wabbajack/Wabbajack.Lib/CompilationSteps/DirectMatch.cs

45 lines
1.5 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using Alphaleonis.Win32.Filesystem;
using Newtonsoft.Json;
using Wabbajack.Lib.Downloaders;
using Wabbajack.VirtualFileSystem;
namespace Wabbajack.Lib.CompilationSteps
{
public class DirectMatch : ACompilationStep
{
public DirectMatch(ACompiler compiler) : base(compiler)
{
}
public static int GetFilePriority(MO2Compiler compiler, VirtualFile file)
{
var archive = file.TopParent;
var adata = compiler.ArchivesByFullPath[archive.AbsoluteName];
if (adata.State is GameFileSourceDownloader.State gs)
{
return gs.Game == compiler.CompilingGame.Game ? 2 : 3;
}
return 1;
}
public override async ValueTask<Directive?> Run(RawSourceFile source)
{
var mo2Compiler = (MO2Compiler)_compiler;
if (!_compiler.IndexedFiles.TryGetValue(source.Hash, out var found)) return null;
var result = source.EvolveTo<FromArchive>();
var match = found.Where(f => f.Name.FileName == source.Path.FileName)
.OrderBy(f => GetFilePriority(mo2Compiler, f))
.ThenBy(f => f.NestingFactor)
.FirstOrDefault()
?? found.OrderBy(f => f.NestingFactor).FirstOrDefault();
result.ArchiveHashPath = match.MakeRelativePaths();
return result;
}
}
}