wabbajack/Wabbajack.Lib/CompilationSteps/IncludePropertyFiles.cs
2020-04-03 16:38:48 -06:00

58 lines
1.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Alphaleonis.Win32.Filesystem;
using Newtonsoft.Json;
using Wabbajack.Common;
namespace Wabbajack.Lib.CompilationSteps
{
public class IncludePropertyFiles : ACompilationStep
{
public IncludePropertyFiles(ACompiler compiler) : base(compiler)
{
}
public override async ValueTask<Directive> Run(RawSourceFile source)
{
var files = new HashSet<AbsolutePath>
{
_compiler.ModListImage, _compiler.ModListReadme
};
if (!files.Any(f => source.AbsolutePath.Equals(f))) return null;
if (!source.AbsolutePath.Exists) return null;
var isBanner = source.AbsolutePath == _compiler.ModListImage;
//var isReadme = source.AbsolutePath == ModListReadme;
var result = source.EvolveTo<PropertyFile>();
result.SourceDataID = await _compiler.IncludeFile(await source.AbsolutePath.ReadAllBytesAsync());
if (isBanner)
{
result.Type = PropertyType.Banner;
_compiler.ModListImage = result.SourceDataID.RelativeTo(_compiler.ModListOutputFolder);
}
else
{
result.Type = PropertyType.Readme;
_compiler.ModListReadme = result.SourceDataID.RelativeTo(_compiler.ModListOutputFolder);
}
return result;
}
public override IState GetState()
{
return new State();
}
[JsonObject("IncludePropertyFiles")]
public class State : IState
{
public ICompilationStep CreateStep(ACompiler compiler)
{
return new IncludePropertyFiles(compiler);
}
}
}
}