mirror of
https://github.com/wabbajack-tools/wabbajack.git
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46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
using System;
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using System.Reactive.Disposables;
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using System.Reactive.Linq;
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using System.Windows;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Media.Media3D;
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using MahApps.Metro.IconPacks;
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using ReactiveUI;
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using Wabbajack.DTOs;
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namespace Wabbajack
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{
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/// <summary>
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/// Interaction logic for ModListTileView.xaml
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/// </summary>
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public partial class ModListTileView : ReactiveUserControl<GalleryModListMetadataVM>
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{
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public ModListTileView()
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{
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InitializeComponent();
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this.WhenActivated(disposables =>
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{
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ViewModel.WhenAnyValue(vm => vm.Image)
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.BindToStrict(this, v => v.ModlistImage.ImageSource)
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.DisposeWith(disposables);
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var textXformed = ViewModel.WhenAnyValue(vm => vm.Metadata.Title)
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.CombineLatest(ViewModel.WhenAnyValue(vm => vm.Metadata.ImageContainsTitle),
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ViewModel.WhenAnyValue(vm => vm.IsBroken))
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.Select(x => x.Second && !x.Third ? "" : x.First);
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ViewModel.WhenAnyValue(x => x.LoadingImageLock.IsLoading)
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.Select(x => x ? Visibility.Visible : Visibility.Collapsed)
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.BindToStrict(this, x => x.LoadingProgress.Visibility)
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.DisposeWith(disposables);
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ViewModel.WhenAnyValue(x => x.IsBroken)
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.Select(x => x ? Visibility.Visible : Visibility.Collapsed)
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.BindToStrict(this, view => view.Overlay.Visibility)
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.DisposeWith(disposables);
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});
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}
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}
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}
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