wabbajack/Wabbajack.Lib/ACompiler.cs
2021-03-12 14:49:34 +01:00

624 lines
23 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reactive.Subjects;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Org.BouncyCastle.Asn1.Cms;
using Wabbajack.Common;
using Wabbajack.Lib.CompilationSteps;
using Wabbajack.Lib.Downloaders;
using Wabbajack.Lib.ModListRegistry;
using Wabbajack.VirtualFileSystem;
namespace Wabbajack.Lib
{
public abstract class ACompiler : ABatchProcessor
{
protected readonly Subject<(string, float)> _progressUpdates = new Subject<(string, float)>();
public List<IndexedArchive> IndexedArchives = new List<IndexedArchive>();
public Dictionary<Hash, IEnumerable<VirtualFile>> IndexedFiles =
new Dictionary<Hash, IEnumerable<VirtualFile>>();
public ModList ModList = new ModList();
public AbsolutePath ModListImage;
public bool ModlistIsNSFW;
public string? ModListName, ModListAuthor, ModListDescription, ModListWebsite, ModlistReadme;
public Version? ModlistVersion;
protected Version? WabbajackVersion;
public ACompiler(int steps, string modlistName, AbsolutePath sourcePath, AbsolutePath downloadsPath,
AbsolutePath outputModListName)
: base(steps)
{
SourcePath = sourcePath;
DownloadsPath = downloadsPath;
ModListName = modlistName;
ModListOutputFile = outputModListName;
//set in MainWindowVM
WabbajackVersion = Consts.CurrentMinimumWabbajackVersion;
Settings = new CompilerSettings();
ModListOutputFolder = AbsolutePath.EntryPoint.Combine("output_folder", Guid.NewGuid().ToString());
CompilingGame = new GameMetaData();
}
/// <summary>
/// Set to true to include game files during compilation, only ever disabled
/// in testing (to speed up tests)
/// </summary>
public bool UseGamePaths { get; set; } = true;
public CompilerSettings Settings { get; set; }
public AbsolutePath VFSCacheName =>
Consts.LocalAppDataPath.Combine(
$"vfs_compile_cache-2-{Path.Combine((string)SourcePath ?? "Unknown", "ModOrganizer.exe").StringSha256Hex()}.bin");
//protected string VFSCacheName => Path.Combine(Consts.LocalAppDataPath, $"vfs_compile_cache.bin");
/// <summary>
/// A stream of tuples of ("Update Title", 0.25) which represent the name of the current task
/// and the current progress.
/// </summary>
public IObservable<(string, float)> ProgressUpdates => _progressUpdates;
public abstract AbsolutePath GamePath { get; }
public Dictionary<Game, HashSet<Hash>> GameHashes { get; set; } = new Dictionary<Game, HashSet<Hash>>();
public Dictionary<Hash, Game[]> GamesWithHashes { get; set; } = new Dictionary<Hash, Game[]>();
public AbsolutePath SourcePath { get; }
public AbsolutePath DownloadsPath { get; }
public GameMetaData CompilingGame { get; set; }
public AbsolutePath ModListOutputFolder { get; }
public AbsolutePath ModListOutputFile { get; }
public bool IgnoreMissingFiles { get; set; }
public List<Archive> SelectedArchives { get; protected set; } = new List<Archive>();
public List<Directive> InstallDirectives { get; protected set; } = new List<Directive>();
public List<RawSourceFile> AllFiles { get; protected set; } = new List<RawSourceFile>();
public Dictionary<AbsolutePath, IndexedArchive> ArchivesByFullPath { get; set; } =
new Dictionary<AbsolutePath, IndexedArchive>();
public static void Info(string msg)
{
Utils.Log(msg);
}
public void Status(string msg)
{
Queue.Report(msg, Percent.Zero);
}
public static void Error(string msg)
{
Utils.Log(msg);
throw new Exception(msg);
}
internal RelativePath IncludeId()
{
return RelativePath.RandomFileName();
}
internal async Task<RelativePath> IncludeFile(byte[] data)
{
var id = IncludeId();
await ModListOutputFolder.Combine(id).WriteAllBytesAsync(data);
return id;
}
internal AbsolutePath IncludeFile(out RelativePath id)
{
id = IncludeId();
return ModListOutputFolder.Combine(id);
}
internal async Task<RelativePath> IncludeFile(string data)
{
var id = IncludeId();
await ModListOutputFolder.Combine(id).WriteAllTextAsync(data);
return id;
}
internal async Task<RelativePath> IncludeFile(Stream data)
{
var id = IncludeId();
await ModListOutputFolder.Combine(id).WriteAllAsync(data);
return id;
}
internal async Task<RelativePath> IncludeFile(AbsolutePath data)
{
await using var stream = await data.OpenRead();
return await IncludeFile(stream);
}
internal async Task<(RelativePath, AbsolutePath)> IncludeString(string str)
{
var id = IncludeId();
var fullPath = ModListOutputFolder.Combine(id);
await fullPath.WriteAllTextAsync(str);
return (id, fullPath);
}
public async Task<bool> GatherMetaData()
{
Utils.Log($"Getting meta data for {SelectedArchives.Count} archives");
await SelectedArchives.PMap(Queue, async a =>
{
if (a.State is IMetaState metaState)
{
if (metaState.URL == null || metaState.URL == Consts.WabbajackOrg)
return;
var b = await metaState.LoadMetaData();
Utils.Log(b
? $"Getting meta data for {a.Name} was successful!"
