wabbajack/Wabbajack.Common
Timothy Baldridge f75b0ecf70 2.5.2.1
2021-07-30 21:04:25 -06:00
..
CircuitBreaker Cdn tweaks (#1362) 2021-03-10 19:28:28 -07:00
Enums Remove vortex support 2020-04-21 06:14:52 -06:00
Error States New null errors 2021-03-11 17:01:16 -06:00
Exceptions Converted Common to .net 5.0 2020-12-31 16:39:28 -07:00
Extensions New null errors 2021-03-11 17:01:16 -06:00
FileSignatures WIP, massive rework of file extraction 2020-09-04 15:00:29 -06:00
KnownFolders Fix missing KnownFolders 2021-06-12 11:39:17 +02:00
Paths Rework texture matching again, support for _n and _d files, and fixing a but that created null ImageStates 2021-07-16 23:32:37 -06:00
Serialization/Json No more MessagePack, Json is love, Json is life 2020-04-06 14:48:54 -06:00
StatusFeed Removed RxUI from Wabbajack.Common 2020-08-11 10:37:17 -05:00
StoreHandlers Update logging with StoreHandler name 2021-07-16 14:17:06 +02:00
Util 2.5.1.3 2021-07-15 07:35:26 -06:00
app.config Updated all main projects to .NET 4.8.0 2019-11-23 16:50:09 +01:00
AsyncBlockingCollection.cs New null errors 2021-03-11 17:01:16 -06:00
BSDiff.cs Create .metas automatically for source-from-game files. 2019-12-10 05:26:49 -07:00
ChildProcessTracker.cs code reformatting 2019-09-13 22:35:42 -06:00
CLI.cs Enabled nullability for Wabbajack.Common 2020-04-03 18:23:13 -05:00
ConcurrentHashSet.cs Slightly improved nexus caching code 2020-05-14 16:21:56 -06:00
Consts.cs Rework texture matching again, support for _n and _d files, and fixing a but that created null ImageStates 2021-07-16 23:32:37 -06:00
DynamicIniData.cs Fix nullable reference logic errors. 2020-04-03 22:02:53 -06:00
GameMetaData.cs Update Dragon Age Inquisition IDs 2021-06-29 16:48:34 +00:00
Hash.cs Few small fixes and optimizations 2021-05-13 13:41:33 -06:00
IAsyncEnumerableExtensions.cs VirtualFile now useses Async IO exclusively 2020-05-25 10:30:47 -06:00
IStreamFactory.cs Cache the last modified date in NativeFileStreamFactory 2021-07-05 23:26:08 -06:00
Json.cs Start of code to push updates to GH 2021-07-19 16:15:27 -06:00
Logging.cs Fix typo in InitializeLogging 2021-05-20 21:10:29 +10:00
LogTime.cs Make the tests faster by defaulting to not indexing game files 2020-06-01 20:18:32 -06:00
MemorySlice.cs Ported MemorySlice over from Noggog.CSharpExt 2020-08-11 08:02:46 -05:00
ModListAssociationManager.cs Enabled nullability for Wabbajack.Common 2020-04-03 18:23:13 -05:00
ModListRegistry.cs add modlist metadata files 2019-10-15 17:23:14 -06:00
OctoDiff.cs LL autohealing 2020-08-12 16:23:02 -06:00
Patches.cs Dispose of file handles in BSA creation, don't load unused patches. 2021-01-15 07:00:58 -07:00
Paths.cs Fixes #1330 2021-02-23 17:26:50 -07:00
ProcessHelper.cs Rework how we edit processes so tests pass and it fixes the bug 2021-07-15 15:03:59 -06:00
Readme.md Created READMEs for most projects 2019-11-21 15:11:08 +01:00
SplittingStream.cs Enabled nullability for Wabbajack.Common 2020-04-03 18:23:13 -05:00
StatusFileStream.cs EndToEnd Tests pass 2020-09-05 21:19:05 -06:00
StatusUpdateTracker.cs More fine-grained status updates 2020-11-03 07:45:08 -07:00
Utils.cs Fix typo in InitializeLogging 2021-05-20 21:10:29 +10:00
Wabbajack.Common.csproj 2.5.2.1 2021-07-30 21:04:25 -06:00
WJFileWatcher.cs Moved Utils WJ LocalAppData filewatching to lazy system 2020-09-21 22:48:12 -05:00
WorkQueue.cs Removed RxUI from Wabbajack.Common 2020-08-11 10:37:17 -05:00

Wabbajack.Common

The Common part of the project name tells it all: Here you will find our Utility functions, the Constants, File Extractors and Game Handlers.