mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
624 lines
23 KiB
C#
624 lines
23 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Reactive.Subjects;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Org.BouncyCastle.Asn1.Cms;
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using Wabbajack.Common;
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using Wabbajack.Lib.CompilationSteps;
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using Wabbajack.Lib.Downloaders;
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using Wabbajack.Lib.ModListRegistry;
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using Wabbajack.VirtualFileSystem;
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namespace Wabbajack.Lib
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{
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public abstract class ACompiler : ABatchProcessor
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{
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protected readonly Subject<(string, float)> _progressUpdates = new Subject<(string, float)>();
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public List<IndexedArchive> IndexedArchives = new List<IndexedArchive>();
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public Dictionary<Hash, IEnumerable<VirtualFile>> IndexedFiles =
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new Dictionary<Hash, IEnumerable<VirtualFile>>();
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public ModList ModList = new ModList();
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public AbsolutePath ModListImage;
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public bool ModlistIsNSFW;
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public string? ModListName, ModListAuthor, ModListDescription, ModListWebsite, ModlistReadme;
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public Version? ModlistVersion;
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protected Version? WabbajackVersion;
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public ACompiler(int steps, string modlistName, AbsolutePath sourcePath, AbsolutePath downloadsPath,
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AbsolutePath outputModListName)
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: base(steps)
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{
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SourcePath = sourcePath;
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DownloadsPath = downloadsPath;
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ModListName = modlistName;
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ModListOutputFile = outputModListName;
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//set in MainWindowVM
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WabbajackVersion = Consts.CurrentMinimumWabbajackVersion;
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Settings = new CompilerSettings();
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ModListOutputFolder = AbsolutePath.EntryPoint.Combine("output_folder", Guid.NewGuid().ToString());
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CompilingGame = new GameMetaData();
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}
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/// <summary>
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/// Set to true to include game files during compilation, only ever disabled
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/// in testing (to speed up tests)
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/// </summary>
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public bool UseGamePaths { get; set; } = true;
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public CompilerSettings Settings { get; set; }
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public AbsolutePath VFSCacheName =>
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Consts.LocalAppDataPath.Combine(
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$"vfs_compile_cache-2-{Path.Combine((string)SourcePath ?? "Unknown", "ModOrganizer.exe").StringSha256Hex()}.bin");
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//protected string VFSCacheName => Path.Combine(Consts.LocalAppDataPath, $"vfs_compile_cache.bin");
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/// <summary>
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/// A stream of tuples of ("Update Title", 0.25) which represent the name of the current task
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/// and the current progress.
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/// </summary>
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public IObservable<(string, float)> ProgressUpdates => _progressUpdates;
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public abstract AbsolutePath GamePath { get; }
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public Dictionary<Game, HashSet<Hash>> GameHashes { get; set; } = new Dictionary<Game, HashSet<Hash>>();
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public Dictionary<Hash, Game[]> GamesWithHashes { get; set; } = new Dictionary<Hash, Game[]>();
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public AbsolutePath SourcePath { get; }
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public AbsolutePath DownloadsPath { get; }
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public GameMetaData CompilingGame { get; set; }
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public AbsolutePath ModListOutputFolder { get; }
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public AbsolutePath ModListOutputFile { get; }
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public bool IgnoreMissingFiles { get; set; }
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public List<Archive> SelectedArchives { get; protected set; } = new List<Archive>();
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public List<Directive> InstallDirectives { get; protected set; } = new List<Directive>();
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public List<RawSourceFile> AllFiles { get; protected set; } = new List<RawSourceFile>();
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public Dictionary<AbsolutePath, IndexedArchive> ArchivesByFullPath { get; set; } =
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new Dictionary<AbsolutePath, IndexedArchive>();
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public static void Info(string msg)
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{
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Utils.Log(msg);
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}
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public void Status(string msg)
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{
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Queue.Report(msg, Percent.Zero);
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}
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public static void Error(string msg)
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{
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Utils.Log(msg);
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throw new Exception(msg);
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}
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internal RelativePath IncludeId()
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{
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return RelativePath.RandomFileName();
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}
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internal async Task<RelativePath> IncludeFile(byte[] data)
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{
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var id = IncludeId();
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await ModListOutputFolder.Combine(id).WriteAllBytesAsync(data);
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return id;
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}
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internal AbsolutePath IncludeFile(out RelativePath id)
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{
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id = IncludeId();
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return ModListOutputFolder.Combine(id);
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}
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internal async Task<RelativePath> IncludeFile(string data)
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{
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var id = IncludeId();
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await ModListOutputFolder.Combine(id).WriteAllTextAsync(data);
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return id;
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}
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internal async Task<RelativePath> IncludeFile(Stream data)
