Dayz_HardCore/cfgenvironment.xml

146 lines
5.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<env>
<!-- GENERAL Territories Section -->
<territories>
<!-- More Wolves - Part1of2 (Insert) BEGIN -->
<file path="env/mod/morewolves_territories.xml" />
<file path="env/mod/morebears_territories.xml" />
<!-- More Wolves - Part1of2 (Insert) END -->
<file path="env/cattle_territories.xml" />
<file path="env/sheep_goat_territories.xml" />
<file path="env/red_deer_territories.xml" />
<file path="env/roe_deer_territories.xml" />
<file path="env/wild_boar_territories.xml" />
<file path="env/pig_territories.xml" />
<file path="env/hen_territories.xml" />
<file path="env/wolf_territories.xml" />
<file path="env/hare_territories.xml" />
<file path="env/mod/zombie_territories.xml" />
<file path="env/bear_territories.xml" />
<territory type="Herd" name="Deer" behavior="DZDeerGroupBeh">
<file usable="red_deer_territories" />
</territory>
<territory type="Herd" name="Cow" behavior="DZdomesticGroupBeh">
<file usable="cattle_territories" />
</territory>
<territory type="Herd" name="Goat" behavior="DZSheepGroupBeh">
<file usable="sheep_goat_territories" />
</territory>
<territory type="Herd" name="Sheep" behavior="DZSheepGroupBeh">
<file usable="sheep_goat_territories" />
</territory>
<territory type="Herd" name="RoeDeer" behavior="DZDeerGroupBeh">
<file usable="roe_deer_territories" />
</territory>
<territory type="Herd" name="Wolf" behavior="DZWolfGroupBeh">
<file usable="wolf_territories" />
</territory>
<territory type="Herd" name="WildBoar" behavior="DZDeerGroupBeh">
<file usable="wild_boar_territories" />
</territory>
<territory type="Herd" name="Pig" behavior="DZSheepGroupBeh">
<file usable="pig_territories" />
</territory>
<territory type="Herd" name="Bear" behavior="BlissBearGroupBeh">
<file usable="bear_territories"/>
</territory>
<!-- More Wolves - Part2of2 (Insert) BEGIN -->
<!-- MOREWOLVES -->
<territory type="Ambient" name="AmbientWolf" behavior="DZWolfGroupBeh">
<file usable="morewolves_territories" />
<!-- different agent types - class has to begin with AgentType:w -->
<agent type="Male" chance="1">
<spawn configName="Animal_InfectedWolf" chance="1" />
</agent>
<agent type="Female" chance="3">
<spawn configName="Animal_InfectedWolf" chance="1" />
</agent>
<item name="globalCountMax" val="30" />
<item name="zoneCountMin" val="0" />
<item name="zoneCountMax" val="3" />
<item name="playerSpawnRadiusNear" val="100" />
<item name="playerSpawnRadiusFar" val="200" />
</territory>
<!-- MOREBEARS -->
<territory type="Ambient" name="AmbientBear" behavior="BlissBearGroupBeh">
<file usable="morebears_territories" />
<!-- different agent types - class has to begin with AgentType:w -->
<agent type="Male" chance="1">
<spawn configName="Animal_InfectedBear" chance="1" />
</agent>
<agent type="Female" chance="3">
<spawn configName="Animal_InfectedBear" chance="1" />
</agent>
<item name="globalCountMax" val="30" />
<item name="zoneCountMin" val="1" />
<item name="zoneCountMax" val="1" />
<item name="playerSpawnRadiusNear" val="100" />
<item name="playerSpawnRadiusFar" val="200" />
</territory>
<!-- More Wolves - Part2of2 (Insert) END -->
<!-- HEN -->
<territory type="Ambient" name="AmbientHen" behavior="DZAmbientLifeGroupBeh">
<file usable="hen_territories" />
<!-- different agent types - class has to begin with AgentType:w -->
<agent type="Male" chance="1">
<spawn configName="Animal_GallusGallusDomesticus" chance="1" />
</agent>
<agent type="Female" chance="3">
<spawn configName="Animal_GallusGallusDomesticusF_Brown" chance="1" />
<spawn configName="Animal_GallusGallusDomesticusF_Spotted" chance="10" />
<spawn configName="Animal_GallusGallusDomesticusF_White" chance="20" />
</agent>
<item name="globalCountMax" val="50" />
<item name="zoneCountMin" val="1" />
<item name="zoneCountMax" val="1" />
<item name="playerSpawnRadiusNear" val="25" />
<item name="playerSpawnRadiusFar" val="75" />
</territory>
<!-- HARE -->
<territory type="Ambient" name="AmbientHare" behavior="DZAmbientLifeGroupBeh">
<file usable="hare_territories" />
<!-- different agent types - class has to begin with AgentType:w -->
<agent type="Male" chance="1">
<spawn configName="Animal_LepusEuropaeus" chance="1" />
</agent>
<agent type="Female" chance="3">
<spawn configName="Animal_LepusEuropaeus" chance="1" />
</agent>
<item name="globalCountMax" val="0" />
<item name="zoneCountMin" val="3" />
<item name="zoneCountMax" val="5" />
<item name="playerSpawnRadiusNear" val="15" />
<item name="playerSpawnRadiusFar" val="200" />
</territory>
<!-- INFECTED -->
<territory type="Herd" name="ZombieTest" behavior="DZdomesticGroupBeh">
<file usable="zombie_territories" />
<!-- different agent types - class has to begin with AgentType:w -->
<agent type="Male">
<spawn configName="ZombieMale3_NewAI" />
<item name="countMin" val="0" />
<item name="countMax" val="0" />
</agent>
<agent type="Female">
<spawn configName="ZombieFemale3_NewAI" />
<item name="countMin" val="0" />
<item name="countMax" val="0" />
</agent>
<!-- count of herds of this type in the map -->
<item name="herdsCount" val="0" />
</territory>
</territories>
</env>