wabbajack/Wabbajack/AppState.cs
Justin Swanson d60d6a65a6 Removed unnecessary command subject
The bug was that the way commands were defined, a new instance was made every property access.  Swapped to readonly gets so it's a single instance.
2019-10-13 03:03:50 -05:00

506 lines
21 KiB
C#

using Syroot.Windows.IO;
using System;
using ReactiveUI;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net.Http;
using System.Reactive.Subjects;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Reflection;
using System.Threading;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media.Imaging;
using System.Windows.Threading;
using Wabbajack.Common;
using Wabbajack.Downloaders;
using Wabbajack.NexusApi;
using Wabbajack.UI;
using DynamicData;
using DynamicData.Binding;
using System.Reactive;
namespace Wabbajack
{
public enum TaskMode { INSTALLING, BUILDING }
public class AppState : ViewModel, IDataErrorInfo
{
public const bool GcCollect = true;
private SlideShow _slideShow;
private string _mo2Folder;
private readonly BitmapImage _wabbajackLogo = UIUtils.BitmapImageFromResource("Wabbajack.UI.banner.png");
public readonly BitmapImage _noneImage = UIUtils.BitmapImageFromResource("Wabbajack.UI.none.jpg");
private readonly Subject<CPUStatus> _statusSubject = new Subject<CPUStatus>();
public ObservableCollectionExtended<CPUStatus> Status { get; } = new ObservableCollectionExtended<CPUStatus>();
private ModList _ModList;
public ModList ModList { get => _ModList; private set => this.RaiseAndSetIfChanged(ref _ModList, value); }
private string _ModListPath;
public string ModListPath { get => _ModListPath; private set => this.RaiseAndSetIfChanged(ref _ModListPath, value); }
private TaskMode _Mode;
public TaskMode Mode { get => _Mode; private set => this.RaiseAndSetIfChanged(ref _Mode, value); }
private string _ModListName;
public string ModListName { get => _ModListName; set => this.RaiseAndSetIfChanged(ref _ModListName, value); }
private bool _EnableSlideShow = true;
public bool EnableSlideShow { get => _EnableSlideShow; set => this.RaiseAndSetIfChanged(ref _EnableSlideShow, value); }
private BitmapImage _SplashScreenImage;
public BitmapImage SplashScreenImage { get => _SplashScreenImage; set => this.RaiseAndSetIfChanged(ref _SplashScreenImage, value); }
private BitmapImage _NextIcon = UIUtils.BitmapImageFromResource("Wabbajack.UI.Icons.next.png");
public BitmapImage NextIcon { get => _NextIcon; set => this.RaiseAndSetIfChanged(ref _NextIcon, value); }
private bool _UIReady;
public bool UIReady { get => _UIReady; set => this.RaiseAndSetIfChanged(ref _UIReady, value); }
private string _HTMLReport;
public string HTMLReport { get => _HTMLReport; set => this.RaiseAndSetIfChanged(ref _HTMLReport, value); }
private bool _Installing;
public bool Installing { get => _Installing; set => this.RaiseAndSetIfChanged(ref _Installing, value); }
// Command properties
public IReactiveCommand ChangePathCommand { get; }
public IReactiveCommand ChangeDownloadPathCommand { get; }
public IReactiveCommand BeginCommand { get; }
public IReactiveCommand ShowReportCommand { get; }
public IReactiveCommand VisitNexusSiteCommand { get; }
public IReactiveCommand OpenReadmeCommand { get; }
public IReactiveCommand OpenModListPropertiesCommand { get; }
public IReactiveCommand SlideShowNextItemCommand { get; } = ReactiveCommand.Create(() => { });
public AppState(TaskMode mode)
{
if (Path.GetDirectoryName(Assembly.GetEntryAssembly().Location.ToLower()) == KnownFolders.Downloads.Path.ToLower())
{
MessageBox.Show(
"Wabbajack is running inside your Downloads folder. This folder is often highly monitored by antivirus software and these can often " +
"conflict with the operations Wabbajack needs to perform. Please move this executable outside of your Downloads folder and then restart the app.",
"Cannot run inside Downloads",
