wabbajack/Wabbajack.Common/WorkQueue.cs
2019-09-23 22:20:24 -06:00

80 lines
2.3 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Wabbajack.Common
{
public class WorkQueue
{
internal static BlockingCollection<Action>
Queue = new BlockingCollection<Action>(new ConcurrentStack<Action>());
[ThreadStatic] private static int CpuId;
[ThreadStatic] internal static bool WorkerThread;
public static int MaxQueueSize;
public static int CurrentQueueSize;
private static bool _inited;
public static Action<int, string, int> ReportFunction { get; private set; }
public static Action<int, int> ReportQueueSize { get; private set; }
public static int ThreadCount { get; private set; }
public static List<Thread> Threads { get; private set; }
public static void Init(Action<int, string, int> report_function, Action<int, int> report_queue_size)
{
ReportFunction = report_function;
ReportQueueSize = report_queue_size;
ThreadCount = Environment.ProcessorCount;
if (_inited) return;
StartThreads();
_inited = true;
}
private static void StartThreads()
{
Threads = Enumerable.Range(0, ThreadCount)
.Select(idx =>
{
var thread = new Thread(() => ThreadBody(idx));
thread.Priority = ThreadPriority.BelowNormal;
thread.IsBackground = true;
thread.Name = string.Format("Wabbajack_Worker_{0}", idx);
thread.Start();
return thread;
}).ToList();
}
private static void ThreadBody(int idx)
{
CpuId = idx;
WorkerThread = true;
while (true)
{
Report("Waiting", 0);
var f = Queue.Take();
f();
}
}
public static void Report(string msg, int progress)
{
ReportFunction(CpuId, msg, progress);
}
public static void QueueTask(Action a)
{
Queue.Add(a);
}
internal static void ReportNow()
{
ReportQueueSize(MaxQueueSize, CurrentQueueSize);
}
}
}