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{
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var id = IncludeId();
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await ModListOutputFolder.Combine(id).WriteAllAsync(data);
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return id;
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}
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internal async Task<RelativePath> IncludeFile(AbsolutePath data)
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{
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await using var stream = await data.OpenRead();
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return await IncludeFile(stream);
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}
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internal async Task<(RelativePath, AbsolutePath)> IncludeString(string str)
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{
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var id = IncludeId();
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var fullPath = ModListOutputFolder.Combine(id);
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await fullPath.WriteAllTextAsync(str);
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return (id, fullPath);
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}
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public async Task<bool> GatherMetaData()
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{
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Utils.Log($"Getting meta data for {SelectedArchives.Count} archives");
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await SelectedArchives.PMap(Queue, async a =>
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{
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if (a.State is IMetaState metaState)
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{
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if (metaState.URL == null || metaState.URL == Consts.WabbajackOrg)
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return;
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var b = await metaState.LoadMetaData();
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Utils.Log(b
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? $"Getting meta data for {a.Name} was successful!"
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: $"Getting meta data for {a.Name} failed!");
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}
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else
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{
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Utils.Log($"Archive {a.Name} is not an AbstractMetaState!");
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}
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});
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return true;
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}
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protected async Task IndexGameFileHashes()
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{
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if (UseGamePaths)
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{
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//taking the games in Settings.IncludedGames + currently compiling game so you can eg
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//include the stock game files if you are compiling for a VR game (ex: Skyrim + SkyrimVR)
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foreach (var ag in Settings.IncludedGames.Cons(CompilingGame.Game).Distinct())
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{
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try
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{
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var files = await ClientAPI.GetExistingGameFiles(Queue, ag);
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Utils.Log($"Including {files.Length} stock game files from {ag} as download sources");
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GameHashes[ag] = files.Select(f => f.Hash).ToHashSet();
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IndexedArchives.AddRange(files.Select(f =>
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{
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var meta = f.State.GetMetaIniString();
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var ini = meta.LoadIniString();
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var state = (GameFileSourceDownloader.State)f.State;
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return new IndexedArchive(
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VFS.Index.ByRootPath[ag.MetaData().GameLocation().Combine(state.GameFile)])
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{
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IniData = ini, Meta = meta, Name = state.GameFile.Munge().ToString()
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};
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}));
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}
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catch (Exception e)
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{
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Utils.Error(e, "Unable to find existing game files, skipping.");
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}
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}
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GamesWithHashes = GameHashes.SelectMany(g => g.Value.Select(h => (g, h)))
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.GroupBy(gh => gh.h)
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.ToDictionary(gh => gh.Key, gh => gh.Select(p => p.g.Key).ToArray());
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}
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}
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protected async Task CleanInvalidArchivesAndFillState()
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{
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var remove = (await IndexedArchives.PMap(Queue, async a =>
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{
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try
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{
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a.State = (await ResolveArchive(a)).State;
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return null;
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}
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catch (Exception ex)
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{
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Utils.Log(ex.ToString());
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return a;
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}
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}))
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.NotNull().ToHashSet();
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if (remove.Count == 0)
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{
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return;
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}
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Utils.Log(
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$"Removing {remove.Count} archives from the compilation state, this is probably not an issue but reference this if you have compilation failures");
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remove.Do(r => Utils.Log($"Resolution failed for: ({r.File.Size} {r.File.Hash}) {r.File.FullPath}"));
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IndexedArchives.RemoveAll(a => remove.Contains(a));
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}
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protected async Task InferMetas()
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{
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async Task<bool> HasInvalidMeta(AbsolutePath filename)
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{
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var metaname = filename.WithExtension(Consts.MetaFileExtension);
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if (!metaname.Exists)
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{
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return true;
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}
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try
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{
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return await DownloadDispatcher.ResolveArchive(metaname.LoadIniFile()) == null;
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}
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catch (Exception e)
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{
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Utils.ErrorThrow(e, $"Exception while checking meta {filename}");
