wabbajack/Wabbajack.App/ViewModels/StandardInstallationViewModel.cs
2021-09-27 06:42:46 -06:00

186 lines
6.6 KiB
C#

using System;
using System.Linq;
using System.Net.Http;
using System.Reactive;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Threading;
using System.Threading.Tasks;
using Avalonia.Media;
using Avalonia.Threading;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using Wabbajack.App.Messages;
using Wabbajack.App.ViewModels.SubViewModels;
using Wabbajack.Common;
using Wabbajack.DTOs;
using Wabbajack.DTOs.DownloadStates;
using Wabbajack.DTOs.JsonConverters;
using Wabbajack.Installer;
using Wabbajack.RateLimiter;
namespace Wabbajack.App.ViewModels
{
public class StandardInstallationViewModel : ViewModelBase, IReceiver<StartInstallation>
{
private readonly IServiceProvider _provider;
private readonly GameLocator _locator;
private IServiceScope _scope;
private InstallerConfiguration _config;
private StandardInstaller _installer;
private readonly ILogger<StandardInstallationViewModel> _logger;
private readonly DTOSerializer _dtos;
private SlideViewModel[] _slides = Array.Empty<SlideViewModel>();
private readonly HttpClient _httpClient;
private Timer _slideTimer;
private int _currentSlideIndex;
[Reactive]
public SlideViewModel Slide { get; set; }
[Reactive]
public ReactiveCommand<Unit,Unit> NextCommand { get; set; }
[Reactive]
public ReactiveCommand<Unit, Unit> PrevCommand { get; set; }
[Reactive]
public ReactiveCommand<Unit, bool> PauseCommand { get; set; }
[Reactive]
public ReactiveCommand<Unit, bool> PlayCommand { get; set; }
[Reactive] public bool IsPlaying { get; set; } = true;
[Reactive] public string StatusText { get; set; } = "";
[Reactive] public Percent StepsProgress { get; set; } = Percent.Zero;
[Reactive] public Percent StepProgress { get; set; } = Percent.Zero;
public StandardInstallationViewModel(ILogger<StandardInstallationViewModel> logger, IServiceProvider provider, GameLocator locator, DTOSerializer dtos, HttpClient httpClient)
{
_provider = provider;
_locator = locator;
_logger = logger;
_dtos = dtos;
_httpClient = httpClient;
Activator = new ViewModelActivator();
this.WhenActivated(disposables => {
_slideTimer = new Timer(_ =>
{
if (IsPlaying) NextSlide(1);
}, null, TimeSpan.FromSeconds(0.1), TimeSpan.FromSeconds(5));
_currentSlideIndex = 0;
_slideTimer.DisposeWith(disposables);
NextCommand = ReactiveCommand.Create(() => NextSlide(1))
.DisposeWith(disposables);
PrevCommand = ReactiveCommand.Create(() => NextSlide(-1))
.DisposeWith(disposables);
PauseCommand = ReactiveCommand.Create(() => IsPlaying = false,
this.ObservableForProperty(vm => vm.IsPlaying, skipInitial:false)
.Select(v => v.Value))
.DisposeWith(disposables);
PlayCommand = ReactiveCommand.Create(() => IsPlaying = true,
this.ObservableForProperty(vm => vm.IsPlaying, skipInitial:false)
.Select(v => !v.Value))
.DisposeWith(disposables);
});
}
private void NextSlide(int direction)
{
if (_slides.Length == 0) return;
_currentSlideIndex = InSlideRange(_currentSlideIndex + direction);
var thisSlide = _slides[_currentSlideIndex];
if (thisSlide.Image == null)
thisSlide.PreCache(_httpClient).FireAndForget();
// Cache the next image
_slides[InSlideRange(_currentSlideIndex + 1)].PreCache(_httpClient).FireAndForget();
var prevSlide = _slides[InSlideRange(_currentSlideIndex - 2)];
if (prevSlide.Image != null)
prevSlide.Image = null;
Dispatcher.UIThread.InvokeAsync(() =>
{
Slide = thisSlide;
});
}
private int InSlideRange(int i)
{
while (!(i >= 0 && i <= _slides.Length))
{
if (i >= _slides.Length) i -= _slides.Length;
if (i < 0) i += _slides.Length;
}
return i;
}
public void Receive(StartInstallation msg)
{
Install(msg).FireAndForget();
}
private async Task Install(StartInstallation msg)
{
_scope = _provider.CreateScope();
_config = _provider.GetService<InstallerConfiguration>()!;
_config.Downloads = msg.Download;
_config.Install = msg.Install;
_config.ModlistArchive = msg.ModListPath;
_logger.LogInformation("Loading ModList Data");
_config.ModList = await StandardInstaller.LoadFromFile(_dtos, msg.ModListPath);
_config.Game = _config.ModList.GameType;
_slides = _config.ModList.Archives.Select(a => a.State).OfType<IMetaState>()
.Select(m => new SlideViewModel { MetaState = m })
.Shuffle()
.ToArray();
_slides[1].PreCache(_httpClient).FireAndForget();
Slide = _slides[1];
if (_config.GameFolder == default)
{
if (!_locator.TryFindLocation(_config.Game, out var found))
{
_logger.LogCritical("Game {game} is not installed on this system",
_config.Game.MetaData().HumanFriendlyGameName);
throw new Exception("Game not found");
}
_config.GameFolder = found;
}
_installer = _provider.GetService<StandardInstaller>()!;
_installer.OnStatusUpdate += (_, update) =>
{
Dispatcher.UIThread.InvokeAsync(() =>
{
StatusText = update.StatusText;
StepsProgress = update.StepsProgress;
StepProgress = update.StepProgress;
});
};
_logger.LogInformation("Installer created, starting the installation process");
await _installer.Begin(CancellationToken.None);
}
}
}