wabbajack/Wabbajack/View Models/Compilers/MO2CompilerVM.cs
Timothy Baldridge c0d50a8216 Version 2.4.2.0
2021-02-03 20:48:30 -07:00

248 lines
10 KiB
C#

using Microsoft.WindowsAPICodePack.Dialogs;
using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using System;
using System.IO;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Threading.Tasks;
using DynamicData;
using Wabbajack.Common;
using Wabbajack.Lib;
using WebSocketSharp;
namespace Wabbajack
{
public class MO2CompilerVM : ViewModel, ISubCompilerVM
{
public CompilerVM Parent { get; }
private readonly MO2CompilationSettings _settings;
private readonly ObservableAsPropertyHelper<AbsolutePath> _mo2Folder;
public AbsolutePath Mo2Folder => _mo2Folder.Value;
private readonly ObservableAsPropertyHelper<string> _moProfile;
public string MOProfile => _moProfile.Value;
public FilePickerVM DownloadLocation { get; }
public FilePickerVM ModListLocation { get; }
[Reactive]
public ACompiler ActiveCompilation { get; private set; }
private readonly ObservableAsPropertyHelper<ModlistSettingsEditorVM> _modlistSettings;
public ModlistSettingsEditorVM ModlistSettings => _modlistSettings.Value;
[Reactive]
public StatusUpdateTracker StatusTracker { get; private set; }
public IObservable<bool> CanCompile { get; }
public MO2CompilerVM(CompilerVM parent)
{
Parent = parent;
ModListLocation = new FilePickerVM
{
ExistCheckOption = FilePickerVM.CheckOptions.On,
PathType = FilePickerVM.PathTypeOptions.File,
PromptTitle = "Select a Modlist"
};
ModListLocation.Filters.Add(new CommonFileDialogFilter("MO2 Profile (modlist.txt) or Native Settings (native_compiler_settings.json)", ".txt,.json"));
DownloadLocation = new FilePickerVM()
{
ExistCheckOption = FilePickerVM.CheckOptions.On,
PathType = FilePickerVM.PathTypeOptions.Folder,
PromptTitle = "Select a downloads location",
};
_mo2Folder = this.WhenAny(x => x.ModListLocation.TargetPath)
.Select(loc =>
{
try
{
if (loc.FileName == Consts.ModListTxt)
{
var profileFolder = loc.Parent;
return profileFolder.Parent.Parent;
}
if (loc.FileName == Consts.NativeSettingsJson)
{
return loc.Parent;
}
return default;
}
catch (Exception)
{
return default;
}
})
.ToGuiProperty(this, nameof(Mo2Folder));
_moProfile = this.WhenAny(x => x.ModListLocation.TargetPath)
.Select(loc =>
{
try
{
if (loc.FileName == Consts.NativeSettingsJson)
{
var settings = loc.FromJson<NativeCompilerSettings>();
return settings.ModListName;
}
return (string)loc.Parent.FileName;
}
catch (Exception)
{
return null;
}
})
.ToGuiProperty(this, nameof(MOProfile));
// Wire missing Mo2Folder to signal error state for ModList Location
ModListLocation.AdditionalError = this.WhenAny(x => x.Mo2Folder)
.Select<AbsolutePath, IErrorResponse>(moFolder =>
{
if (moFolder.IsDirectory) return ErrorResponse.Success;
return ErrorResponse.Fail($"MO2 folder could not be located from the given ModList location.{Environment.NewLine}Make sure your ModList is inside a valid MO2 distribution.");
});
// Load custom ModList settings per MO2 profile
_modlistSettings = Observable.CombineLatest(
(this).WhenAny(x => x.ModListLocation.ErrorState),
(this).WhenAny(x => x.ModListLocation.TargetPath),
resultSelector: (state, path) => (State: state, Path: path))
// A short throttle is a quick hack to make the above changes "atomic"
.Throttle(TimeSpan.FromMilliseconds(25), RxApp.MainThreadScheduler)
.Select(u =>
{
if (u.State.Failed) return null;
var modlistSettings = _settings.ModlistSettings.TryCreate(u.Path);
