mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
134 lines
4.9 KiB
C#
134 lines
4.9 KiB
C#
using Newtonsoft.Json;
|
|
using ReactiveUI.Fody.Helpers;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Reactive;
|
|
using System.Reactive.Disposables;
|
|
using System.Reactive.Subjects;
|
|
using Wabbajack.Common;
|
|
using Wabbajack.Lib;
|
|
|
|
namespace Wabbajack
|
|
{
|
|
[JsonObject(MemberSerialization.OptOut)]
|
|
public class MainSettings
|
|
{
|
|
private static string _filename = "settings.json";
|
|
|
|
public double PosX { get; set; }
|
|
public double PosY { get; set; }
|
|
public double Height { get; set; }
|
|
public double Width { get; set; }
|
|
public InstallerSettings Installer { get; set; } = new InstallerSettings();
|
|
public CompilerSettings Compiler { get; set; } = new CompilerSettings();
|
|
public PerformanceSettings Performance { get; set; } = new PerformanceSettings();
|
|
|
|
private Subject<Unit> _saveSignal = new Subject<Unit>();
|
|
[JsonIgnore]
|
|
public IObservable<Unit> SaveSignal => _saveSignal;
|
|
|
|
public static bool TryLoadTypicalSettings(out MainSettings settings)
|
|
{
|
|
if (!File.Exists(_filename))
|
|
{
|
|
settings = default;
|
|
return false;
|
|
}
|
|
settings = JsonConvert.DeserializeObject<MainSettings>(File.ReadAllText(_filename));
|
|
return true;
|
|
}
|
|
|
|
public static void SaveSettings(MainSettings settings)
|
|
{
|
|
settings._saveSignal.OnNext(Unit.Default);
|
|
|
|
// Might add this if people are putting save work on other threads or other
|
|
// things that delay the operation.
|
|
//settings._saveSignal.OnCompleted();
|
|
//await settings._saveSignal;
|
|
|
|
File.WriteAllText(_filename, JsonConvert.SerializeObject(settings, Formatting.Indented));
|
|
}
|
|
}
|
|
|
|
public class InstallerSettings
|
|
{
|
|
public string LastInstalledListLocation { get; set; }
|
|
public Dictionary<string, Mo2ModlistInstallationSettings> Mo2ModlistSettings { get; } = new Dictionary<string, Mo2ModlistInstallationSettings>();
|
|
}
|
|
|
|
public class Mo2ModlistInstallationSettings
|
|
{
|
|
public string InstallationLocation { get; set; }
|
|
public string DownloadLocation { get; set; }
|
|
public bool AutomaticallyOverrideExistingInstall { get; set; }
|
|
}
|
|
|
|
public class CompilerSettings
|
|
{
|
|
public ModManager LastCompiledModManager { get; set; }
|
|
public string OutputLocation { get; set; }
|
|
public MO2CompilationSettings MO2Compilation { get; } = new MO2CompilationSettings();
|
|
public VortexCompilationSettings VortexCompilation { get; } = new VortexCompilationSettings();
|
|
}
|
|
|
|
[JsonObject(MemberSerialization.OptOut)]
|
|
public class PerformanceSettings : ViewModel
|
|
{
|
|
private bool _Manual = false;
|
|
public bool Manual { get => _Manual; set => this.RaiseAndSetIfChanged(ref _Manual, value); }
|
|
|
|
private byte _MaxCores = byte.MaxValue;
|
|
public byte MaxCores { get => _MaxCores; set => this.RaiseAndSetIfChanged(ref _MaxCores, value); }
|
|
|
|
private double _TargetUsage = 1.0d;
|
|
public double TargetUsage { get => _TargetUsage; set => this.RaiseAndSetIfChanged(ref _TargetUsage, value); }
|
|
|
|
public void AttachToBatchProcessor(ABatchProcessor processor)
|
|
{
|
|
processor.Add(
|
|
this.WhenAny(x => x.Manual)
|
|
.Subscribe(processor.ManualCoreLimit));
|
|
processor.Add(
|
|
this.WhenAny(x => x.MaxCores)
|
|
.Subscribe(processor.MaxCores));
|
|
processor.Add(
|
|
this.WhenAny(x => x.TargetUsage)
|
|
.Subscribe(processor.TargetUsagePercent));
|
|
}
|
|
}
|
|
|
|
public class CompilationModlistSettings
|
|
{
|
|
public string ModListName { get; set; }
|
|
public string Author { get; set; }
|
|
public string Description { get; set; }
|
|
public string Website { get; set; }
|
|
public bool ReadmeIsWebsite { get; set; }
|
|
public string Readme { get; set; }
|
|
public string SplashScreen { get; set; }
|
|
}
|
|
|
|
public class MO2CompilationSettings
|
|
{
|
|
public string DownloadLocation { get; set; }
|
|
public string LastCompiledProfileLocation { get; set; }
|
|
public Dictionary<string, CompilationModlistSettings> ModlistSettings { get; } = new Dictionary<string, CompilationModlistSettings>();
|
|
}
|
|
|
|
public class VortexCompilationSettings
|
|
{
|
|
public Game LastCompiledGame { get; set; }
|
|
public Dictionary<Game, VortexGameSettings> ModlistSettings { get; } = new Dictionary<Game, VortexGameSettings>();
|
|
}
|
|
|
|
public class VortexGameSettings
|
|
{
|
|
public string GameLocation { get; set; }
|
|
public string DownloadLocation { get; set; }
|
|
public string StagingLocation { get; set; }
|
|
public CompilationModlistSettings ModlistSettings { get; } = new CompilationModlistSettings();
|
|
}
|
|
}
|