wabbajack/Wabbajack.BuildServer/Models/Jobs/GetNexusUpdatesJob.cs

116 lines
4.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Wabbajack.BuildServer.Models.JobQueue;
using Wabbajack.Common;
using Wabbajack.Lib.NexusApi;
using Wabbajack.BuildServer.Model.Models;
using Wabbajack.Common.Serialization.Json;
namespace Wabbajack.BuildServer.Models.Jobs
{
[JsonName("GetNexusUpdatesJob")]
public class GetNexusUpdatesJob : AJobPayload, IFrontEndJob
{
public override string Description => "Poll the Nexus for updated mods, and clean any references to those mods";
public override async Task<JobResult> Execute(SqlService sql, AppSettings settings)
{
var api = await NexusApiClient.Get();
var gameTasks = GameRegistry.Games.Values
.Where(game => game.NexusName != null)
.Select(async game =>
{
var mods = await api.Get<List<NexusUpdateEntry>>(
$"https://api.nexusmods.com/v1/games/{game.NexusName}/mods/updated.json?period=1m");
var entry = new NexusCacheData<List<NexusUpdateEntry>>();
entry.Game = game.NexusName;
entry.Path = $"/v1/games/{game.NexusName}/mods/updated.json?period=1m";
entry.Data = mods;
return (game, mods);
})
.Select(async rTask =>
{
var (game, mods) = await rTask;
return mods.Select(mod => new { game = game, mod = mod });
}).ToList();
Utils.Log($"Getting update list for {gameTasks.Count} games");
var purge = (await Task.WhenAll(gameTasks))
.SelectMany(i => i)
.ToList();
Utils.Log($"Found {purge.Count} updated mods in the last month");
using (var queue = new WorkQueue())
{
var collected = purge.Select(d =>
{
var a = d.mod.LatestFileUpdate.AsUnixTime();
// Mod activity could hide files
var b = d.mod.LastestModActivity.AsUnixTime();
return new {Game = d.game.Game, Date = (a > b ? a : b), ModId = d.mod.ModId};
});
var purged = await collected.PMap(queue, async t =>
{
var resultA = await sql.DeleteNexusModInfosUpdatedBeforeDate(t.Game, t.ModId, t.Date);
var resultB = await sql.DeleteNexusModFilesUpdatedBeforeDate(t.Game, t.ModId, t.Date);
return resultA + resultB;
});
Utils.Log($"Purged {purged.Sum()} cache entries");
}
return JobResult.Success();
}
protected override IEnumerable<object> PrimaryKey => new object[0];
public static DateTime LastNexusSync { get; set; } = DateTime.Now;
public static async Task<long> UpdateNexusCacheFast(SqlService sql)
{
var results = await NexusUpdatesFeeds.GetUpdates();
NexusApiClient client = null;
long updated = 0;
foreach (var result in results)
{
var purgedMods = await sql.DeleteNexusModFilesUpdatedBeforeDate(result.Game, result.ModId, result.TimeStamp);
var purgedFiles = await sql.DeleteNexusModInfosUpdatedBeforeDate(result.Game, result.ModId, result.TimeStamp);
var totalPurged = purgedFiles + purgedMods;
if (totalPurged > 0)
Utils.Log($"Purged {totalPurged} cache items");
if (await sql.GetNexusModInfoString(result.Game, result.ModId) != null) continue;
// Lazily create the client
client ??= await NexusApiClient.Get();
// Cache the info
var files = await client.GetModFiles(result.Game, result.ModId, false);
await sql.AddNexusModFiles(result.Game, result.ModId, result.TimeStamp, files);
var modInfo = await client.GetModInfo(result.Game, result.ModId);
await sql.AddNexusModInfo(result.Game, result.ModId, result.TimeStamp, modInfo);
updated++;
}
if (updated > 0)
Utils.Log($"Primed {updated} nexus cache entries");
LastNexusSync = DateTime.Now;
return updated;
}
}
}