mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
197 lines
6.1 KiB
C#
197 lines
6.1 KiB
C#
using System;
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using System.Linq;
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using System.Reflection;
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using Alphaleonis.Win32.Filesystem;
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using CommandLine;
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using Wabbajack.CLI.Verbs;
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using Wabbajack.Common;
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namespace Wabbajack.CLI
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{
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internal enum ExitCode
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{
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BadArguments = -1,
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Ok = 0,
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Error = 1
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}
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/// <summary>
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/// Abstract class to mark attributes which need validating
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/// </summary>
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[AttributeUsage(AttributeTargets.Property)]
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internal abstract class AValidateAttribute : Attribute
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{
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/// <summary>
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/// Custom message if validation failed. Use placeholder %1 to insert the value
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/// </summary>
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public string? CustomMessage { get; set; }
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}
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/// <summary>
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/// Validating if the file exists
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/// </summary>
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internal class IsFileAttribute : AValidateAttribute
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{
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/// <summary>
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/// Extension the file should have
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/// </summary>
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public string? Extension { get; set; }
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}
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/// <summary>
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/// Validating if the directory exists
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/// </summary>
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internal class IsDirectoryAttribute : AValidateAttribute
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{
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/// <summary>
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/// Create the directory if it does not exists
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/// </summary>
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public bool Create { get; set; }
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}
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internal static class CLIUtils
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{
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/// <summary>
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/// Validates all Attributes of type <see cref="AValidateAttribute"/>
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/// </summary>
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/// <param name="verb">The verb to validate</param>
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/// <returns></returns>
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internal static bool HasValidArguments(AVerb verb)
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{
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var props = verb.GetType().GetProperties().Where(p =>
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{
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var hasAttr = p.HasAttribute(typeof(OptionAttribute))
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&& p.HasAttribute(typeof(AValidateAttribute));
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if (!hasAttr)
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return false;
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if (p.PropertyType != typeof(string))
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return false;
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var value = p.GetValue(verb);
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if (value == null)
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return false;
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var stringValue = (string)value;
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return !string.IsNullOrWhiteSpace(stringValue);
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});
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var valid = true;
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props.Do(p =>
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{
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if (!valid)
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return;
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var valueObject = p.GetValue(verb);
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// not really possible since we filtered them out but whatever
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if (valueObject == null)
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return;
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var value = (string)valueObject;
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var attribute = (AValidateAttribute)p.GetAttribute(typeof(AValidateAttribute));
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var isFile = false;
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if (p.HasAttribute(typeof(IsFileAttribute)))
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{
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var fileAttribute = (IsFileAttribute)attribute;
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isFile = true;
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if (!File.Exists(value))
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valid = false;
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else
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{
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if (!string.IsNullOrWhiteSpace(fileAttribute.Extension))
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{
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valid = value.EndsWith(fileAttribute.Extension);
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if(!valid)
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Exit($"The file {value} does not have the extension {fileAttribute.Extension}!",
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ExitCode.BadArguments);
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}
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}
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}
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if (p.HasAttribute(typeof(IsDirectoryAttribute)))
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{
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var dirAttribute = (IsDirectoryAttribute)attribute;
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var exists = Directory.Exists(value);
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if (!exists)
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{
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if (dirAttribute.Create)
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{
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Log($"Directory {value} does not exist and will be created");
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Directory.CreateDirectory(value);
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}
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else
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valid = false;
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}
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}
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if (valid)
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return;
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var message = string.IsNullOrWhiteSpace(attribute.CustomMessage)
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? isFile
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? $"The file {value} does not exist!"
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: $"The folder {value} does not exist!"
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: attribute.CustomMessage.Replace("%1", value);
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var optionAttribute = (OptionAttribute)p.GetAttribute(typeof(OptionAttribute));
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if (optionAttribute.Required)
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Exit(message, ExitCode.BadArguments);
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else
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Log(message);
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});
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return valid;
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}
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/// <summary>
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/// Gets an attribute of a specific type
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/// </summary>
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/// <param name="member"></param>
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/// <param name="attribute"></param>
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/// <returns></returns>
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internal static Attribute GetAttribute(this MemberInfo member, Type attribute)
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{
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var attributes = member.GetCustomAttributes(attribute);
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return attributes.ElementAt(0);
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}
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/// <summary>
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/// Checks if a <see cref="MemberInfo"/> has a custom attribute
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/// </summary>
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/// <param name="member"></param>
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/// <param name="attribute"></param>
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/// <returns></returns>
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internal static bool HasAttribute(this MemberInfo member, Type attribute)
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{
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var attributes = member.GetCustomAttributes(attribute);
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return attributes.Count() == 1;
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}
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internal static void Log(string msg, bool newLine = true)
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{
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//TODO: maybe also write to a log file?
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if(newLine)
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Console.WriteLine(msg);
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else
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Console.Write(msg);
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}
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internal static int Exit(string msg, ExitCode code)
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{
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Log(msg);
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return (int)code;
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}
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internal static void LogException(Exception e, string msg)
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{
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Console.WriteLine($"{msg}\n{e}");
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}
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}
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}
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