mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
209 lines
7.0 KiB
C#
209 lines
7.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reactive;
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using System.Text.Json;
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using System.Threading.Tasks;
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using Avalonia.Controls.Mixins;
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using ReactiveUI;
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using ReactiveUI.Fody.Helpers;
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using Wabbajack.App.Messages;
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using Wabbajack.App.Models;
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using Wabbajack.App.ViewModels;
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using Wabbajack.Common;
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using Wabbajack.Compiler;
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using Wabbajack.DTOs;
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using Wabbajack.DTOs.JsonConverters;
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using Wabbajack.Installer;
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using Wabbajack.Paths;
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using Wabbajack.Paths.IO;
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using Consts = Wabbajack.Compiler.Consts;
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namespace Wabbajack.App.Screens;
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public class CompilerConfigurationViewModel : ViewModelBase, IReceiverMarker
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{
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private readonly DTOSerializer _dtos;
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private readonly SettingsManager _settingsManager;
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public CompilerConfigurationViewModel(DTOSerializer dtos, SettingsManager settingsManager)
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{
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_settingsManager = settingsManager;
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_dtos = dtos;
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Activator = new ViewModelActivator();
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AllGames = GameRegistry.Games.Values.ToArray();
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StartCompilation = ReactiveCommand.Create(() => BeginCompilation().FireAndForget());
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OutputFolder = KnownFolders.EntryPoint;
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this.WhenActivated(disposables =>
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{
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LoadLastCompilation().FireAndForget();
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this.WhenAnyValue(v => v.SettingsFile)
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.Subscribe(location => { LoadNewSettingsFile(location).FireAndForget(); })
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.DisposeWith(disposables);
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});
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}
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[Reactive] public string Title { get; set; }
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[Reactive] public AbsolutePath SettingsFile { get; set; }
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[Reactive] public AbsolutePath Downloads { get; set; }
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[Reactive] public GameMetaData BaseGame { get; set; }
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[Reactive] public AbsolutePath Source { get; set; }
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[Reactive] public AbsolutePath GamePath { get; set; }
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[Reactive] public string SelectedProfile { get; set; }
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[Reactive] public AbsolutePath OutputFolder { get; set; }
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[Reactive] public IEnumerable<GameMetaData> AllGames { get; set; }
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[Reactive] public ReactiveCommand<Unit, Unit> StartCompilation { get; set; }
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[Reactive] public IEnumerable<RelativePath> AlwaysEnabled { get; set; } = Array.Empty<RelativePath>();
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public AbsolutePath SettingsOutputLocation => Source.Combine(Title)
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.WithExtension(IsMO2Compilation ? Ext.MO2CompilerSettings : Ext.CompilerSettings);
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[Reactive] public bool IsMO2Compilation { get; set; }
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private async Task LoadNewSettingsFile(AbsolutePath location)
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{
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if (location == default) return;
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if (location.FileExists()) await LoadSettings(location);
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}
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private async Task LoadLastCompilation()
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{
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var location = await _settingsManager.Load<AbsolutePath>("last_compilation");
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SettingsFile = location;
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}
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private async Task BeginCompilation()
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{
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var settings = GetSettings();
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await SaveSettingsFile();
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await _settingsManager.Save("last_compilation", SettingsOutputLocation);
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MessageBus.Instance.Send(new StartCompilation(settings));
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MessageBus.Instance.Send(new NavigateTo(typeof(CompilationViewModel)));
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}
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private CompilerSettings GetSettings()
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{
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return new MO2CompilerSettings
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{
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Downloads = Downloads,
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Source = Source,
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Game = BaseGame.Game,
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Profile = SelectedProfile,
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UseGamePaths = true,
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OutputFile = OutputFolder.Combine(SelectedProfile).WithExtension(Ext.Wabbajack),
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AlwaysEnabled = AlwaysEnabled.ToArray()
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};
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}
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public bool AddAlwaysExcluded(AbsolutePath path)
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{
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if (!path.InFolder(Source)) return false;
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var relative = path.RelativeTo(Source);
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AlwaysEnabled = AlwaysEnabled.Append(relative).Distinct().ToArray();
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return true;
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}
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public void RemoveAlwaysExcluded(RelativePath path)
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{
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AlwaysEnabled = AlwaysEnabled.Where(p => p != path).ToArray();
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}
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public async Task InferSettingsFromModlistTxt(AbsolutePath settingsFile)
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{
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if (settingsFile.FileName == "modlist.txt".ToRelativePath() && settingsFile.Depth > 3)
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{
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var mo2Folder = settingsFile.Parent.Parent.Parent;
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var mo2Ini = mo2Folder.Combine(Consts.MO2IniName);
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if (mo2Ini.FileExists())
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{
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var iniData = mo2Ini.LoadIniFile();
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var general = iniData["General"];
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BaseGame = GameRegistry.GetByFuzzyName(general["gameName"].FromMO2Ini());
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Source = mo2Folder;
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SelectedProfile = general["selected_profile"].FromMO2Ini();
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GamePath = general["gamePath"].FromMO2Ini().ToAbsolutePath();
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Title = SelectedProfile;
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var settings = iniData["Settings"];
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Downloads = settings["download_directory"].FromMO2Ini().ToAbsolutePath();
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IsMO2Compilation = true;
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// Find Always Enabled mods
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foreach (var modFolder in mo2Folder.Combine("mods").EnumerateDirectories())
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{
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var iniFile = modFolder.Combine("meta.ini");
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if (!iniFile.FileExists()) continue;
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var data = iniFile.LoadIniFile();
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var generalModData = data["General"];
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if ((generalModData["notes"]?.Contains("WABBAJACK_ALWAYS_ENABLE") ?? false) ||
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(generalModData["comments"]?.Contains("WABBAJACK_ALWAYS_ENABLE") ?? false))
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AlwaysEnabled = AlwaysEnabled.Append(modFolder.RelativeTo(mo2Folder)).ToArray();
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}
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if (mo2Folder.Depth > 1)
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OutputFolder = mo2Folder.Parent;
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await SaveSettingsFile();
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SettingsFile = SettingsOutputLocation;
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}
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}
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}
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private async Task SaveSettingsFile()
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{
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await using var st = SettingsOutputLocation.Open(FileMode.Create, FileAccess.Write, FileShare.None);
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if (IsMO2Compilation)
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await JsonSerializer.SerializeAsync(st, (MO2CompilerSettings) GetSettings(), _dtos.Options);
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else
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await JsonSerializer.SerializeAsync(st, GetSettings(), _dtos.Options);
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}
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private async Task LoadSettings(AbsolutePath path)
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{
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CompilerSettings s;
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if (path.Extension == Ext.MO2CompilerSettings)
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{
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var mo2 = await LoadSettingsFile<MO2CompilerSettings>(path);
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AlwaysEnabled = mo2.AlwaysEnabled;
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SelectedProfile = mo2.Profile;
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s = mo2;
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}
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else
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{
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throw new NotImplementedException();
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}
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Source = s.Source;
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Downloads = s.Downloads;
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OutputFolder = s.OutputFile.Depth > 1 ? s.OutputFile.Parent : s.OutputFile;
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BaseGame = s.Game.MetaData();
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}
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private async Task<T> LoadSettingsFile<T>(AbsolutePath path)
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{
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await using var st = path.Open(FileMode.Open);
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return (await JsonSerializer.DeserializeAsync<T>(st, _dtos.Options))!;
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}
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} |