wabbajack/Wabbajack.Lib/Downloaders/GameFileSourceDownloader.cs

110 lines
3.5 KiB
C#

using System.Threading;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Wabbajack.Common;
using Wabbajack.Common.Serialization.Json;
using Wabbajack.Lib.Validation;
using Game = Wabbajack.Common.Game;
namespace Wabbajack.Lib.Downloaders
{
public class GameFileSourceDownloader : IDownloader
{
public async Task<AbstractDownloadState?> GetDownloaderState(dynamic archiveINI, bool quickMode)
{
var gameName = (string?)archiveINI?.General?.gameName;
var gameFile = (string?)archiveINI?.General?.gameFile;
if (gameName == null || gameFile == null)
return null;
if (!GameRegistry.TryGetByFuzzyName(gameName, out var game)) return null;
var path = game.TryGetGameLocation();
var filePath = path?.Combine(gameFile);
if (!(filePath?.Exists ?? false))
return null;
var fp = filePath.Value;
var hash = await fp.FileHashCachedAsync();
if (hash == null) return null;
return new State(game.InstalledVersion)
{
Game = game.Game,
GameFile = (RelativePath)gameFile,
Hash = hash.Value
};
}
public async Task Prepare()
{
}
[JsonName("GameFileSourceDownloader")]
public class State : AbstractDownloadState
{
public Game Game { get; set; }
public RelativePath GameFile { get; set; }
public Hash Hash { get; set; }
public string GameVersion { get; set; } = "";
public State(string gameVersion)
{
GameVersion = gameVersion;
}
public State()
{
}
[JsonIgnore]
internal AbsolutePath SourcePath => Game.MetaData().GameLocation().Combine(GameFile);
[JsonIgnore]
public override object[] PrimaryKey { get => new object[] {Game, GameVersion ?? "0.0.0.0", GameFile.ToString().ToLowerInvariant()}; }
public override bool IsWhitelisted(ServerWhitelist whitelist)
{
return true;
}
public override async Task<bool> Download(Archive a, AbsolutePath destination)
{
await using var src = await SourcePath.OpenRead();
await using var dest = await destination.Create();
var size = SourcePath.Size;
await src.CopyToWithStatusAsync(size, dest, "Copying from Game folder");
return true;
}
public override async Task<bool> Verify(Archive a, CancellationToken? token)
{
return SourcePath.Exists && await SourcePath.FileHashCachedAsync() == Hash;
}
public override IDownloader GetDownloader()
{
return DownloadDispatcher.GetInstance<GameFileSourceDownloader>();
}
public override string? GetManifestURL(Archive a)
{
return null;
}
public override string[] GetMetaIni()
{
var meta = Game.MetaData();
//using MO2Name instead of MO2ArchiveName because Skyrim VR and Fallout 4 VR have the same archive name
//as their non-vr counterpart.
return new[] {"[General]", $"gameName={meta.MO2Name ?? meta.Game.ToString()}", $"gameFile={GameFile}"};
}
}
}
}