return new ModlistSettingsEditorVM(modlistSettings)
{
ModListName = MOProfile
};
})
// Interject and save old while loading new
.Pairwise()
.Do(pair =>
{
pair.Previous?.Save();
pair.Current?.Init();
})
.Select(x => x.Current)
.ToGuiProperty(this, nameof(ModlistSettings));
CanCompile = Observable.CombineLatest(
this.WhenAny(x => x.ModListLocation.InError),
this.WhenAny(x => x.DownloadLocation.InError),
parent.WhenAny(x => x.OutputLocation.InError),
this.WhenAny(x => x.ModlistSettings)
.Select(x => x?.InError ?? Observable.Return(false))
.Switch(),
resultSelector: (ml, down, output, modlistSettings) => !ml && !down && !output && !modlistSettings)
.Publish()
.RefCount();
// Load settings
_settings = parent.MWVM.Settings.Compiler.MO2Compilation;
ModListLocation.TargetPath = _settings.LastCompiledProfileLocation;
if (_settings.DownloadLocation != default)
{
DownloadLocation.TargetPath = _settings.DownloadLocation;
}
parent.MWVM.Settings.SaveSignal
.Subscribe(_ => Unload())
.DisposeWith(CompositeDisposable);
// If Mo2 folder changes and download location is empty, set it for convenience
this.WhenAny(x => x.Mo2Folder)
.DelayInitial(TimeSpan.FromMilliseconds(100), RxApp.MainThreadScheduler)
.Where(x => x.IsDirectory)
.FlowSwitch(
(this).WhenAny(x => x.DownloadLocation.Exists)
.Invert())
// A skip is needed to ignore the initial signal when the FilterSwitch turns on
.Skip(1)
.Subscribe(_ =>
{
DownloadLocation.TargetPath = MO2Compiler.GetTypicalDownloadsFolder(Mo2Folder);
})
.DisposeWith(CompositeDisposable);
}
public void Unload()
{
_settings.DownloadLocation = DownloadLocation.TargetPath;
_settings.LastCompiledProfileLocation = ModListLocation.TargetPath;
ModlistSettings?.Save();
}
public async Task<GetResponse<ModList>> Compile()
{
AbsolutePath outputFile;
if (Parent.OutputLocation.TargetPath == default)
{
outputFile = (MOProfile + Consts.ModListExtension).RelativeTo(AbsolutePath.EntryPoint);
}
else
{
outputFile = Parent.OutputLocation.TargetPath.Combine(MOProfile + Consts.ModListExtension);
}
try
{
ACompiler compiler;
if (ModListLocation.TargetPath.FileName == Consts.NativeSettingsJson)
{
var settings = ModListLocation.TargetPath.FromJson<NativeCompilerSettings>();
compiler = new NativeCompiler(settings, Mo2Folder, DownloadLocation.TargetPath, outputFile)
{
ModListName = ModlistSettings.ModListName,
ModListAuthor = ModlistSettings.AuthorText,
ModListDescription = ModlistSettings.Description,
ModListImage = ModlistSettings.ImagePath.TargetPath,
ModListWebsite = ModlistSettings.Website,
ModlistReadme = ModlistSettings.Readme,
ModlistVersion = ModlistSettings.Version,
ModlistIsNSFW = ModlistSettings.IsNSFW
};
}
else
{
compiler = new MO2Compiler(
sourcePath: Mo2Folder,
downloadsPath: DownloadLocation.TargetPath,
mo2Profile: MOProfile,
outputFile: outputFile)
{
ModListName = ModlistSettings.ModListName,
ModListAuthor = ModlistSettings.AuthorText,
ModListDescription = ModlistSettings.Description,
ModListImage = ModlistSettings.ImagePath.TargetPath,
ModListWebsite = ModlistSettings.Website,
ModlistReadme = ModlistSettings.Readme,
ModlistVersion = ModlistSettings.Version,
ModlistIsNSFW = ModlistSettings.IsNSFW
};
}
using (ActiveCompilation = compiler)
{
Parent.MWVM.Settings.Performance.SetProcessorSettings(ActiveCompilation);
var success = await ActiveCompilation.Begin();
return GetResponse<ModList>.Create(success, ActiveCompilation.ModList);
}
}
finally
{
StatusTracker = null;
ActiveCompilation = null;
}
}
}
}