mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
159 lines
5.7 KiB
C#
159 lines
5.7 KiB
C#
using System;
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using System.Threading;
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using Microsoft.AspNetCore.Components;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Installer;
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using Wabbajack.Paths;
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using Wabbajack.App.Blazor.Utility;
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using Wabbajack.Downloaders.GameFile;
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using Wabbajack.Hashing.xxHash64;
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using Wabbajack.Services.OSIntegrated;
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using System.Threading.Tasks;
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using Microsoft.Extensions.Logging;
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using Microsoft.JSInterop;
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using Wabbajack.App.Blazor.State;
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namespace Wabbajack.App.Blazor.Pages;
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public partial class Configure
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{
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[Inject] private ILogger<Configure> Logger { get; set; } = default!;
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[Inject] private IStateContainer StateContainer { get; set; } = default!;
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[Inject] private DTOSerializer DTOs { get; set; } = default!;
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[Inject] private IServiceProvider ServiceProvider { get; set; } = default!;
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[Inject] private SystemParametersConstructor ParametersConstructor { get; set; } = default!;
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[Inject] private IGameLocator GameLocator { get; set; } = default!;
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[Inject] private SettingsManager SettingsManager { get; set; } = default!;
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[Inject] private IJSRuntime JSRuntime { get; set; } = default!;
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private ModList? Modlist => StateContainer.Modlist;
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private AbsolutePath ModlistPath => StateContainer.ModlistPath;
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private AbsolutePath InstallPath { get; set; }
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private AbsolutePath DownloadPath { get; set; }
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private string StatusText { get; set; } = string.Empty;
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private InstallState InstallState => StateContainer.InstallState;
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private const string InstallSettingsPrefix = "install-settings-";
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private bool _shouldRender;
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protected override bool ShouldRender() => _shouldRender;
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protected override async Task OnInitializedAsync()
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{
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// var Location = KnownFolders.EntryPoint.Combine("downloaded_mod_lists", machineURL).WithExtension(Ext.Wabbajack);
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await CheckValidInstallPath();
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_shouldRender = true;
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}
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private async Task CheckValidInstallPath()
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{
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if (ModlistPath == AbsolutePath.Empty) return;
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var modlist = await StandardInstaller.LoadFromFile(DTOs, ModlistPath);
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StateContainer.Modlist = modlist;
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var hex = (await ModlistPath.ToString().Hash()).ToHex();
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var prevSettings = await SettingsManager.Load<SavedInstallSettings>(InstallSettingsPrefix + hex);
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if (prevSettings.ModlistLocation == ModlistPath)
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{
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StateContainer.ModlistPath = prevSettings.ModlistLocation;
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InstallPath = prevSettings.InstallLocation;
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DownloadPath = prevSettings.DownloadLocation;
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//ModlistMetadata = metadata ?? prevSettings.Metadata;
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}
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// see https://docs.microsoft.com/en-us/aspnet/core/blazor/images?view=aspnetcore-6.0#streaming-examples
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var imageStream = await StandardInstaller.ModListImageStream(ModlistPath);
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var dotnetImageStream = new DotNetStreamReference(imageStream);
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// setImageUsingStreaming accepts the img id and the data stream
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await JSRuntime.InvokeVoidAsync("setImageUsingStreaming", "background-image", dotnetImageStream);
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}
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private async void SelectInstallFolder()
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{
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try
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{
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var installPath = await Dialog.ShowDialogNonBlocking(true);
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if (installPath is not null) InstallPath = (AbsolutePath)installPath;
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}
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catch (Exception e)
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{
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Logger.LogError(e, "Exception selecting install folder");
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}
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}
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private async void SelectDownloadFolder()
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{
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try
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{
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var downloadPath = await Dialog.ShowDialogNonBlocking(true);
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if (downloadPath is not null) DownloadPath = (AbsolutePath)downloadPath;
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}
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catch (Exception e)
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{
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Logger.LogError(e, "Exception selecting download folder");
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}
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}
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private async Task Install()
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{
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if (Modlist is null) return;
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StateContainer.InstallState = InstallState.Installing;
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await Task.Run(() => BeginInstall(Modlist));
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}
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private async Task BeginInstall(ModList modlist)
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{
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var postfix = (await ModlistPath.ToString().Hash()).ToHex();
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await SettingsManager.Save(InstallSettingsPrefix + postfix, new SavedInstallSettings
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{
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ModlistLocation = ModlistPath,
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InstallLocation = InstallPath,
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DownloadLocation = DownloadPath
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});
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try
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{
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var installer = StandardInstaller.Create(ServiceProvider, new InstallerConfiguration
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{
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Game = modlist.GameType,
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Downloads = DownloadPath,
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Install = InstallPath,
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ModList = modlist,
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ModlistArchive = ModlistPath,
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SystemParameters = ParametersConstructor.Create(),
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GameFolder = GameLocator.GameLocation(modlist.GameType)
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});
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installer.OnStatusUpdate = update =>
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{
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var (statusText, _, _) = update;
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if (StatusText == statusText) return;
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StatusText = statusText;
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};
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await installer.Begin(CancellationToken.None);
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StateContainer.InstallState = InstallState.Success;
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}
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catch (Exception e)
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{
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Logger.LogError(e, "Exception installing Modlist");
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StateContainer.InstallState = InstallState.Failure;
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}
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}
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}
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internal class SavedInstallSettings
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{
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public AbsolutePath ModlistLocation { get; set; } = AbsolutePath.Empty;
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public AbsolutePath InstallLocation { get; set; } = AbsolutePath.Empty;
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public AbsolutePath DownloadLocation { get; set; } = AbsolutePath.Empty;
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// public ModlistMetadata Metadata { get; set; }
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}
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