: $"Getting meta data for {a.Name} failed!");
}
else
{
Utils.Log($"Archive {a.Name} is not an AbstractMetaState!");
}
});
return true;
}
protected async Task IndexGameFileHashes()
{
if (UseGamePaths)
{
//taking the games in Settings.IncludedGames + currently compiling game so you can eg
//include the stock game files if you are compiling for a VR game (ex: Skyrim + SkyrimVR)
foreach (var ag in Settings.IncludedGames.Cons(CompilingGame.Game).Distinct())
{
try
{
var files = await ClientAPI.GetExistingGameFiles(Queue, ag);
Utils.Log($"Including {files.Length} stock game files from {ag} as download sources");
GameHashes[ag] = files.Select(f => f.Hash).ToHashSet();
IndexedArchives.AddRange(files.Select(f =>
{
var meta = f.State.GetMetaIniString();
var ini = meta.LoadIniString();
var state = (GameFileSourceDownloader.State)f.State;
return new IndexedArchive(
VFS.Index.ByRootPath[ag.MetaData().GameLocation().Combine(state.GameFile)])
{
IniData = ini, Meta = meta, Name = state.GameFile.Munge().ToString()
};
}));
}
catch (Exception e)
{
Utils.Error(e, "Unable to find existing game files, skipping.");
}
}
GamesWithHashes = GameHashes.SelectMany(g => g.Value.Select(h => (g, h)))
.GroupBy(gh => gh.h)
.ToDictionary(gh => gh.Key, gh => gh.Select(p => p.g.Key).ToArray());
}
}
protected async Task CleanInvalidArchivesAndFillState()
{
var remove = (await IndexedArchives.PMap(Queue, async a =>
{
try
{
a.State = (await ResolveArchive(a)).State;
return null;
}
catch (Exception ex)
{
Utils.Log(ex.ToString());
return a;
}
}))
.NotNull().ToHashSet();
if (remove.Count == 0)
{
return;
}
Utils.Log(
$"Removing {remove.Count} archives from the compilation state, this is probably not an issue but reference this if you have compilation failures");
remove.Do(r => Utils.Log($"Resolution failed for: ({r.File.Size} {r.File.Hash}) {r.File.FullPath}"));
IndexedArchives.RemoveAll(a => remove.Contains(a));
}
protected async Task InferMetas()
{
async Task<bool> HasInvalidMeta(AbsolutePath filename)
{
var metaname = filename.WithExtension(Consts.MetaFileExtension);
if (!metaname.Exists)
{
return true;
}
try
{
return await DownloadDispatcher.ResolveArchive(metaname.LoadIniFile()) == null;
}
catch (Exception e)
{
Utils.ErrorThrow(e, $"Exception while checking meta {filename}");
return false;
}
}
var to_find = (await DownloadsPath.EnumerateFiles()
.Where(f => f.Extension != Consts.MetaFileExtension && f.Extension != Consts.HashFileExtension)
.PMap(Queue, async f => await HasInvalidMeta(f) ? f : default))
.Where(f => f.Exists)
.ToList();
if (to_find.Count == 0)
{
return;
}
Utils.Log($"Attempting to infer {to_find.Count} metas from the server.");
await to_find.PMap(Queue, async f =>
{
var vf = VFS.Index.ByRootPath[f];
var meta = await ClientAPI.InferDownloadState(vf.Hash);
if (meta == null)
{
await vf.AbsoluteName.WithExtension(Consts.MetaFileExtension).WriteAllLinesAsync(
"[General]",
"unknownArchive=true");
return;
}
Utils.Log($"Inferred .meta for {vf.FullPath.FileName}, writing to disk");
await vf.AbsoluteName.WithExtension(Consts.MetaFileExtension)
.WriteAllTextAsync(meta.GetMetaIniString());
});
}
protected async Task ExportModList()
{
Utils.Log($"Exporting ModList to {ModListOutputFile}");
// Modify readme and ModList image to relative paths if they exist
if (ModListImage.Exists)
{
ModList.Image = (RelativePath)"modlist-image.png";
}
await using (var of = await ModListOutputFolder.Combine("modlist").Create())
ModList.ToJson(of);
await ModListOutputFolder.Combine("sig")
.WriteAllBytesAsync(((await ModListOutputFolder.Combine("modlist").FileHashAsync()) ?? Hash.Empty).ToArray());
await ClientAPI.SendModListDefinition(ModList);
await ModListOutputFile.DeleteAsync();
await using (var fs = await ModListOutputFile.Create())
{
using var za = new ZipArchive(fs, ZipArchiveMode.Create);
