mirror of
https://github.com/wabbajack-tools/wabbajack.git
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158 lines
5.5 KiB
C#
158 lines
5.5 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
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using F23.StringSimilarity;
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using IniParser.Model;
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using Wabbajack.Common;
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using Wabbajack.Compiler.PatchCache;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.Directives;
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using Wabbajack.Paths;
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using Wabbajack.VFS;
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namespace Wabbajack.Compiler.CompilationSteps;
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public class IncludePatches : ACompilationStep
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{
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private readonly Dictionary<RelativePath, IGrouping<RelativePath, VirtualFile>> _indexed;
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private readonly VirtualFile? _bsa;
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private readonly Dictionary<RelativePath, IEnumerable<VirtualFile>> _indexedByName;
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private readonly bool _isGenericGame;
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public IncludePatches(ACompiler compiler, VirtualFile? constructingFromBSA = null) : base(compiler)
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{
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_bsa = constructingFromBSA;
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_compiler = compiler;
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_indexed = _compiler.IndexedFiles.Values
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.SelectMany(f => f)
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.GroupBy(f => f.Name.FileName)
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.ToDictionary(f => f.Key);
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_indexedByName = _indexed.Values
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.SelectMany(s => s)
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.Where(f => f.IsNative)
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.GroupBy(f => f.Name.FileName)
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.ToDictionary(f => f.Key, f => (IEnumerable<VirtualFile>) f);
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_isGenericGame = _compiler._settings.Game.MetaData().IsGenericMO2Plugin;
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}
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public override async ValueTask<Directive?> Run(RawSourceFile source)
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{
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if (_isGenericGame)
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if (source.Path.InFolder(Consts.GameFolderFilesDir))
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return null;
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var name = source.File.Name.FileName;
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var nameWithoutExt = name;
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if (name.Extension == Ext.Mohidden)
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nameWithoutExt = name.WithoutExtension();
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if (!_indexed.TryGetValue(name, out var choices))
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_indexed.TryGetValue(nameWithoutExt, out choices);
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IniData? modIni = null;
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if (_compiler is MO2Compiler)
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{
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if (_bsa == null && source.File.IsNative &&
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source.AbsolutePath.InFolder(((MO2Compiler) _compiler).MO2ModsFolder))
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{
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((MO2Compiler) _compiler).ModInis.TryGetValue(ModForFile(source.AbsolutePath), out modIni);
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}
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else if (_bsa != null)
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{
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var bsaPath = _bsa.FullPath.Base;
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var modPath = ModForFile(bsaPath);
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if (modPath != default)
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((MO2Compiler) _compiler).ModInis.TryGetValue(modPath, out modIni);
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}
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}
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var installationFile = modIni?["General"]["installationFile"];
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VirtualFile[] found = { };
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// Find based on exact file name + ext
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if (choices != null && installationFile != null)
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{
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var relName = (RelativePath) Path.GetFileName(installationFile);
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found = choices.Where(f => f.FilesInFullPath.First().Name.FileName == relName).ToArray();
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}
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// Find based on file name only (not ext)
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if (found.Length == 0 && choices != null) found = choices.ToArray();
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// Find based on matchAll=<archivename> in [General] in meta.ini
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var matchAllName = modIni?["General"]?["matchAll"];
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if (matchAllName != null && found.Length == 0)
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{
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var relName = (RelativePath) Path.GetFileName(matchAllName);
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if (_indexedByName.TryGetValue(relName, out var arch))
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{
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var dist = new Levenshtein();
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found = arch.SelectMany(a => a.ThisAndAllChildren)
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.OrderBy(a => dist.Distance(a.Name.FileName.ToString(), source.File.Name.FileName.ToString()))
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.Take(3)
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.ToArray();
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}
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}
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if (found.Length == 0)
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return null;
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var e = source.EvolveTo<PatchedFromArchive>();
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var patches = await found
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.SelectAsync(async c => (await _compiler._patchCache.GetPatch(c.Hash, source.File.Hash), c))
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.ToList();
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if (patches.All(p => p.Item1 != null))
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{
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var (patch, file) = PickPatch(_compiler, patches);
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e.FromHash = file.Hash;
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e.ArchiveHashPath = file.MakeRelativePaths();
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e.PatchID = await _compiler.IncludeFile(await _compiler._patchCache.GetData(patch));
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}
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else
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{
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_compiler._patchOptions[e] = found;
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}
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return e;
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}
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public static (CacheEntry, VirtualFile) PickPatch(ACompiler compiler,
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IEnumerable<(CacheEntry? data, VirtualFile file)> patches)
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{
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var ordered = patches
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.Select(f => (f.data!, f.file))
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.OrderBy(f => f.Item1.PatchSize)
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.ToArray();
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var primaryChoice = ordered.FirstOrDefault(itm =>
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{
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var baseHash = itm.file.TopParent.Hash;
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// If this file doesn't come from a game use it
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if (!compiler.GamesWithHashes.TryGetValue(baseHash, out var games))
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return true;
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// Otherwise skip files that are not from the primary game
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return games.Contains(compiler._settings.Game);
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});
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// If we didn't find a file from an archive or the primary game, use a secondary game file.
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var result = primaryChoice != default ? primaryChoice : ordered.FirstOrDefault();
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return result;
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}
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private AbsolutePath ModForFile(AbsolutePath file)
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{
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if (!file.InFolder(((MO2Compiler) _compiler).MO2ModsFolder))
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return default;
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return file.RelativeTo(((MO2Compiler) _compiler).MO2ModsFolder).TopParent
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.RelativeTo(((MO2Compiler) _compiler).MO2ModsFolder);
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}
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} |