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return false;
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}
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}
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var to_find = (await DownloadsPath.EnumerateFiles()
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.Where(f => f.Extension != Consts.MetaFileExtension && f.Extension != Consts.HashFileExtension)
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.PMap(Queue, async f => await HasInvalidMeta(f) ? f : default))
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.Where(f => f.Exists)
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.ToList();
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if (to_find.Count == 0)
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{
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return;
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}
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Utils.Log($"Attempting to infer {to_find.Count} metas from the server.");
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await to_find.PMap(Queue, async f =>
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{
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var vf = VFS.Index.ByRootPath[f];
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var meta = await ClientAPI.InferDownloadState(vf.Hash);
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if (meta == null)
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{
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await vf.AbsoluteName.WithExtension(Consts.MetaFileExtension).WriteAllLinesAsync(
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"[General]",
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"unknownArchive=true");
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return;
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}
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Utils.Log($"Inferred .meta for {vf.FullPath.FileName}, writing to disk");
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await vf.AbsoluteName.WithExtension(Consts.MetaFileExtension)
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.WriteAllTextAsync(meta.GetMetaIniString());
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});
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}
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protected async Task ExportModList()
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{
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Utils.Log($"Exporting ModList to {ModListOutputFile}");
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// Modify readme and ModList image to relative paths if they exist
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if (ModListImage.Exists)
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{
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ModList.Image = (RelativePath)"modlist-image.png";
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}
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await using (var of = await ModListOutputFolder.Combine("modlist").Create())
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ModList.ToJson(of);
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await ModListOutputFolder.Combine("sig")
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.WriteAllBytesAsync(((await ModListOutputFolder.Combine("modlist").FileHashAsync()) ?? Hash.Empty).ToArray());
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await ClientAPI.SendModListDefinition(ModList);
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await ModListOutputFile.DeleteAsync();
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await using (var fs = await ModListOutputFile.Create())
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{
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using var za = new ZipArchive(fs, ZipArchiveMode.Create);
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await ModListOutputFolder.EnumerateFiles()
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.DoProgress("Compressing ModList",
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async f =>
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{
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var ze = za.CreateEntry((string)f.FileName);
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await using var os = ze.Open();
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await using var ins = await f.OpenRead();
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await ins.CopyToAsync(os);
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});
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// Copy in modimage
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if (ModListImage.Exists)
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{
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var ze = za.CreateEntry((string)ModList.Image);
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await using var os = ze.Open();
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await using var ins = await ModListImage.OpenRead();
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await ins.CopyToAsync(os);
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}
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}
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Utils.Log("Exporting Modlist metadata");
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var outputFileHash = await ModListOutputFile.FileHashAsync();
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if (outputFileHash == null)
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{
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Utils.Error("Unable to hash Modlist Output File");
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return;
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}
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var metadata = new DownloadMetadata
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{
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Size = ModListOutputFile.Size,
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Hash = outputFileHash.Value,
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NumberOfArchives = ModList.Archives.Count,
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SizeOfArchives = ModList.Archives.Sum(a => a.Size),
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NumberOfInstalledFiles = ModList.Directives.Count,
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SizeOfInstalledFiles = ModList.Directives.Sum(a => a.Size)
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};
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metadata.ToJson(ModListOutputFile + ".meta.json");
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Utils.Log("Removing ModList staging folder");
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await Utils.DeleteDirectory(ModListOutputFolder);
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}
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/// <summary>
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/// Fills in the Patch fields in files that require them
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/// </summary>
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protected async Task BuildPatches()
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{
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Info("Gathering patch files");
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var toBuild = InstallDirectives.OfType<PatchedFromArchive>()
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.Where(p => p.Choices.Length > 0)
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.SelectMany(p => p.Choices.Select(c => new PatchedFromArchive
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{
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To = p.To,
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Hash = p.Hash,
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ArchiveHashPath = c.MakeRelativePaths(),
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FromFile = c,
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Size = p.Size
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}))
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.ToArray();
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if (toBuild.Length == 0)
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{
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return;
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}
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// Extract all the source files
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var indexed = toBuild.GroupBy(f => VFS.Index.FileForArchiveHashPath(f.ArchiveHashPath))
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.ToDictionary(f => f.Key);
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await VFS.Extract(Queue, indexed.Keys.ToHashSet(),
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async (vf, sf) =>
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{