await ModListOutputFolder.EnumerateFiles()
.DoProgress("Compressing ModList",
async f =>
{
var ze = za.CreateEntry((string)f.FileName);
await using var os = ze.Open();
await using var ins = await f.OpenRead();
await ins.CopyToAsync(os);
});
// Copy in modimage
if (ModListImage.Exists)
{
var ze = za.CreateEntry((string)ModList.Image);
await using var os = ze.Open();
await using var ins = await ModListImage.OpenRead();
await ins.CopyToAsync(os);
}
}
Utils.Log("Exporting Modlist metadata");
var outputFileHash = await ModListOutputFile.FileHashAsync();
if (outputFileHash == null)
{
Utils.Error("Unable to hash Modlist Output File");
return;
}
var metadata = new DownloadMetadata
{
Size = ModListOutputFile.Size,
Hash = outputFileHash.Value,
NumberOfArchives = ModList.Archives.Count,
SizeOfArchives = ModList.Archives.Sum(a => a.Size),
NumberOfInstalledFiles = ModList.Directives.Count,
SizeOfInstalledFiles = ModList.Directives.Sum(a => a.Size)
};
metadata.ToJson(ModListOutputFile + ".meta.json");
Utils.Log("Removing ModList staging folder");
await Utils.DeleteDirectory(ModListOutputFolder);
}
/// <summary>
/// Fills in the Patch fields in files that require them
/// </summary>
protected async Task BuildPatches()
{
Info("Gathering patch files");
var toBuild = InstallDirectives.OfType<PatchedFromArchive>()
.Where(p => p.Choices.Length > 0)
.SelectMany(p => p.Choices.Select(c => new PatchedFromArchive
{
To = p.To,
Hash = p.Hash,
ArchiveHashPath = c.MakeRelativePaths(),
FromFile = c,
Size = p.Size
}))
.ToArray();
if (toBuild.Length == 0)
{
return;
}
// Extract all the source files
var indexed = toBuild.GroupBy(f => VFS.Index.FileForArchiveHashPath(f.ArchiveHashPath))
.ToDictionary(f => f.Key);
await VFS.Extract(Queue, indexed.Keys.ToHashSet(),
async (vf, sf) =>
{
// For each, extract the destination
var matches = indexed[vf];
using var iqueue = new WorkQueue(1);
foreach (var match in matches)
{
var destFile = FindDestFile(match.To);
// Build the patch
await VFS.Extract(iqueue, new[] {destFile}.ToHashSet(),
async (destvf, destsfn) =>
{
Info($"Patching {match.To}");
Status($"Patching {match.To}");
await using var srcStream = await sf.GetStream();
await using var destStream = await destsfn.GetStream();
var patchSize =
await Utils.CreatePatchCached(srcStream, vf.Hash, destStream, destvf.Hash);
Info($"Patch size {patchSize} for {match.To}");
});
}
});
// Load in the patches
await InstallDirectives.OfType<PatchedFromArchive>()
.Where(p => p.PatchID == default)
.PMap(Queue, async pfa =>
{
var patches = pfa.Choices
.Select(c => (Utils.TryGetPatch(c.Hash, pfa.Hash, out var data), data, c))
.ToArray();
// Pick the best patch
if (patches.All(p => p.Item1))
{
var (_, bytes, file) = IncludePatches.PickPatch(this, patches);
pfa.FromFile = file;
pfa.FromHash = file.Hash;
pfa.ArchiveHashPath = file.MakeRelativePaths();
pfa.PatchID = await IncludeFile(await bytes!.GetData());
}
});
var firstFailedPatch =
InstallDirectives.OfType<PatchedFromArchive>().FirstOrDefault(f => f.PatchID == default);
if (firstFailedPatch != null)
{
Utils.Log("Missing data from failed patch, starting data dump");
Utils.Log($"Dest File: {firstFailedPatch.To}");
Utils.Log($"Options ({firstFailedPatch.Choices.Length}:");
foreach (var choice in firstFailedPatch.Choices)
{
Utils.Log($" {choice.FullPath}");
}
Error(
$"Missing patches after generation, this should not happen. First failure: {firstFailedPatch.FullPath}");
}
}
private VirtualFile FindDestFile(RelativePath to)
{
var abs = to.RelativeTo(SourcePath);
if (abs.Exists)
{
return VFS.Index.ByRootPath[abs];
}
if (to.StartsWith(Consts.BSACreationDir))
{
var bsaId = (RelativePath)((string)to).Split('\\')[1];
var bsa = InstallDirectives.OfType<CreateBSA>().First(b => b.TempID == bsaId);
