mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
158 lines
5.6 KiB
C#
158 lines
5.6 KiB
C#
using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reactive;
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using System.Reactive.Subjects;
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using System.Threading.Tasks;
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using Wabbajack.Common;
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using Wabbajack.Common.Serialization.Json;
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using Wabbajack.Lib;
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namespace Wabbajack
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{
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[JsonName("MainSettings")]
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[JsonObject(MemberSerialization.OptOut)]
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public class MainSettings
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{
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public byte Version { get; set; } = Consts.SettingsVersion;
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public double PosX { get; set; }
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public double PosY { get; set; }
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public double Height { get; set; }
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public double Width { get; set; }
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public InstallerSettings Installer { get; set; } = new InstallerSettings();
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public FiltersSettings Filters { get; set; } = new FiltersSettings();
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public CompilerSettings Compiler { get; set; } = new CompilerSettings();
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public PerformanceSettings Performance { get; set; } = new PerformanceSettings();
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private Subject<Unit> _saveSignal = new Subject<Unit>();
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[JsonIgnore]
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public IObservable<Unit> SaveSignal => _saveSignal;
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public static async ValueTask<(MainSettings settings, bool loaded)> TryLoadTypicalSettings()
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{
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if (!Consts.SettingsFile.Exists)
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{
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return default;
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}
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// Version check
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try
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{
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var settings = Consts.SettingsFile.FromJson<MainSettings>();
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if (settings.Version == Consts.SettingsVersion)
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return (settings, true);
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}
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catch (Exception ex)
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{
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Utils.Error(ex, "Error loading settings");
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}
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var backup = Consts.SettingsFile.AppendToName("-backup");
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await backup.DeleteAsync();
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await Consts.SettingsFile.CopyToAsync(backup);
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await Consts.SettingsFile.DeleteAsync();
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return default;
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}
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public static async ValueTask SaveSettings(MainSettings settings)
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{
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settings._saveSignal.OnNext(Unit.Default);
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// Might add this if people are putting save work on other threads or other
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// things that delay the operation.
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//settings._saveSignal.OnCompleted();
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//await settings._saveSignal;
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await settings.ToJsonAsync(Consts.SettingsFile);
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}
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}
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[JsonName("InstallerSettings")]
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public class InstallerSettings
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{
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public AbsolutePath LastInstalledListLocation { get; set; }
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public Dictionary<AbsolutePath, Mo2ModlistInstallationSettings> Mo2ModlistSettings { get; } = new Dictionary<AbsolutePath, Mo2ModlistInstallationSettings>();
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}
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[JsonName("Mo2ModListInstallerSettings")]
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public class Mo2ModlistInstallationSettings
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{
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public AbsolutePath InstallationLocation { get; set; }
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public AbsolutePath DownloadLocation { get; set; }
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public bool AutomaticallyOverrideExistingInstall { get; set; }
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}
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[JsonName("CompilerSettings")]
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public class CompilerSettings
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{
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public ModManager LastCompiledModManager { get; set; }
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public AbsolutePath OutputLocation { get; set; }
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public MO2CompilationSettings MO2Compilation { get; } = new MO2CompilationSettings();
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}
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[JsonName("FiltersSettings")]
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[JsonObject(MemberSerialization.OptOut)]
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public class FiltersSettings : ViewModel
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{
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public bool ShowNSFW { get; set; }
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public bool OnlyInstalled { get; set; }
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public string Game { get; set; }
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public string Search { get; set; }
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private bool _isPersistent = true;
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public bool IsPersistent { get => _isPersistent; set => RaiseAndSetIfChanged(ref _isPersistent, value); }
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}
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[JsonName("PerformanceSettings")]
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[JsonObject(MemberSerialization.OptOut)]
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public class PerformanceSettings : ViewModel
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{
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private bool _manual;
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public bool Manual { get => _manual; set => RaiseAndSetIfChanged(ref _manual, value); }
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private byte _maxCores = byte.MaxValue;
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public byte MaxCores { get => _maxCores; set => RaiseAndSetIfChanged(ref _maxCores, value); }
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private Percent _targetUsage = Percent.One;
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public Percent TargetUsage { get => _targetUsage; set => RaiseAndSetIfChanged(ref _targetUsage, value); }
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public void AttachToBatchProcessor(ABatchProcessor processor)
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{
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processor.Add(
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this.WhenAny(x => x.Manual)
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.Subscribe(processor.ManualCoreLimit));
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processor.Add(
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this.WhenAny(x => x.MaxCores)
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.Subscribe(processor.MaxCores));
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processor.Add(
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this.WhenAny(x => x.TargetUsage)
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.Subscribe(processor.TargetUsagePercent));
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}
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}
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[JsonName("CompilationModlistSettings")]
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public class CompilationModlistSettings
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{
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public string ModListName { get; set; }
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public string Version { get; set; }
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public string Author { get; set; }
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public string Description { get; set; }
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public string Website { get; set; }
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public string Readme { get; set; }
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public bool IsNSFW { get; set; }
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public AbsolutePath SplashScreen { get; set; }
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}
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[JsonName("MO2CompilationSettings")]
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public class MO2CompilationSettings
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{
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public AbsolutePath DownloadLocation { get; set; }
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public AbsolutePath LastCompiledProfileLocation { get; set; }
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public Dictionary<AbsolutePath, CompilationModlistSettings> ModlistSettings { get; } = new Dictionary<AbsolutePath, CompilationModlistSettings>();
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}
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}
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