MessageBoxButton.OK,
MessageBoxImage.Error);
Environment.Exit(1);
}
Mode = mode;
// Define commands
this.ChangePathCommand = ReactiveCommand.Create(ExecuteChangePath);
this.ChangeDownloadPathCommand = ReactiveCommand.Create(ExecuteChangeDownloadPath);
this.ShowReportCommand = ReactiveCommand.Create(ShowReport);
this.VisitNexusSiteCommand = ReactiveCommand.Create(VisitNexusSite);
this.OpenModListPropertiesCommand = ReactiveCommand.Create(OpenModListProperties);
this.OpenReadmeCommand = ReactiveCommand.Create(
execute: this.OpenReadmeWindow,
canExecute: this.WhenAny(x => x.ModList)
.Select(modList => !string.IsNullOrEmpty(modList?.Readme))
.ObserveOnGuiThread());
this.BeginCommand = ReactiveCommand.Create(
execute: this.ExecuteBegin,
canExecute: this.WhenAny(x => x.UIReady)
.ObserveOnGuiThread());
// Apply modlist properties when it changes
this.WhenAny(x => x.ModList)
.NotNull()
.Subscribe(modList =>
{
this.SplashScreenModName = modList.Name;
this.SplashScreenAuthorName = modList.Author;
this._nexusSiteURL = modList.Website;
this.SplashScreenSummary = modList.Description;
})
.DisposeWith(this.CompositeDisposable);
_slideShow = new SlideShow(this, true);
// Update splashscreen when modlist changes
Observable.CombineLatest(
this.WhenAny(x => x.ModList),
this.WhenAny(x => x.ModListPath),
this.WhenAny(x => x.EnableSlideShow),
(modList, modListPath, enableSlideShow) => (modList, modListPath, enableSlideShow))
// Do any potential unzipping on a background thread
.ObserveOn(RxApp.TaskpoolScheduler)
.Select(u =>
{
if (u.enableSlideShow
&& u.modList != null
&& u.modListPath != null
&& File.Exists(u.modListPath)
&& !string.IsNullOrEmpty(u.modList.Image)
&& u.modList.Image.Length == 36)
{
try
{
using (var fs = new FileStream(u.modListPath, FileMode.Open, FileAccess.Read, FileShare.Read))
using (var ar = new ZipArchive(fs, ZipArchiveMode.Read))
using (var ms = new MemoryStream())
{
var entry = ar.GetEntry(u.modList.Image);
using (var e = entry.Open())
e.CopyTo(ms);
var image = new BitmapImage();
image.BeginInit();
image.CacheOption = BitmapCacheOption.OnLoad;
image.StreamSource = ms;
image.EndInit();
image.Freeze();
return image;
}
}
catch (Exception)
{
this.LogMsg("Error loading splash image.");
}
}
return _wabbajackLogo;
})
.ObserveOn(RxApp.MainThreadScheduler)
.StartWith(_wabbajackLogo)
.Subscribe(bitmap => this.SplashScreenImage = bitmap)
.DisposeWith(this.CompositeDisposable);
/// Wire slideshow updates
// Merge all the sources that trigger a slideshow update
Observable.Merge(
// If the natural timer fires
Observable.Interval(TimeSpan.FromSeconds(10)).Unit(),
// If user requests one manually
this.SlideShowNextItemCommand.StartingExecution())
// When enabled, fire an initial signal
.StartWith(Unit.Default)
// Only subscribe to slideshow triggers if enabled and installing
.FilterSwitch(
Observable.CombineLatest(
this.WhenAny(x => x.EnableSlideShow),
this.WhenAny(x => x.Installing),
resultSelector: (enabled, installing) => enabled && installing))
// Don't ever update more than once every half second. ToDo: Update to debounce
.Throttle(TimeSpan.FromMilliseconds(500), RxApp.MainThreadScheduler)
.ObserveOn(RxApp.MainThreadScheduler)
.Subscribe(_ => _slideShow.UpdateSlideShowItem())
.DisposeWith(this.CompositeDisposable);
// Initialize work queue
WorkQueue.Init(
report_function: (id, msg, progress) => this._statusSubject.OnNext(new CPUStatus() { ID = id, Msg = msg, Progress = progress }),
report_queue_size: (max, current) => this.SetQueueSize(max, current));
// Compile progress updates and populate ObservableCollection
this._statusSubject
.ObserveOn(RxApp.TaskpoolScheduler)
.ToObservableChangeSet(x => x.ID)
.Batch(TimeSpan.FromMilliseconds(250))
.EnsureUniqueChanges()
.ObserveOn(RxApp.MainThreadScheduler)
.Sort(SortExpressionComparer<CPUStatus>.Ascending(s => s.ID), SortOptimisations.ComparesImmutableValuesOnly)
