wabbajack/Wabbajack/View Models/Compilers/CompilerVM.cs
2019-11-20 23:17:40 -06:00

122 lines
5.0 KiB
C#

using DynamicData;
using DynamicData.Binding;
using Microsoft.WindowsAPICodePack.Dialogs;
using ReactiveUI;
using ReactiveUI.Fody.Helpers;
using System;
using System.IO;
using System.Linq;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Threading.Tasks;
using System.Windows.Media.Imaging;
using Wabbajack.Common;
using Wabbajack.Lib;
namespace Wabbajack
{
public class CompilerVM : ViewModel
{
public MainWindowVM MWVM { get; }
private readonly ObservableAsPropertyHelper<BitmapImage> _Image;
public BitmapImage Image => _Image.Value;
[Reactive]
public ModManager SelectedCompilerType { get; set; }
private readonly ObservableAsPropertyHelper<ISubCompilerVM> _Compiler;
public ISubCompilerVM Compiler => _Compiler.Value;
private readonly ObservableAsPropertyHelper<ModlistSettingsEditorVM> _CurrentModlistSettings;
public ModlistSettingsEditorVM CurrentModlistSettings => _CurrentModlistSettings.Value;
private readonly ObservableAsPropertyHelper<StatusUpdateTracker> _CurrentStatusTracker;
public StatusUpdateTracker CurrentStatusTracker => _CurrentStatusTracker.Value;
private readonly ObservableAsPropertyHelper<bool> _Compiling;
public bool Compiling => _Compiling.Value;
public CompilerVM(MainWindowVM mainWindowVM)
{
this.MWVM = mainWindowVM;
// Load settings
CompilerSettings settings = this.MWVM.Settings.Compiler;
this.SelectedCompilerType = settings.LastCompiledModManager;
this.MWVM.Settings.SaveSignal
.Subscribe(_ =>
{
settings.LastCompiledModManager = this.SelectedCompilerType;
})
.DisposeWith(this.CompositeDisposable);
// Swap to proper sub VM based on selected type
this._Compiler = this.WhenAny(x => x.SelectedCompilerType)
// Delay so the initial VM swap comes in immediately, subVM comes right after
.DelayInitial(TimeSpan.FromMilliseconds(50), RxApp.MainThreadScheduler)
.Select<ModManager, ISubCompilerVM>(type =>
{
switch (type)
{
case ModManager.MO2:
return new MO2CompilerVM(this);
case ModManager.Vortex:
return new VortexCompilerVM(this);
default:
return null;
}
})
// Unload old VM
.Pairwise()
.Do(pair =>
{
pair.Previous?.Unload();
})
.Select(p => p.Current)
.ToProperty(this, nameof(this.Compiler));
// Let sub VM determine what settings we're displaying and when
this._CurrentModlistSettings = this.WhenAny(x => x.Compiler.ModlistSettings)
.ToProperty(this, nameof(this.CurrentModlistSettings));
// Let sub VM determine what progress we're seeing
this._CurrentStatusTracker = this.WhenAny(x => x.Compiler.StatusTracker)
.ToProperty(this, nameof(this.CurrentStatusTracker));
this._Image = this.WhenAny(x => x.CurrentModlistSettings.ImagePath.TargetPath)
// Throttle so that it only loads image after any sets of swaps have completed
.Throttle(TimeSpan.FromMilliseconds(50), RxApp.MainThreadScheduler)
.DistinctUntilChanged()
.Select(path =>
{
if (string.IsNullOrWhiteSpace(path)) return UIUtils.BitmapImageFromResource("Wabbajack.Resources.Wabba_Mouth.png");
if (UIUtils.TryGetBitmapImageFromFile(path, out var image))
{
return image;
}
return null;
})
.ToProperty(this, nameof(this.Image));
this._Compiling = this.WhenAny(x => x.Compiler.ActiveCompilation)
.Select(compilation => compilation != null)
.ObserveOnGuiThread()
.ToProperty(this, nameof(this.Compiling));
// Compile progress updates and populate ObservableCollection
var subscription = this.WhenAny(x => x.Compiler.ActiveCompilation)
.SelectMany(c => c?.QueueStatus ?? Observable.Empty<CPUStatus>())
.ObserveOn(RxApp.TaskpoolScheduler)
.ToObservableChangeSet(x => x.ID)
.Batch(TimeSpan.FromMilliseconds(250), RxApp.TaskpoolScheduler)
.EnsureUniqueChanges()
.ObserveOn(RxApp.MainThreadScheduler)
.Sort(SortExpressionComparer<CPUStatus>.Ascending(s => s.ID), SortOptimisations.ComparesImmutableValuesOnly)
.Bind(this.MWVM.StatusList)
.Subscribe()
.DisposeWith(this.CompositeDisposable);
}
}
}