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// For each, extract the destination
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var matches = indexed[vf];
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using var iqueue = new WorkQueue(1);
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foreach (var match in matches)
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{
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var destFile = FindDestFile(match.To);
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// Build the patch
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await VFS.Extract(iqueue, new[] {destFile}.ToHashSet(),
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async (destvf, destsfn) =>
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{
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Info($"Patching {match.To}");
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Status($"Patching {match.To}");
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await using var srcStream = await sf.GetStream();
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await using var destStream = await destsfn.GetStream();
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var patchSize =
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await Utils.CreatePatchCached(srcStream, vf.Hash, destStream, destvf.Hash);
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Info($"Patch size {patchSize} for {match.To}");
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});
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}
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});
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// Load in the patches
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await InstallDirectives.OfType<PatchedFromArchive>()
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.Where(p => p.PatchID == default)
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.PMap(Queue, async pfa =>
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{
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var patches = pfa.Choices
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.Select(c => (Utils.TryGetPatch(c.Hash, pfa.Hash, out var data), data, c))
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.ToArray();
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// Pick the best patch
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if (patches.All(p => p.Item1))
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{
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var (_, bytes, file) = IncludePatches.PickPatch(this, patches);
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pfa.FromFile = file;
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pfa.FromHash = file.Hash;
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pfa.ArchiveHashPath = file.MakeRelativePaths();
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pfa.PatchID = await IncludeFile(await bytes!.GetData());
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}
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});
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var firstFailedPatch =
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InstallDirectives.OfType<PatchedFromArchive>().FirstOrDefault(f => f.PatchID == default);
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if (firstFailedPatch != null)
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{
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Utils.Log("Missing data from failed patch, starting data dump");
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Utils.Log($"Dest File: {firstFailedPatch.To}");
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Utils.Log($"Options ({firstFailedPatch.Choices.Length}:");
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foreach (var choice in firstFailedPatch.Choices)
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{
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Utils.Log($" {choice.FullPath}");
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}
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Error(
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$"Missing patches after generation, this should not happen. First failure: {firstFailedPatch.FullPath}");
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}
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}
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private VirtualFile FindDestFile(RelativePath to)
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{
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var abs = to.RelativeTo(SourcePath);
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if (abs.Exists)
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{
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return VFS.Index.ByRootPath[abs];
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}
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if (to.StartsWith(Consts.BSACreationDir))
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{
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var bsaId = (RelativePath)((string)to).Split('\\')[1];
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var bsa = InstallDirectives.OfType<CreateBSA>().First(b => b.TempID == bsaId);
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var find = (RelativePath)Path.Combine(((string)to).Split('\\').Skip(2).ToArray());
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return VFS.Index.ByRootPath[SourcePath.Combine(bsa.To)].Children.First(c => c.RelativeName == find);
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}
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throw new ArgumentException($"Couldn't load data for {to}");
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}
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public void GenerateManifest()
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{
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var manifest = new Manifest(ModList);
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manifest.ToJson(ModListOutputFile + ".manifest.json");
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}
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public async Task GatherArchives()
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{
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Info("Building a list of archives based on the files required");
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var hashes = InstallDirectives.OfType<FromArchive>()
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.Select(a => a.ArchiveHashPath.BaseHash)
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.Distinct();
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var archives = IndexedArchives.OrderByDescending(f => f.File.LastModified)
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.GroupBy(f => f.File.Hash)
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.ToDictionary(f => f.Key, f => f.First());
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SelectedArchives.SetTo(await hashes.PMap(Queue, hash => ResolveArchive(hash, archives)));
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}
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public async Task<Archive> ResolveArchive(Hash hash, IDictionary<Hash, IndexedArchive> archives)
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{
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if (archives.TryGetValue(hash, out var found))
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{
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return await ResolveArchive(found);
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}
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throw new ArgumentException($"No match found for Archive sha: {hash.ToBase64()} this shouldn't happen");
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}
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public async Task<Archive> ResolveArchive([NotNull] IndexedArchive archive)
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{
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if (!string.IsNullOrWhiteSpace(archive.Name))
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Utils.Status($"Checking link for {archive.Name}", alsoLog: true);
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if (archive.IniData == null)
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Error(
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$"No download metadata found for {archive.Name}, please use MO2 to query info or add a .meta file and try again.");
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var state = (AbstractDownloadState?)await DownloadDispatcher.ResolveArchive(archive.IniData);
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if (state == null)
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Error($"{archive.Name} could not be handled by any of the downloaders");
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var result = new Archive(state!)