.Bind(this.Status)
.Subscribe()
.DisposeWith(this.CompositeDisposable);
}
public ObservableCollection<string> Log { get; } = new ObservableCollection<string>();
private string _Location;
public string Location { get => _Location; set => this.RaiseAndSetIfChanged(ref _Location, value); }
private string _LocationLabel;
public string LocationLabel { get => _LocationLabel; set => this.RaiseAndSetIfChanged(ref _LocationLabel, value); }
private string _DownloadLocation;
public string DownloadLocation { get => _DownloadLocation; set => this.RaiseAndSetIfChanged(ref _DownloadLocation, value); }
private int _queueProgress;
public int QueueProgress { get => _queueProgress; set => this.RaiseAndSetIfChanged(ref _queueProgress, value); }
public string LogFile { get; }
private void ExecuteChangePath()
{
if (Mode == TaskMode.INSTALLING)
{
var folder = UIUtils.ShowFolderSelectionDialog("Select Installation directory");
if (folder == null) return;
Location = folder;
if (DownloadLocation == null)
DownloadLocation = Path.Combine(Location, "downloads");
}
else
{
var folder = UIUtils.ShowFolderSelectionDialog("Select Your MO2 profile directory");
Location = folder;
}
}
private void ExecuteChangeDownloadPath()
{
var folder = UIUtils.ShowFolderSelectionDialog("Select a location for MO2 downloads");
if (folder != null) DownloadLocation = folder;
}
private void ShowReport()
{
var file = Path.GetTempFileName() + ".html";
File.WriteAllText(file, HTMLReport);
Process.Start(file);
}
public string _nexusSiteURL = null;
private void VisitNexusSite()
{
if (_nexusSiteURL != null && _nexusSiteURL.StartsWith("https://"))
{
Process.Start(_nexusSiteURL);
}
}
private ModlistPropertiesWindow modlistPropertiesWindow;
public string newImagePath;
public string readmePath;
public bool ChangedProperties;
private void OpenModListProperties()
{
if (UIReady)
{
if (modlistPropertiesWindow == null)
{
modlistPropertiesWindow = new ModlistPropertiesWindow(this);
newImagePath = null;
ChangedProperties = false;
}
if(!modlistPropertiesWindow.IsClosed)
modlistPropertiesWindow.Show();
else
{
modlistPropertiesWindow = null;
OpenModListProperties();
}
}
}
private void OpenReadmeWindow()
{
if (!UIReady || string.IsNullOrEmpty(this.ModList.Readme)) return;
var text = "";
using (var fs = new FileStream(this.ModListPath, FileMode.Open, FileAccess.Read, FileShare.Read))
using (var ar = new ZipArchive(fs, ZipArchiveMode.Read))
using (var ms = new MemoryStream())
{
var entry = ar.GetEntry(this.ModList.Readme);
using (var e = entry.Open())
e.CopyTo(ms);
ms.Seek(0, SeekOrigin.Begin);
using (var sr = new StreamReader(ms))
{
string line;
while ((line = sr.ReadLine()) != null)
text += line+Environment.NewLine;
}
}
var viewer = new TextViewer(text, this.ModListName);
viewer.Show();
}
private string _SplashScreenModName = "Wabbajack";
public string SplashScreenModName { get => _SplashScreenModName; set => this.RaiseAndSetIfChanged(ref _SplashScreenModName, value); }
private string _SplashScreenAuthorName = "Halgari & the Wabbajack Team";
public string SplashScreenAuthorName { get => _SplashScreenAuthorName; set => this.RaiseAndSetIfChanged(ref _SplashScreenAuthorName, value); }
private string _SplashScreenSummary;
public string SplashScreenSummary { get => _SplashScreenSummary; set => this.RaiseAndSetIfChanged(ref _SplashScreenSummary, value); }
private bool _splashShowNSFW = false;
public bool SplashShowNSFW { get => _splashShowNSFW; set => this.RaiseAndSetIfChanged(ref _splashShowNSFW, value); }
public string Error => "Error";
public string this[string columnName] => Validate(columnName);
private string Validate(string columnName)
{
string validationMessage = null;
switch (columnName)
{
case "Location":
if (Location == null)
{
validationMessage = null;
}
else switch (Mode)
{