var find = (RelativePath)Path.Combine(((string)to).Split('\\').Skip(2).ToArray());
return VFS.Index.ByRootPath[SourcePath.Combine(bsa.To)].Children.First(c => c.RelativeName == find);
}
throw new ArgumentException($"Couldn't load data for {to}");
}
public void GenerateManifest()
{
var manifest = new Manifest(ModList);
manifest.ToJson(ModListOutputFile + ".manifest.json");
}
public async Task GatherArchives()
{
Info("Building a list of archives based on the files required");
var hashes = InstallDirectives.OfType<FromArchive>()
.Select(a => a.ArchiveHashPath.BaseHash)
.Distinct();
var archives = IndexedArchives.OrderByDescending(f => f.File.LastModified)
.GroupBy(f => f.File.Hash)
.ToDictionary(f => f.Key, f => f.First());
SelectedArchives.SetTo(await hashes.PMap(Queue, hash => ResolveArchive(hash, archives)));
}
public async Task<Archive> ResolveArchive(Hash hash, IDictionary<Hash, IndexedArchive> archives)
{
if (archives.TryGetValue(hash, out var found))
{
return await ResolveArchive(found);
}
throw new ArgumentException($"No match found for Archive sha: {hash.ToBase64()} this shouldn't happen");
}
public async Task<Archive> ResolveArchive([NotNull] IndexedArchive archive)
{
if (!string.IsNullOrWhiteSpace(archive.Name))
Utils.Status($"Checking link for {archive.Name}", alsoLog: true);
if (archive.IniData == null)
Error(
$"No download metadata found for {archive.Name}, please use MO2 to query info or add a .meta file and try again.");
var state = (AbstractDownloadState?)await DownloadDispatcher.ResolveArchive(archive.IniData);
if (state == null)
Error($"{archive.Name} could not be handled by any of the downloaders");
var result = new Archive(state!)
{
Name = archive.Name ?? "",
Hash = archive.File.Hash,
Size = archive.File.Size
};
await result.State!.GetDownloader().Prepare();
var token = new CancellationTokenSource();
token.CancelAfter(Consts.MaxVerifyTime);
if (!await result.State.Verify(result, token.Token))
Error(
$"Unable to resolve link for {archive.Name}. If this is hosted on the Nexus the file may have been removed.");
result.Meta = string.Join("\n", result.State!.GetMetaIni());
return result;
}
public async Task<Directive> RunStack(IEnumerable<ICompilationStep> stack, RawSourceFile source)
{
Utils.Status($"Compiling {source.Path}");
foreach (var step in stack)
{
var result = await step.Run(source);
if (result != null) return result;
}
throw new InvalidDataException("Data fell out of the compilation stack");
}
public abstract IEnumerable<ICompilationStep> GetStack();
public abstract IEnumerable<ICompilationStep> MakeStack();
public static void PrintNoMatches(ICollection<NoMatch> noMatches)
{
const int max = 10;
Info($"No match for {noMatches.Count} files");
if (noMatches.Count > 0)
{
int count = 0;
foreach (var file in noMatches)
{
if (count++ < max)
{
Utils.Log($" {file.To} - {file.Reason}");
}
else
{
Utils.LogStraightToFile($" {file.To} - {file.Reason}");
}
if (count == max && noMatches.Count > max)
{
Utils.Log($" ...");
}
}
}
}
protected async Task InlineFiles()
{
var grouped = ModList.Directives.OfType<InlineFile>()
.Where(f => f.SourceDataID == default)
.GroupBy(f => f.SourceDataFile)
.Where(x => x.Key != null)
.ToDictionary(f => f.Key!);
if (grouped.Count == 0) return;
await VFS.Extract(Queue, grouped.Keys.ToHashSet(), async (vf, sfn) =>
{
await using var stream = await sfn.GetStream();
var id = await IncludeFile(stream);
foreach (var file in grouped[vf])
{
file.SourceDataID = id;
file.SourceDataFile = null;
}
});
}
public bool CheckForNoMatchExit(ICollection<NoMatch> noMatches)
{
if (noMatches.Count > 0)
{
if (IgnoreMissingFiles)
{
Info("Continuing even though files were missing at the request of the user.");
}
else
{
Info("Exiting due to no way to compile these files");
return true;
}
}
return false;
}
}
}