wabbajack/Wabbajack.Lib/Manifest.cs

63 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Wabbajack.Common;
using Wabbajack.Common.Serialization.Json;
namespace Wabbajack.Lib
{
[JsonName("Manifest")]
public class Manifest
{
public readonly string Name;
public readonly Version Version;
public readonly string Author;
public readonly string Description;
public readonly Game GameType;
// Enum toString for better parsing in other software
public string GameName;
public readonly ModManager ModManager;
// Enum toString for better parsing in other software
public string ModManagerName;
public readonly long DownloadSize;
public readonly long InstallSize;
public bool IsNSFW;
public readonly List<Archive> Archives;
public readonly List<InlineFile> InlinedFiles;
public Manifest(ModList modlist)
{
Name = modlist.Name;
Version = modlist.Version;
Author = modlist.Author;
Description = modlist.Description;
GameType = modlist.GameType;
GameName = GameType.ToString();
ModManager = modlist.ModManager;
ModManagerName = ModManager.ToString();
DownloadSize = modlist.DownloadSize;
InstallSize = modlist.InstallSize;
IsNSFW = modlist.IsNSFW;
// meta is being omitted due to it being useless and not very space friendly
Archives = modlist.Archives.Select(a => new Archive(a.State)
{
Hash = a.Hash,
Name = a.Name,
Size = a.Size,
}).ToList();
InlinedFiles = modlist.Directives.OfType<InlineFile>().ToList();
}
}
}