mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
199 lines
7.0 KiB
C#
199 lines
7.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reactive;
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using System.Reactive.Subjects;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using Wabbajack.Compiler;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Lib;
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using Wabbajack.Paths;
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using Consts = Wabbajack.Lib.Consts;
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namespace Wabbajack
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{
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[JsonName("MainSettings")]
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[JsonObject(MemberSerialization.OptOut)]
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public class MainSettings
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{
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public byte Version { get; set; } = Consts.SettingsVersion;
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public double PosX { get; set; }
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public double PosY { get; set; }
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public double Height { get; set; }
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public double Width { get; set; }
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public InstallerSettings Installer { get; set; } = new InstallerSettings();
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public FiltersSettings Filters { get; set; } = new FiltersSettings();
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public CompilerSettings Compiler { get; set; } = new CompilerSettings();
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public PerformanceSettings Performance { get; set; } = new PerformanceSettings();
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private Subject<Unit> _saveSignal = new Subject<Unit>();
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[JsonIgnore]
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public IObservable<Unit> SaveSignal => _saveSignal;
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public static async ValueTask<(MainSettings settings, bool loaded)> TryLoadTypicalSettings()
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{
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if (!Consts.SettingsFile.Exists)
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{
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return default;
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}
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// Version check
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try
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{
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var settings = Consts.SettingsFile.FromJson<MainSettings>();
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if (settings.Version == Consts.SettingsVersion)
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return (settings, true);
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}
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catch (Exception ex)
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{
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Utils.Error(ex, "Error loading settings");
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}
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var backup = Consts.SettingsFile.AppendToName("-backup");
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await backup.DeleteAsync();
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await Consts.SettingsFile.CopyToAsync(backup);
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await Consts.SettingsFile.DeleteAsync();
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return default;
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}
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public static async ValueTask SaveSettings(MainSettings settings)
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{
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settings._saveSignal.OnNext(Unit.Default);
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// Might add this if people are putting save work on other threads or other
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// things that delay the operation.
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//settings._saveSignal.OnCompleted();
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//await settings._saveSignal;
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await settings.ToJsonAsync(Consts.SettingsFile);
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}
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}
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[JsonName("InstallerSettings")]
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public class InstallerSettings
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{
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public AbsolutePath LastInstalledListLocation { get; set; }
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public Dictionary<AbsolutePath, Mo2ModlistInstallationSettings> Mo2ModlistSettings { get; } = new Dictionary<AbsolutePath, Mo2ModlistInstallationSettings>();
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}
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[JsonName("Mo2ModListInstallerSettings")]
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public class Mo2ModlistInstallationSettings
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{
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public AbsolutePath InstallationLocation { get; set; }
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public AbsolutePath DownloadLocation { get; set; }
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public bool AutomaticallyOverrideExistingInstall { get; set; }
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}
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[JsonName("CompilerSettings")]
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public class CompilerSettings
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{
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public ModManager LastCompiledModManager { get; set; }
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public AbsolutePath OutputLocation { get; set; }
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public MO2CompilationSettings MO2Compilation { get; } = new MO2CompilationSettings();
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}
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[JsonName("FiltersSettings")]
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[JsonObject(MemberSerialization.OptOut)]
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public class FiltersSettings : ViewModel
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{
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public bool ShowNSFW { get; set; }
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public bool OnlyInstalled { get; set; }
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public string Game { get; set; }
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public string Search { get; set; }
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private bool _isPersistent = true;
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public bool IsPersistent { get => _isPersistent; set => RaiseAndSetIfChanged(ref _isPersistent, value); }
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private bool _useCompression = false;
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public bool UseCompression { get => _useCompression; set => RaiseAndSetIfChanged(ref _useCompression, value); }
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public bool ShowUtilityLists { get; set; }
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}
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[JsonName("PerformanceSettings")]
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[JsonObject(MemberSerialization.OptOut)]
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public class PerformanceSettings : ViewModel
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{
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public PerformanceSettings()
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{
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_reduceHDDThreads = true;
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_favorPerfOverRam = false;
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_diskThreads = Environment.ProcessorCount;
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_downloadThreads = Environment.ProcessorCount <= 8 ? Environment.ProcessorCount : 8;
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}
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private int _downloadThreads;
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public int DownloadThreads { get => _downloadThreads; set => RaiseAndSetIfChanged(ref _downloadThreads, value); }
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private int _diskThreads;
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public int DiskThreads { get => _diskThreads; set => RaiseAndSetIfChanged(ref _diskThreads, value); }
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private bool _reduceHDDThreads;
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public bool ReduceHDDThreads { get => _reduceHDDThreads; set => RaiseAndSetIfChanged(ref _reduceHDDThreads, value); }
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private bool _favorPerfOverRam;
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public bool FavorPerfOverRam { get => _favorPerfOverRam; set => RaiseAndSetIfChanged(ref _favorPerfOverRam, value); }
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private bool _networkWorkaroundMode;
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public bool NetworkWorkaroundMode
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{
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get => _networkWorkaroundMode;
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set
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{
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Consts.UseNetworkWorkaroundMode = value;
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RaiseAndSetIfChanged(ref _networkWorkaroundMode, value);
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}
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}
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private bool _disableTextureResizing;
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public bool DisableTextureResizing
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{
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get => _disableTextureResizing;
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set
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{
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RaiseAndSetIfChanged(ref _disableTextureResizing, value);
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}
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}
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public void SetProcessorSettings(ABatchProcessor processor)
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{
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processor.DownloadThreads = DownloadThreads;
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processor.DiskThreads = DiskThreads;
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processor.ReduceHDDThreads = ReduceHDDThreads;
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processor.FavorPerfOverRam = FavorPerfOverRam;
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if (processor is MO2Compiler mo2c)
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mo2c.DisableTextureResizing = DisableTextureResizing;
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}
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}
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[JsonName("CompilationModlistSettings")]
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public class CompilationModlistSettings
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{
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public string ModListName { get; set; }
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public string Version { get; set; }
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public string Author { get; set; }
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public string Description { get; set; }
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public string Website { get; set; }
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public string Readme { get; set; }
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public bool IsNSFW { get; set; }
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public string MachineUrl { get; set; }
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public AbsolutePath SplashScreen { get; set; }
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public bool Publish { get; set; }
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}
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[JsonName("MO2CompilationSettings")]
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public class MO2CompilationSettings
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{
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public AbsolutePath DownloadLocation { get; set; }
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public AbsolutePath LastCompiledProfileLocation { get; set; }
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public Dictionary<AbsolutePath, CompilationModlistSettings> ModlistSettings { get; } = new Dictionary<AbsolutePath, CompilationModlistSettings>();
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}
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}
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