mirror of
https://github.com/wabbajack-tools/wabbajack.git
synced 2024-08-30 18:42:17 +00:00
263 lines
9.0 KiB
C#
263 lines
9.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Text;
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using DynamicData;
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using Microsoft.Win32;
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namespace Wabbajack.Common
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{
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[DebuggerDisplay("{" + nameof(Name) + "}")]
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public class SteamGame
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{
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public int AppId;
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public string Name;
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public string InstallDir;
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public Game? Game;
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public HashSet<SteamWorkshopItem> WorkshopItems;
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/// <summary>
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/// Combined size of all installed workshop items on disk in bytes
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/// </summary>
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public int WorkshopItemsSize;
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}
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public class SteamWorkshopItem
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{
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public SteamGame Game;
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public int ItemID;
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/// <summary>
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/// Size is in bytes
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/// </summary>
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public int Size;
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}
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/// <summary>
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/// Class for all Steam operations
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/// </summary>
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public class SteamHandler
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{
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private static readonly Lazy<SteamHandler> instance = new Lazy<SteamHandler>(
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() => new SteamHandler(true),
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isThreadSafe: true);
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public static SteamHandler Instance => instance.Value;
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private const string SteamRegKey = @"Software\Valve\Steam";
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/// <summary>
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/// Path to the Steam folder
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/// </summary>
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public string SteamPath { get; internal set; }
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/// <summary>
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/// HashSet of all known Steam Libraries
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/// </summary>
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public HashSet<string> InstallFolders { get; internal set; }
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/// <summary>
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/// HashSet of all known SteamGames
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/// </summary>
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public HashSet<SteamGame> Games { get; internal set; }
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private string SteamConfig => Path.Combine(SteamPath, "config", "config.vdf");
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public SteamHandler(bool init)
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{
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var steamKey = Registry.CurrentUser.OpenSubKey(SteamRegKey);
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SteamPath = steamKey?.GetValue("SteamPath").ToString();
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if(!init) return;
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LoadInstallFolders();
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LoadAllSteamGames();
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}
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/// <summary>
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/// Finds the installation path of a Steam game by ID
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/// </summary>
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/// <param name="id">ID of the Steam game</param>
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/// <returns></returns>
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public string GetGamePathById(int id)
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{
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return Games.FirstOrDefault(f => f.AppId == id)?.InstallDir;
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}
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/// <summary>
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/// Reads the config file and adds all found installation folders to the HashSet
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/// </summary>
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public void LoadInstallFolders()
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{
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var paths = new HashSet<string>();
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File.ReadLines(SteamConfig, Encoding.UTF8).Do(l =>
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{
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if (!l.Contains("BaseInstallFolder_")) return;
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var s = GetVdfValue(l);
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s = Path.Combine(s, "steamapps");
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paths.Add(s);
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});
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// Default path in the Steam folder isn't in the configs
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paths.Add(Path.Combine(SteamPath, "steamapps"));
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InstallFolders = paths;
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}
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/// <summary>
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/// Enumerates through all Steam Libraries to find and read all .afc files, adding the found game
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/// to the HashSet
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/// </summary>
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public void LoadAllSteamGames()
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{
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var games = new HashSet<SteamGame>();
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InstallFolders.Do(p =>
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{
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Directory.EnumerateFiles(p, "*.acf", SearchOption.TopDirectoryOnly).Do(f =>
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{
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var steamGame = new SteamGame();
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var valid = false;
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File.ReadAllLines(f, Encoding.UTF8).Do(l =>
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{
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if(l.Contains("\"appid\""))
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if (!int.TryParse(GetVdfValue(l), out steamGame.AppId))
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return;
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if(l.Contains("\"name\""))
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steamGame.Name = GetVdfValue(l);
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if(l.Contains("\"installdir\""))
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steamGame.InstallDir = Path.Combine(p, "common", GetVdfValue(l));
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if (steamGame.AppId != 0 && !string.IsNullOrWhiteSpace(steamGame.Name) &&
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!string.IsNullOrWhiteSpace(steamGame.InstallDir))
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valid = true;
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});
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if (!valid)
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return;
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steamGame.Game = GameRegistry.Games.Values
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.FirstOrDefault(g =>
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g.SteamIDs.Contains(steamGame.AppId)
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&&
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g.RequiredFiles.TrueForAll(s => File.Exists(Path.Combine(steamGame.InstallDir, s)))
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)?.Game;
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games.Add(steamGame);
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});
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});
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Games = games;
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}
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public void LoadWorkshopItems(SteamGame game)
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{
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if(game.WorkshopItems == null)
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game.WorkshopItems = new HashSet<SteamWorkshopItem>();
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InstallFolders.Do(p =>
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{
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var workshop = Path.Combine(p, "workshop");
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if(!Directory.Exists(workshop))
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return;
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Directory.EnumerateFiles(workshop, "*.acf", SearchOption.TopDirectoryOnly).Do(f =>
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{
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if (Path.GetFileName(f) != $"appworkshop_{game.AppId}.acf")
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return;
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var foundAppID = false;
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var workshopItemsInstalled = 0;
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var workshopItemDetails = 0;
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var currentItem = new SteamWorkshopItem();
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var bracketStart = 0;
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var bracketEnd = 0;
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var lines = File.ReadAllLines(f, Encoding.UTF8);
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var end = false;
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lines.Do(l =>
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{
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if (end)
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return;
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if(currentItem == null)
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currentItem = new SteamWorkshopItem();
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var currentLine = lines.IndexOf(l);
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if (l.Contains("\"appid\"") && !foundAppID)
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{
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if (!int.TryParse(GetVdfValue(l), out var appID))
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return;
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foundAppID = true;
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if (appID != game.AppId)
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return;
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}
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if (!foundAppID)
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return;
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if (l.Contains("\"SizeOnDisk\""))
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{
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if (!int.TryParse(GetVdfValue(l), out var sizeOnDisk))
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return;
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game.WorkshopItemsSize = sizeOnDisk;
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}
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if (l.Contains("\"WorkshopItemsInstalled\""))
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workshopItemsInstalled = currentLine;
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if (l.Contains("\"WorkshopItemDetails\""))
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workshopItemDetails = currentLine;
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if (workshopItemsInstalled == 0)
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return;
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if (currentLine <= workshopItemsInstalled + 1 && currentLine >= workshopItemDetails - 1)
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return;
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if (currentItem.ItemID == 0)
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if (!int.TryParse(GetSingleVdfValue(l), out currentItem.ItemID))
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return;
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if (currentItem.ItemID == 0)
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return;
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if (bracketStart == 0 && l.Contains("{"))
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bracketStart = currentLine;
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if (bracketEnd == 0 && l.Contains("}"))
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bracketEnd = currentLine;
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if (bracketStart == 0)
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return;
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if (currentLine == bracketStart + 1)
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if (!int.TryParse(GetVdfValue(l), out currentItem.Size))
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return;
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if (bracketStart == 0 || bracketEnd == 0 || currentItem.ItemID == 0 || currentItem.Size == 0)
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return;
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bracketStart = 0;
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bracketEnd = 0;
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currentItem.Game = game;
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game.WorkshopItems.Add(currentItem);
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currentItem = null;
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end = true;
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});
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});
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});
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}
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private static string GetVdfValue(string line)
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{
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var trim = line.Trim('\t').Replace("\t", "");
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string[] s = trim.Split('\"');
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return s[3].Replace("\\\\", "\\");
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}
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private static string GetSingleVdfValue(string line)
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{
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var trim = line.Trim('\t').Replace("\t", "");
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return trim.Split('\"')[1];
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}
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}
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}
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