wabbajack/Wabbajack.Lib/ABatchProcessor.cs

187 lines
7.7 KiB
C#

using System;
using System.IO;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Reactive.Subjects;
using System.Threading;
using System.Threading.Tasks;
using Wabbajack.Common;
using Wabbajack.Common.StatusFeed;
using Wabbajack.VirtualFileSystem;
namespace Wabbajack.Lib
{
public abstract class ABatchProcessor : IBatchProcessor
{
public WorkQueue Queue { get; } = new WorkQueue();
public Context VFS { get; }
protected StatusUpdateTracker UpdateTracker { get; }
private Subject<Percent> _percentCompleted { get; } = new Subject<Percent>();
/// <summary>
/// The current progress of the entire processing system on a scale of 0.0 to 1.0
/// </summary>
public IObservable<Percent> PercentCompleted => _percentCompleted;
private Subject<string> _textStatus { get; } = new Subject<string>();
/// <summary>
/// The current status of the processor as a text string
/// </summary>
public IObservable<string> TextStatus => _textStatus;
private Subject<CPUStatus> _queueStatus { get; } = new Subject<CPUStatus>();
public IObservable<CPUStatus> QueueStatus => _queueStatus;
private Subject<IStatusMessage> _logMessages { get; } = new Subject<IStatusMessage>();
public IObservable<IStatusMessage> LogMessages => _logMessages;
private Subject<bool> _isRunning { get; } = new Subject<bool>();
public IObservable<bool> IsRunning => _isRunning;
private int _started;
private readonly CancellationTokenSource _cancel = new CancellationTokenSource();
private readonly CompositeDisposable _subs = new CompositeDisposable();
// WorkQueue settings
public BehaviorSubject<bool> ManualCoreLimit = new BehaviorSubject<bool>(true);
public BehaviorSubject<byte> MaxCores = new BehaviorSubject<byte>(byte.MaxValue);
public BehaviorSubject<Percent> TargetUsagePercent = new BehaviorSubject<Percent>(Percent.One);
public ABatchProcessor(int steps)
{
UpdateTracker = new StatusUpdateTracker(steps);
VFS = new Context(Queue) { UpdateTracker = UpdateTracker };
Queue.Status.Subscribe(_queueStatus)
.DisposeWith(_subs);
Queue.LogMessages.Subscribe(_logMessages)
.DisposeWith(_subs);
UpdateTracker.Progress.Subscribe(_percentCompleted);
UpdateTracker.StepName.Subscribe(_textStatus);
}
/// <summary>
/// Gets the recommended maximum number of threads that should be used for the current machine.
/// This will either run a heavy processing job to do the measurement in the current folder, or refer to caches.
/// </summary>
/// <returns>Recommended maximum number of threads to use</returns>
public async Task<int> RecommendQueueSize()
{
const ulong GB = (1024 * 1024 * 1024);
// Most of the heavy lifting is done on the scratch disk, so we'll use the value from that disk
var memory = Utils.GetMemoryStatus();
// Assume roughly 2GB of ram needed to extract each 7zip archive, and then leave 2GB for the OS. If calculation is lower or equal to 1 GB, use 1GB
var basedOnMemory = Math.Max((memory.ullTotalPhys - (2 * GB)) / (2 * GB), 1);
var scratchSize = await RecommendQueueSize(AbsolutePath.EntryPoint);
var result = Math.Min((int)basedOnMemory, (int)scratchSize);
Utils.Log($"Recommending a queue size of {result} based on disk performance, number of cores, and {((long)memory.ullTotalPhys).ToFileSizeString()} of system RAM");
return result;
}
/// <summary>
/// Gets the recommended maximum number of threads that should be used for the current machine.
/// This will either run a heavy processing job to do the measurement in the specified folder, or refer to caches.
///
/// If the folder does not exist, it will be created, and not cleaned up afterwards.
/// </summary>
/// <param name="folder"></param>
/// <returns>Recommended maximum number of threads to use</returns>
public static async Task<int> RecommendQueueSize(AbsolutePath folder)
{
using var queue = new WorkQueue();
Utils.Log($"Benchmarking {folder}");
var raw_speed = await Utils.TestDiskSpeed(queue, folder);
Utils.Log($"{raw_speed.ToFileSizeString()}/sec for {folder}");
int speed = (int)(raw_speed / 1024 / 1024);
// Less than 200, it's probably a HDD, so we can't go higher than 2
if (speed < 200) return 2;
// SATA SSD, so stick with 8 thread maximum
if (speed < 600) return Math.Min(Environment.ProcessorCount, 8);
// Anything higher is probably a NVME or a really good SSD, so take off the reins
return Environment.ProcessorCount;
}
/// <summary>
/// Constructs an observable of the number of threads to be used
///
/// Takes in a recommended amount (based off measuring the machine capabilities), and combines that with user preferences stored in subjects.
///
/// As user preferences change, the number of threads gets recalculated in the resulting observable
/// </summary>
/// <param name="recommendedCount">Maximum recommended number of threads</param>
/// <returns>Observable of number of threads to use based off recommendations and user preferences</returns>
public IObservable<int> ConstructDynamicNumThreads(int recommendedCount)
{
return Observable.CombineLatest(
ManualCoreLimit,
MaxCores,
TargetUsagePercent,
(manual, max, target) => CalculateThreadsToUse(recommendedCount, manual, max, target.Value));
}
/// <summary>
/// Calculates the number of threads to use, based off recommended values and user preferences
/// </summary>
public static int CalculateThreadsToUse(
int recommendedCount,
bool manual,
byte manualMax,
double targetUsage)
{
if (manual)
{
if (recommendedCount > manualMax)
{
Utils.Log($"Only using {manualMax} due to user preferences.");
}
return Math.Max(1, Math.Min(manualMax, recommendedCount));
}
else if (targetUsage < 1.0d && targetUsage >= 0d)
{
var ret = (int)Math.Ceiling(recommendedCount * targetUsage);
return Math.Max(1, ret);
}
return recommendedCount;
}
protected abstract Task<bool> _Begin(CancellationToken cancel);
public Task<bool> Begin()
{
if (1 == Interlocked.CompareExchange(ref _started, 1, 1))
{
throw new InvalidDataException("Can't start the processor twice");
}
Utils.Log("Starting Installer Task");
return Task.Run(async () =>
{
try
{
Utils.Log("Installation has Started");
_isRunning.OnNext(true);
return await _Begin(_cancel.Token);
}
finally
{
_isRunning.OnNext(false);
}
});
}
public void Dispose()
{
_cancel.Cancel();
Queue?.Dispose();
_isRunning.OnNext(false);
}
public void Add(IDisposable disposable) => _subs.Add(disposable);
}
}