStack();
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UpdateTracker.NextStep("Running Compilation Stack");
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var results = await AllFiles.PMap(Queue, UpdateTracker, f => RunStack(stack, f));
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// Add the extra files that were generated by the stack
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if (cancel.IsCancellationRequested)
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{
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return false;
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}
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var noMatch = results.OfType<NoMatch>().ToArray();
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PrintNoMatches(noMatch);
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if (CheckForNoMatchExit(noMatch))
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{
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return false;
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}
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foreach (var ignored in results.OfType<IgnoredDirectly>())
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{
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Utils.Log($"Ignored {ignored.To} because {ignored.Reason}");
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}
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InstallDirectives.SetTo(results.Where(i => !(i is IgnoredDirectly)));
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Info("Getting Nexus api_key, please click authorize if a browser window appears");
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UpdateTracker.NextStep("Building Patches");
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await BuildPatches();
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UpdateTracker.NextStep("Gathering Archives");
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await GatherArchives();
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UpdateTracker.NextStep("Gathering Metadata");
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await GatherMetaData();
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ModList = new ModList
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{
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GameType = CompilingGame.Game,
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WabbajackVersion = Consts.CurrentMinimumWabbajackVersion,
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Archives = SelectedArchives.ToList(),
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ModManager = ModManager.MO2,
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Directives = InstallDirectives,
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Name = ModListName ?? "untitled",
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Author = ModListAuthor ?? "",
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Description = ModListDescription ?? "",
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Readme = ModlistReadme ?? "",
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Image = ModListImage != default ? ModListImage.FileName : default,
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Website = !string.IsNullOrWhiteSpace(ModListWebsite) ? new Uri(ModListWebsite) : null,
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Version = ModlistVersion ?? new Version(1, 0, 0, 0),
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IsNSFW = ModlistIsNSFW
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};
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UpdateTracker.NextStep("Including required files");
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await InlineFiles();
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UpdateTracker.NextStep("Running Validation");
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await ValidateModlist.RunValidation(ModList);
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UpdateTracker.NextStep("Generating Report");
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GenerateManifest();
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UpdateTracker.NextStep("Exporting Modlist");
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await ExportModList();
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ResetMembers();
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UpdateTracker.NextStep("Done Building Modlist");
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return true;
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}
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/// <summary>
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/// Clear references to lists that hold a lot of data.
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/// </summary>
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private void ResetMembers()
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{
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AllFiles = new List<RawSourceFile>();
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InstallDirectives = new List<Directive>();
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SelectedArchives = new List<Archive>();
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}
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public override AbsolutePath GamePath { get; }
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public override IEnumerable<ICompilationStep> GetStack()
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{
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return MakeStack();
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}
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public override IEnumerable<ICompilationStep> MakeStack()
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{
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List<ICompilationStep> steps = NativeSettings.CompilationSteps.Select(InterpretStep).ToList();
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steps.Add(new DropAll(this));
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return steps;
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}
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public ICompilationStep InterpretStep(string[] step)
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{
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return step[0] switch
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{
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"IgnoreStartsWith" => new IgnoreStartsWith(this, step[1]),
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"IgnoreTaggedFolders" => new IgnoreTaggedFolders(this, Consts.WABBAJACK_IGNORE),
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"IncludeTaggedFolders" => new IncludeTaggedFolders(this, Consts.WABBAJACK_INCLUDE),
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"IncludeConfigs" => new IncludeAllConfigs(this),
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"IncludeDirectMatches" => new DirectMatch(this),
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"IncludePatches" => new IncludePatches(this),
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"IncludeUnmatchedFilesInTaggedFolders" => new IncludeTaggedFolders(this, Consts.WABBAJACK_NOMATCH_INCLUDE),
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_ => throw new ArgumentException($"No interpretation for step {step[0]}")
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};
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}
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}
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}
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