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110 lines
3.5 KiB
C#
110 lines
3.5 KiB
C#
using System.Threading;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using Wabbajack.Common;
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using Wabbajack.Common.Serialization.Json;
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using Wabbajack.Lib.Validation;
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using Game = Wabbajack.Common.Game;
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namespace Wabbajack.Lib.Downloaders
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{
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public class GameFileSourceDownloader : IDownloader
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{
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public async Task<AbstractDownloadState?> GetDownloaderState(dynamic archiveINI, bool quickMode)
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{
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var gameName = (string?)archiveINI?.General?.gameName;
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var gameFile = (string?)archiveINI?.General?.gameFile;
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if (gameName == null || gameFile == null)
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return null;
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if (!GameRegistry.TryGetByFuzzyName(gameName, out var game)) return null;
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var path = game.TryGetGameLocation();
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var filePath = path?.Combine(gameFile);
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if (!(filePath?.Exists ?? false))
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return null;
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var fp = filePath.Value;
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var hash = await fp.FileHashCachedAsync();
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if (hash == null) return null;
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return new State(game.InstalledVersion)
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{
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Game = game.Game,
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GameFile = (RelativePath)gameFile,
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Hash = hash.Value
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};
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}
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public async Task Prepare()
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{
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}
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[JsonName("GameFileSourceDownloader")]
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public class State : AbstractDownloadState
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{
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public Game Game { get; set; }
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public RelativePath GameFile { get; set; }
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public Hash Hash { get; set; }
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public string GameVersion { get; set; } = "";
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public State(string gameVersion)
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{
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GameVersion = gameVersion;
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}
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public State()
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{
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}
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[JsonIgnore]
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internal AbsolutePath SourcePath => Game.MetaData().GameLocation().Combine(GameFile);
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[JsonIgnore]
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public override object[] PrimaryKey { get => new object[] {Game, GameVersion ?? "0.0.0.0", GameFile.ToString().ToLowerInvariant()}; }
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public override bool IsWhitelisted(ServerWhitelist whitelist)
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{
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return true;
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}
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public override async Task<bool> Download(Archive a, AbsolutePath destination)
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{
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await using var src = await SourcePath.OpenRead();
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await using var dest = await destination.Create();
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var size = SourcePath.Size;
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await src.CopyToWithStatusAsync(size, dest, "Copying from Game folder");
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return true;
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}
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public override async Task<bool> Verify(Archive a, CancellationToken? token)
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{
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return SourcePath.Exists && await SourcePath.FileHashCachedAsync() == Hash;
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}
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public override IDownloader GetDownloader()
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{
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return DownloadDispatcher.GetInstance<GameFileSourceDownloader>();
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}
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public override string? GetManifestURL(Archive a)
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{
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return null;
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}
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public override string[] GetMetaIni()
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{
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var meta = Game.MetaData();
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//using MO2Name instead of MO2ArchiveName because Skyrim VR and Fallout 4 VR have the same archive name
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//as their non-vr counterpart.
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return new[] {"[General]", $"gameName={meta.MO2Name ?? meta.Game.ToString()}", $"gameFile={GameFile}"};
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}
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}
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}
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}
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