case TaskMode.BUILDING when Location != null && Directory.Exists(Location) && File.Exists(Path.Combine(Location, "modlist.txt")):
Location = Path.Combine(Location, "modlist.txt");
validationMessage = null;
ConfigureForBuild();
break;
case TaskMode.INSTALLING when Location != null && Directory.Exists(Location) && !Directory.EnumerateFileSystemEntries(Location).Any():
validationMessage = null;
break;
case TaskMode.INSTALLING when Location != null && Directory.Exists(Location) && Directory.EnumerateFileSystemEntries(Location).Any():
validationMessage = "You have selected a non-empty directory. Installing the modlist here might result in a broken install!";
break;
default:
validationMessage = "Invalid Mod Organizer profile directory";
break;
}
break;
}
return validationMessage;
}
public void LogMsg(string msg)
{
Application.Current.Dispatcher.Invoke(() => Log.Add(msg));
}
public void SetQueueSize(int max, int current)
{
if (max == 0)
max = 1;
var total = current * 100 / max;
QueueProgress = total;
}
private void ConfigureForBuild()
{
var profile_folder = Path.GetDirectoryName(Location);
var mo2folder = Path.GetDirectoryName(Path.GetDirectoryName(profile_folder));
if (!File.Exists(Path.Combine(mo2folder, "ModOrganizer.exe")))
LogMsg($"Error! No ModOrganizer2.exe found in {mo2folder}");
var profile_name = Path.GetFileName(profile_folder);
this.ModListName = profile_name;
Mode = TaskMode.BUILDING;
var tmp_compiler = new Compiler(mo2folder);
DownloadLocation = tmp_compiler.MO2DownloadsFolder;
_mo2Folder = mo2folder;
}
internal void ConfigureForInstall(string source, ModList modlist)
{
this.ModList = modlist;
this.ModListPath = source;
Mode = TaskMode.INSTALLING;
ModListName = this.ModList.Name;
HTMLReport = this.ModList.ReportHTML;
Location = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
_slideShow.SlideShowElements = modlist.Archives
.Select(m => m.State)
.OfType<NexusDownloader.State>()
.Select(m =>
new Slide(NexusApiUtils.FixupSummary(m.ModName),m.ModID,
NexusApiUtils.FixupSummary(m.Summary), NexusApiUtils.FixupSummary(m.Author),
m.Adult,m.NexusURL,m.SlideShowPic)).ToList();
_slideShow.PreloadSlideShow();
}
private void ExecuteBegin()
{
UIReady = false;
if (Mode == TaskMode.INSTALLING)
{
this.Installing = true;
var installer = new Installer(this.ModListPath, this.ModList, Location)
{
DownloadFolder = DownloadLocation
};
var th = new Thread(() =>
{
UIReady = false;
try
{
installer.Install();
}
catch (Exception ex)
{
while (ex.InnerException != null) ex = ex.InnerException;
LogMsg(ex.StackTrace);
LogMsg(ex.ToString());
LogMsg($"{ex.Message} - Can't continue");
}
finally
{
UIReady = true;
this.Installing = false;
}
})
{
Priority = ThreadPriority.BelowNormal
};
th.Start();
}
else if (_mo2Folder != null)
{
var compiler = new Compiler(_mo2Folder)
{
MO2Profile = ModListName,
ModListName = ChangedProperties ? SplashScreenModName : null,
ModListAuthor = ChangedProperties ? SplashScreenAuthorName : null,
ModListDescription = ChangedProperties ? SplashScreenSummary : null,
ModListImage = ChangedProperties ? newImagePath : null,
ModListWebsite = ChangedProperties ? _nexusSiteURL : null,
ModListReadme = ChangedProperties ? readmePath : null
};
var th = new Thread(() =>
{
UIReady = false;
try
{
compiler.Compile();
if (compiler.ModList != null && compiler.ModList.ReportHTML != null)
HTMLReport = compiler.ModList.ReportHTML;
}
catch (Exception ex)
{
while (ex.InnerException != null) ex = ex.InnerException;
LogMsg(ex.StackTrace);
LogMsg(ex.ToString());
LogMsg($"{ex.Message} - Can't continue");
}
finally
{
UIReady = true;
}
})
{
Priority = ThreadPriority.BelowNormal
};
th.Start();
}
else
{
Utils.Log("Cannot compile modlist: no valid Mod Organizer profile directory selected.");
UIReady = true;
}
}
}
public class CPUStatus
{
public int Progress { get; internal set; }
public string Msg { get; internal set; }
public int ID { get; internal set; }
}
}