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https://github.com/wabbajack-tools/wabbajack.git
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79 lines
2.4 KiB
C#
79 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Microsoft.Win32;
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namespace Wabbajack.Common
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{
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public class GOGGame
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{
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public int GameID;
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public string Path;
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public string GameName;
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public Game? Game;
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}
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/// <summary>
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/// Class for all GOG operations
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/// </summary>
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public class GOGHandler
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{
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private static readonly Lazy<GOGHandler> instance = new Lazy<GOGHandler>(
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() => new GOGHandler(true),
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isThreadSafe: true);
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public static GOGHandler Instance => instance.Value;
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private const string GOGRegKey = @"Software\GOG.com\Games";
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private const string GOG64RegKey = @"Software\WOW6432Node\GOG.com\Games";
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public HashSet<GOGGame> Games { get; internal set; }
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public RegistryKey GOGKey { get; internal set; }
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public GOGHandler(bool init)
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{
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var gogKey = Registry.LocalMachine.OpenSubKey(GOGRegKey) ?? Registry.LocalMachine.OpenSubKey(GOG64RegKey);
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GOGKey = gogKey;
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if (!init) return;
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LoadAllGames();
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}
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/// <summary>
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/// Finds the installation path of a GOG game by ID
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/// </summary>
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/// <param name="id">ID of the GOG game</param>
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/// <returns></returns>
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public string GetGamePathById(int id)
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{
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return Games.FirstOrDefault(f => f.GameID == id)?.Path;
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}
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/// <summary>
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/// Enumerates through all subkeys found in the GOG registry entry to get all
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/// GOG games
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/// </summary>
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public void LoadAllGames()
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{
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Games = new HashSet<GOGGame>();
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if (GOGKey == null) return;
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string[] keys = GOGKey.GetSubKeyNames();
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foreach (var key in keys)
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{
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var game = new GOGGame
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{
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GameID = int.Parse(key),
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GameName = GOGKey.OpenSubKey(key)?.GetValue("GAMENAME").ToString(),
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Path = GOGKey.OpenSubKey(key)?.GetValue("PATH").ToString()
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};
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game.Game = GameRegistry.Games.Values
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.FirstOrDefault(g => g.GOGIDs != null && g.GOGIDs.Contains(game.GameID)
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&&
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g.RequiredFiles.TrueForAll(s => File.Exists(Path.Combine(game.Path, s))))?.Game;
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Games.Add(game);
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}
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}
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}
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}
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