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https://github.com/wabbajack-tools/wabbajack.git
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73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
using System;
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using System.Linq;
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using System.Text.RegularExpressions;
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using System.Threading.Tasks;
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using Alphaleonis.Win32.Filesystem;
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using Wabbajack.Common;
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using Wabbajack.Common.StoreHandlers;
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namespace Wabbajack.Lib.CompilationSteps
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{
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public class IncludeSteamWorkshopItems : ACompilationStep
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{
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private readonly SteamGame _game;
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private readonly Regex _regex = new Regex("steamWorkshopItem_\\d*\\.meta$");
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public IncludeSteamWorkshopItems(ACompiler compiler, SteamGame steamGame) : base(compiler)
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{
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_game = steamGame;
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}
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public override async ValueTask<Directive> Run(RawSourceFile source)
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{
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if (!_regex.IsMatch(source.Path))
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return null;
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try
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{
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var lines = File.ReadAllLines(source.AbsolutePath);
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var id = 0;
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lines.Where(l => l.StartsWith("itemID=")).Do(l => int.TryParse(l.Replace("itemID=", ""), out id));
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if (id == 0)
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return null;
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SteamWorkshopItem item = null;
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_game.WorkshopItems.Where(i => i.ItemID == id).Do(i => item = i);
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if (item == null)
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return null;
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var fromSteam = source.EvolveTo<SteamMeta>();
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fromSteam.SourceDataID = _compiler.IncludeFile(source.AbsolutePath);
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fromSteam.ItemID = item.ItemID;
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fromSteam.Size = item.Size;
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return fromSteam;
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}
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catch (Exception e)
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{
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Utils.Error(e, $"Exception while trying to evolve source to FromSteam");
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return null;
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}
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}
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public override IState GetState()
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{
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return new State(_game);
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}
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public class State : IState
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{
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private readonly SteamGame _game;
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public State(SteamGame game)
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{
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_game = game;
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}
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public ICompilationStep CreateStep(ACompiler compiler)
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{
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return new IncludeSteamWorkshopItems(compiler, _game);
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}
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}
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}
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}
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