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63 lines
1.8 KiB
C#
63 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Wabbajack.Common;
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using Wabbajack.Common.Serialization.Json;
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namespace Wabbajack.Lib
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{
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[JsonName("Manifest")]
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public class Manifest
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{
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public readonly string Name;
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public readonly Version Version;
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public readonly string Author;
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public readonly string Description;
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public readonly Game GameType;
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// Enum toString for better parsing in other software
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public string GameName;
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public readonly ModManager ModManager;
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// Enum toString for better parsing in other software
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public string ModManagerName;
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public readonly long DownloadSize;
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public readonly long InstallSize;
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public bool IsNSFW;
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public readonly List<Archive> Archives;
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public readonly List<InlineFile> InlinedFiles;
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public Manifest(ModList modlist)
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{
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Name = modlist.Name;
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Version = modlist.Version;
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Author = modlist.Author;
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Description = modlist.Description;
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GameType = modlist.GameType;
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GameName = GameType.ToString();
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ModManager = modlist.ModManager;
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ModManagerName = ModManager.ToString();
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DownloadSize = modlist.DownloadSize;
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InstallSize = modlist.InstallSize;
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IsNSFW = modlist.IsNSFW;
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// meta is being omitted due to it being useless and not very space friendly
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Archives = modlist.Archives.Select(a => new Archive(a.State)
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{
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Hash = a.Hash,
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Name = a.Name,
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Size = a.Size,
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}).ToList();
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InlinedFiles = modlist.Directives.OfType<InlineFile>().ToList();
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}
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}
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}
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