wabbajack/Wabbajack.VirtualFileSystem
2020-05-27 20:43:57 -06:00
..
Extractors Move around namespaces so BSA routines can use Common namespaces. Make BA2 creation use memory mapped files instead of memory streams 2020-03-04 17:02:16 -07:00
Context.cs Make all delete operations async 2020-05-26 05:31:11 -06:00
Extensions.cs Async VFS Implementation (#171) 2019-11-14 15:22:53 -07:00
ExtractedBSAFile.cs VirtualFile now useses Async IO exclusively 2020-05-25 10:30:47 -06:00
ExtractedDiskFile.cs VirtualFile now useses Async IO exclusively 2020-05-25 10:30:47 -06:00
ExtractedFiles.cs BSA archives are now lazily extracted. 2020-04-16 21:52:19 -06:00
FileExtractor.cs Temp files now implement IAsyncDisposable instead of IDisposable and use AbsolutePath.DeleteAsync 2020-05-27 20:43:57 -06:00
IExtractedFile.cs VirtualFile now useses Async IO exclusively 2020-05-25 10:30:47 -06:00
IndexedVirtualFile.cs Move xxHash and VFS cache data into RocksDB so we don't pollute folders and can cache more files 2020-05-12 15:28:09 -06:00
PortableFile.cs One test passes 2020-04-03 16:37:28 -06:00
Readme.md Created READMEs for most projects 2019-11-21 15:11:08 +01:00
VirtualFile.cs VirtualFile now useses Async IO exclusively 2020-05-25 10:30:47 -06:00
Wabbajack.VirtualFileSystem.csproj Bump deps versions 2020-05-26 05:36:31 -06:00

Wabbajack.VirtualFileSystem

Once called just VirtualFileSystem, this project is responsible for indexing, staging and caching files from the game folder, the downloads and install folder.