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{
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Name = archive.Name ?? "",
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Hash = archive.File.Hash,
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Size = archive.File.Size
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};
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await result.State!.GetDownloader().Prepare();
|
|
|
|
var token = new CancellationTokenSource();
|
|
token.CancelAfter(Consts.MaxVerifyTime);
|
|
if (!await result.State.Verify(result, token.Token))
|
|
Error(
|
|
$"Unable to resolve link for {archive.Name}. If this is hosted on the Nexus the file may have been removed.");
|
|
|
|
result.Meta = string.Join("\n", result.State!.GetMetaIni());
|
|
|
|
|
|
return result;
|
|
}
|
|
|
|
public async Task<Directive> RunStack(IEnumerable<ICompilationStep> stack, RawSourceFile source)
|
|
{
|
|
Utils.Status($"Compiling {source.Path}");
|
|
foreach (var step in stack)
|
|
{
|
|
var result = await step.Run(source);
|
|
if (result != null) return result;
|
|
}
|
|
|
|
throw new InvalidDataException("Data fell out of the compilation stack");
|
|
}
|
|
|
|
public abstract IEnumerable<ICompilationStep> GetStack();
|
|
public abstract IEnumerable<ICompilationStep> MakeStack();
|
|
|
|
public static void PrintNoMatches(ICollection<NoMatch> noMatches)
|
|
{
|
|
const int max = 10;
|
|
Info($"No match for {noMatches.Count} files");
|
|
if (noMatches.Count > 0)
|
|
{
|
|
int count = 0;
|
|
foreach (var file in noMatches)
|
|
{
|
|
if (count++ < max)
|
|
{
|
|
Utils.Log($" {file.To} - {file.Reason}");
|
|
}
|
|
else
|
|
{
|
|
Utils.LogStraightToFile($" {file.To} - {file.Reason}");
|
|
}
|
|
|
|
if (count == max && noMatches.Count > max)
|
|
{
|
|
Utils.Log($" ...");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
protected async Task InlineFiles()
|
|
{
|
|
var grouped = ModList.Directives.OfType<InlineFile>()
|
|
.Where(f => f.SourceDataID == default)
|
|
.GroupBy(f => f.SourceDataFile)
|
|
.Where(x => x.Key != null)
|
|
.ToDictionary(f => f.Key!);
|
|
|
|
if (grouped.Count == 0) return;
|
|
await VFS.Extract(Queue, grouped.Keys.ToHashSet(), async (vf, sfn) =>
|
|
{
|
|
await using var stream = await sfn.GetStream();
|
|
var id = await IncludeFile(stream);
|
|
foreach (var file in grouped[vf])
|
|
{
|
|
file.SourceDataID = id;
|
|
file.SourceDataFile = null;
|
|
}
|
|
});
|
|
}
|
|
|
|
|
|
public bool CheckForNoMatchExit(ICollection<NoMatch> noMatches)
|
|
{
|
|
if (noMatches.Count > 0)
|
|
{
|
|
if (IgnoreMissingFiles)
|
|
{
|
|
Info("Continuing even though files were missing at the request of the user.");
|
|
}
|
|
else
|
|
{
|
|
Info("Exiting due to no way to compile these files");
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|