wabbajack/Wabbajack.Lib/Data.cs
2020-04-03 16:37:27 -06:00

334 lines
7.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Compression.BSA;
using MessagePack;
using Wabbajack.Common;
using Wabbajack.Lib.Downloaders;
using Wabbajack.VirtualFileSystem;
namespace Wabbajack.Lib
{
public class RawSourceFile
{
// ToDo
// Make readonly
public string Path;
public RawSourceFile(VirtualFile file, string path)
{
File = file;
Path = path;
}
public string AbsolutePath => File.StagedPath;
public VirtualFile File { get; }
public Hash Hash => File.Hash;
public T EvolveTo<T>() where T : Directive, new()
{
var v = new T();
v.To = Path;
v.Hash = Hash;
v.Size = File.Size;
return v;
}
}
[MessagePackObject]
public class ModList
{
/// <summary>
/// Archives required by this modlist
/// </summary>
[Key(0)]
public List<Archive> Archives;
/// <summary>
/// Author of the ModList
/// </summary>
[Key(1)]
public string Author;
/// <summary>
/// Description of the ModList
/// </summary>
[Key(2)]
public string Description;
/// <summary>
/// Install directives
/// </summary>
[Key(3)]
public List<Directive> Directives;
/// <summary>
/// The game variant to which this game applies
/// </summary>
[Key(4)]
public Game GameType;
/// <summary>
/// Hash of the banner-image
/// </summary>
[Key(5)]
public string Image;
/// <summary>
/// The Mod Manager used to create the modlist
/// </summary>
[Key(6)]
public ModManager ModManager;
/// <summary>
/// Name of the ModList
/// </summary>
[Key(7)]
public string Name;
/// <summary>
/// readme path or website
/// </summary>
[Key(8)]
public string Readme;
/// <summary>
/// Whether readme is a website
/// </summary>
[Key(9)]
public bool ReadmeIsWebsite;
/// <summary>
/// The build version of Wabbajack used when compiling the Modlist
/// </summary>
[Key(10)]
public Version WabbajackVersion;
/// <summary>
/// Website of the ModList
/// </summary>
[Key(11)]
public Uri Website;
/// <summary>
/// The size of all the archives once they're downloaded
/// </summary>
[IgnoreMember]
public long DownloadSize => Archives.Sum(a => a.Size);
/// <summary>
/// The size of all the files once they are installed (excluding downloaded archives)
/// </summary>
[IgnoreMember]
public long InstallSize => Directives.Sum(s => s.Size);
public ModList Clone()
{
using var ms = new MemoryStream();
ms.WriteAsMessagePack(this);
ms.Position = 0;
return ms.ReadAsMessagePack<ModList>();
}
}
[MessagePackObject]
[Union(0, typeof(ArchiveMeta))]
[Union(1, typeof(CreateBSA))]
[Union(2, typeof(FromArchive))]
[Union(3, typeof(MergedPatch))]
[Union(4, typeof(InlineFile))]
[Union(5, typeof(PatchedFromArchive))]
[Union(6, typeof(RemappedInlineFile))]
public abstract class Directive
{
[Key(0)]
public Hash Hash { get; set; }
[Key(1)]
public long Size { get; set; }
/// <summary>
/// location the file will be copied to, relative to the install path.
/// </summary>
[Key(2)]
public string To { get; set; }
}
public class IgnoredDirectly : Directive
{
public string Reason;
}
public class NoMatch : IgnoredDirectly
{
}
[MessagePackObject]
public class InlineFile : Directive
{
/// <summary>
/// Data that will be written as-is to the destination location;
/// </summary>
[Key(3)]
public string SourceDataID;
}
[MessagePackObject]
public class ArchiveMeta : Directive
{
[Key(3)]
public string SourceDataID { get; set; }
}
public enum PropertyType { Banner, Readme }
/// <summary>
/// File meant to be extracted before the installation
/// </summary>
public class PropertyFile : InlineFile
{
public PropertyType Type;
}
public class CleanedESM : InlineFile
{
public Hash SourceESMHash;
}
/// <summary>
/// A file that has the game and MO2 folders remapped on installation
/// </summary>
[MessagePackObject]
public class RemappedInlineFile : InlineFile
{
}
[MessagePackObject]
public class SteamMeta : ArchiveMeta
{
[Key(4)]
public int ItemID { get; set; }
}
[MessagePackObject]
public class FromArchive : Directive
{
private string _fullPath;
[Key(3)]
public string[] ArchiveHashPath { get; set; }
[IgnoreMember]
public VirtualFile FromFile { get; set; }
[IgnoreMember]
public string FullPath => _fullPath ??= string.Join("|", ArchiveHashPath);
}
[MessagePackObject]
public class CreateBSA : Directive
{
[Key(3)]
public string TempID { get; set; }
[Key(4)]
public ArchiveStateObject State { get; set; }
[Key(5)]
public List<FileStateObject> FileStates { get; set; }
}
[MessagePackObject]
public class PatchedFromArchive : FromArchive
{
[Key(4)]
public Hash FromHash { get; set; }
/// <summary>
/// The file to apply to the source file to patch it
/// </summary>
[Key(5)]
public string PatchID { get; set; }
}
[MessagePackObject]
public class SourcePatch
{
[Key(0)]
public Hash Hash { get; set; }
[Key(1)]
public string RelativePath { get; set; }
}
[MessagePackObject]
public class MergedPatch : Directive
{
[Key(3)]
public string PatchID { get; set; }
[Key(4)]
public List<SourcePatch> Sources { get; set; }
}
[MessagePackObject]
public class Archive
{
/// <summary>
/// MurMur3 Hash of the archive
/// </summary>
[Key(0)]
public Hash Hash { get; set; }
/// <summary>
/// Meta INI for the downloaded archive
/// </summary>
[Key(1)]
public string Meta { get; set; }
/// <summary>
/// Human friendly name of this archive
/// </summary>
[Key(2)]
public string Name { get; set; }
[Key(3)]
public long Size { get; set; }
[Key(4)]
public AbstractDownloadState State { get; set; }
}
public class IndexedArchive
{
public dynamic IniData;
public string Meta;
public string Name;
public VirtualFile File { get; internal set; }
}
/// <summary>
/// A archive entry
/// </summary>
public class IndexedEntry
{
/// <summary>
/// MurMur3 hash of this file
/// </summary>
public string Hash;
/// <summary>
/// Path in the archive to this file
/// </summary>
public string Path;
/// <summary>
/// Size of the file (uncompressed)
/// </summary>
public long Size;
}
public class IndexedArchiveEntry : IndexedEntry
{
public string[] HashPath;
}
}