mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
264 lines
8.3 KiB
C#
264 lines
8.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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using Wabbajack.Lib.Downloaders;
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using Wabbajack.Lib;
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using Wabbajack.Lib.Validation;
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using Game = Wabbajack.Common.Game;
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using Wabbajack.Common;
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using System.Threading.Tasks;
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namespace Wabbajack.Test
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{
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[TestClass]
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public class ContentRightsManagementTests
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{
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private ValidateModlist validate;
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private WorkQueue queue;
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private static string permissions = @"
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bill:
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Permissions:
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CanExtractBSAs: false
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Games:
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Skyrim:
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Permissions:
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CanModifyESPs: false
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Mods:
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42:
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Permissions:
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CanModifyAssets: false
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Files:
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33:
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Permissions:
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CanUseInOtherGames: false
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";
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private static string server_whitelist = @"
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GoogleIDs:
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- googleDEADBEEF
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AllowedPrefixes:
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- https://somegoodplace.com/
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";
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[TestInitialize]
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public void TestSetup()
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{
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queue = new WorkQueue();
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validate = new ValidateModlist(queue);
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validate.LoadAuthorPermissionsFromString(permissions);
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validate.LoadServerWhitelist(server_whitelist);
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}
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[TestCleanup]
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public void TestCleanup()
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{
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queue?.Dispose();
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}
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[TestMethod]
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public void TestRightsFallthrough()
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{
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var permissions = validate.FilePermissions(new NexusDownloader.State
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{
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Author = "bill",
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GameName = "Skyrim",
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ModID = "42",
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FileID = "33"
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});
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permissions.CanExtractBSAs.AssertIsFalse();
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permissions.CanModifyESPs.AssertIsFalse();
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permissions.CanModifyAssets.AssertIsFalse();
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permissions.CanUseInOtherGames.AssertIsFalse();
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permissions = validate.FilePermissions(new NexusDownloader.State
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{
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Author = "bob",
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GameName = "Skyrim",
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ModID = "42",
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FileID = "33"
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});
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permissions.CanExtractBSAs.AssertIsTrue();
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permissions.CanModifyESPs.AssertIsTrue();
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permissions.CanModifyAssets.AssertIsTrue();
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permissions.CanUseInOtherGames.AssertIsTrue();
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permissions = validate.FilePermissions(new NexusDownloader.State
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{
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Author = "bill",
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GameName = "Fallout4",
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ModID = "42",
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FileID = "33"
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});
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permissions.CanExtractBSAs.AssertIsFalse();
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permissions.CanModifyESPs.AssertIsTrue();
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permissions.CanModifyAssets.AssertIsTrue();
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permissions.CanUseInOtherGames.AssertIsTrue();
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permissions = validate.FilePermissions(new NexusDownloader.State
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{
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Author = "bill",
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GameName = "Skyrim",
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ModID = "43",
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FileID = "33"
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});
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permissions.CanExtractBSAs.AssertIsFalse();
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permissions.CanModifyESPs.AssertIsFalse();
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permissions.CanModifyAssets.AssertIsTrue();
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permissions.CanUseInOtherGames.AssertIsTrue();
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permissions = validate.FilePermissions(new NexusDownloader.State
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{
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Author = "bill",
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GameName = "Skyrim",
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ModID = "42",
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FileID = "31"
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});
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permissions.CanExtractBSAs.AssertIsFalse();
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permissions.CanModifyESPs.AssertIsFalse();
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permissions.CanModifyAssets.AssertIsFalse();
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permissions.CanUseInOtherGames.AssertIsTrue();
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}
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[TestMethod]
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public async Task TestModValidation()
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{
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var modlist = new ModList
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{
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GameType = Game.Skyrim,
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Archives = new List<Archive>
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{
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new Archive
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{
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State = new NexusDownloader.State
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{
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GameName = "Skyrim",
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Author = "bill",
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ModID = "42",
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FileID = "33",
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},
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Hash = "DEADBEEF"
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}
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},
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Directives = new List<Directive>
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{
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new FromArchive
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{
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ArchiveHashPath = new[] {"DEADBEEF", "foo\\bar\\baz.pex"},
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To = "foo\\bar\\baz.pex"
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}
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}
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};
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IEnumerable<string> errors;
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// No errors, simple archive extraction
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errors = await validate.Validate(modlist);
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Assert.AreEqual(errors.Count(), 0);
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// Error due to patched file
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modlist.Directives[0] = new PatchedFromArchive
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{
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PatchID = Guid.NewGuid().ToString(),
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ArchiveHashPath = new[] {"DEADBEEF", "foo\\bar\\baz.pex"},
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};
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errors = await validate.Validate(modlist);
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Assert.AreEqual(errors.Count(), 1);
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// Error due to extracted BSA file
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modlist.Directives[0] = new FromArchive
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{
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ArchiveHashPath = new[] { "DEADBEEF", "foo.bsa", "foo\\bar\\baz.dds" },
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};
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errors = await validate.Validate(modlist);
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Assert.AreEqual(errors.Count(), 1);
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// No error since we're just installing the .bsa, not extracting it
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modlist.Directives[0] = new FromArchive
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{
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ArchiveHashPath = new[] { "DEADBEEF", "foo.bsa"},
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};
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errors = await validate.Validate(modlist);
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Assert.AreEqual(0, errors.Count());
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// Error due to game conversion
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modlist.GameType = Game.SkyrimSpecialEdition;
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modlist.Directives[0] = new FromArchive
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{
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ArchiveHashPath = new[] { "DEADBEEF", "foo\\bar\\baz.dds" },
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};
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errors = await validate.Validate(modlist);
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Assert.AreEqual(errors.Count(), 1);
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// Error due to file downloaded from 3rd party
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modlist.GameType = Game.Skyrim;
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modlist.Archives[0] = new Archive()
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{
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State = new HTTPDownloader.State() { Url = "https://somebadplace.com" },
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Hash = "DEADBEEF"
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};
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errors = await validate.Validate(modlist);
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Assert.AreEqual(1, errors.Count());
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// Ok due to file downloaded from whitelisted 3rd party
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modlist.GameType = Game.Skyrim;
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modlist.Archives[0] = new Archive
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{
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State = new HTTPDownloader.State { Url = "https://somegoodplace.com/baz.7z" },
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Hash = "DEADBEEF"
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};
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errors = await validate.Validate(modlist);
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Assert.AreEqual(0, errors.Count());
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// Error due to file downloaded from bad 3rd party
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modlist.GameType = Game.Skyrim;
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modlist.Archives[0] = new Archive
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{
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State = new GoogleDriveDownloader.State { Id = "bleg"},
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Hash = "DEADBEEF"
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};
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errors = await validate.Validate(modlist);
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Assert.AreEqual(errors.Count(), 1);
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// Ok due to file downloaded from good google site
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modlist.GameType = Game.Skyrim;
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modlist.Archives[0] = new Archive
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{
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State = new GoogleDriveDownloader.State { Id = "googleDEADBEEF" },
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Hash = "DEADBEEF"
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};
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errors = await validate.Validate(modlist);
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Assert.AreEqual(0, errors.Count());
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}
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[TestMethod]
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public async Task CanLoadFromGithub()
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{
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using (var workQueue = new WorkQueue())
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{
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await new ValidateModlist(workQueue).LoadListsFromGithub();
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}
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}
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}
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}
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