mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
133 lines
4.8 KiB
C#
133 lines
4.8 KiB
C#
using Newtonsoft.Json;
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using ReactiveUI.Fody.Helpers;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reactive;
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using System.Reactive.Disposables;
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using System.Reactive.Subjects;
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using Wabbajack.Common;
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using Wabbajack.Lib;
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namespace Wabbajack
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{
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[JsonObject(MemberSerialization.OptOut)]
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public class MainSettings
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{
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public double PosX { get; set; }
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public double PosY { get; set; }
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public double Height { get; set; }
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public double Width { get; set; }
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public InstallerSettings Installer { get; set; } = new InstallerSettings();
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public CompilerSettings Compiler { get; set; } = new CompilerSettings();
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public PerformanceSettings Performance { get; set; } = new PerformanceSettings();
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private Subject<Unit> _saveSignal = new Subject<Unit>();
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[JsonIgnore]
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public IObservable<Unit> SaveSignal => _saveSignal;
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public static bool TryLoadTypicalSettings(out MainSettings settings)
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{
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if (!File.Exists(Consts.SettingsFile))
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{
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settings = default;
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return false;
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}
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settings = JsonConvert.DeserializeObject<MainSettings>(File.ReadAllText(Consts.SettingsFile));
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return true;
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}
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public static void SaveSettings(MainSettings settings)
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{
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settings._saveSignal.OnNext(Unit.Default);
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// Might add this if people are putting save work on other threads or other
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// things that delay the operation.
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//settings._saveSignal.OnCompleted();
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//await settings._saveSignal;
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File.WriteAllText(Consts.SettingsFile, JsonConvert.SerializeObject(settings, Formatting.Indented));
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}
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}
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public class InstallerSettings
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{
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public string LastInstalledListLocation { get; set; }
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public Dictionary<string, Mo2ModlistInstallationSettings> Mo2ModlistSettings { get; } = new Dictionary<string, Mo2ModlistInstallationSettings>();
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}
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public class Mo2ModlistInstallationSettings
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{
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public string InstallationLocation { get; set; }
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public string DownloadLocation { get; set; }
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public bool AutomaticallyOverrideExistingInstall { get; set; }
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}
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public class CompilerSettings
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{
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public ModManager LastCompiledModManager { get; set; }
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public string OutputLocation { get; set; }
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public MO2CompilationSettings MO2Compilation { get; } = new MO2CompilationSettings();
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public VortexCompilationSettings VortexCompilation { get; } = new VortexCompilationSettings();
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}
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[JsonObject(MemberSerialization.OptOut)]
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public class PerformanceSettings : ViewModel
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{
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private bool _Manual = false;
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public bool Manual { get => _Manual; set => this.RaiseAndSetIfChanged(ref _Manual, value); }
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private byte _MaxCores = byte.MaxValue;
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public byte MaxCores { get => _MaxCores; set => this.RaiseAndSetIfChanged(ref _MaxCores, value); }
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private Percent _TargetUsage = Percent.One;
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public Percent TargetUsage { get => _TargetUsage; set => this.RaiseAndSetIfChanged(ref _TargetUsage, value); }
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public void AttachToBatchProcessor(ABatchProcessor processor)
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{
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processor.Add(
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this.WhenAny(x => x.Manual)
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.Subscribe(processor.ManualCoreLimit));
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processor.Add(
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this.WhenAny(x => x.MaxCores)
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.Subscribe(processor.MaxCores));
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processor.Add(
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this.WhenAny(x => x.TargetUsage)
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.Subscribe(processor.TargetUsagePercent));
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}
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}
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public class CompilationModlistSettings
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{
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public string ModListName { get; set; }
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public string Author { get; set; }
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public string Description { get; set; }
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public string Website { get; set; }
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public bool ReadmeIsWebsite { get; set; }
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public string Readme { get; set; }
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public string SplashScreen { get; set; }
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}
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public class MO2CompilationSettings
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{
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public string DownloadLocation { get; set; }
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public string LastCompiledProfileLocation { get; set; }
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public Dictionary<string, CompilationModlistSettings> ModlistSettings { get; } = new Dictionary<string, CompilationModlistSettings>();
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}
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public class VortexCompilationSettings
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{
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public Game LastCompiledGame { get; set; }
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public Dictionary<Game, VortexGameSettings> ModlistSettings { get; } = new Dictionary<Game, VortexGameSettings>();
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}
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public class VortexGameSettings
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{
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public string GameLocation { get; set; }
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public string DownloadLocation { get; set; }
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public string StagingLocation { get; set; }
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public CompilationModlistSettings ModlistSettings { get; } = new CompilationModlistSettings();
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}
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}
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