263 lines
11 KiB
C
263 lines
11 KiB
C
#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\BEREZINO_AI1.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\BEREZINO_AI2.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\CERNAYA_AI1.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\CERNAYA_AI2.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\KARMANOVKA_AI1.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\KRASNOSTAV_AI1.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\KRASNOSTAV_AI2.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\NOVAYA_AI1.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\NOVAYA_AI2.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\NOVODMITROVSK_AI1.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\NOVODMITROVSK_AI2.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\NOVODMITROVSK_AI3.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\NOVY_AI1.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\PUSTOSKKA_AI1.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\STARY_AI1.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\SVETLOJARSK_AI1.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\SVETLOJARSK_AI2.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\SVETLOJARSK_AI3.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\VYBOR_AI1.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\VYBORAIR_AI1.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\VYBORAIR_AI2.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\VYBORAIR_AI3.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\VYBORAIR_AI4.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\VYBORAIR_AI5.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\ZELENOGORSK_AI1.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\ZELENOGORSK_AI2.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\Original\\BotGroupMissionC1.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\Original\\BotGroupMissionC2.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\Original\\BotGroupMissionC3.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\Original\\BotGroupMissionC4.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\Original\\BotGroupMissionKab.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\Original\\BotGroupMissionNWA.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\Original\\BotGroupMissionPav.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\Original\\BotGroupMissionTisy.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\Original\\BotGroupMissionTroick.c"
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#include "$CurrentDir:\\mpmissions\\dayzOffline.chernarusplus\\BotMissions\\Original\\BotGroupMissionZel.c"
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void main()
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{
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//Start bot mission module
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BotGroupMission_BEREZINO_AI1();
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BotGroupMission_BEREZINO_AI2();
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BotGroupMission_CERNAYA_AI1();
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BotGroupMission_CERNAYA_AI2();
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BotGroupMission_KARMANOVKA_AI1();
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BotGroupMission_KRASNOSTAV_AI1();
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BotGroupMission_KRASNOSTAV_AI2();
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BotGroupMission_NOVAYA_AI1();
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BotGroupMission_NOVAYA_AI2();
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BotGroupMission_NOVODMITROVSK_AI1();
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BotGroupMission_NOVODMITROVSK_AI2();
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BotGroupMission_NOVODMITROVSK_AI3();
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BotGroupMission_NOVY_AI1();
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BotGroupMission_PUSTOSKKA_AI1();
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BotGroupMission_STARY_AI1();
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BotGroupMission_SVETLOJARSK_AI1();
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BotGroupMission_SVETLOJARSK_AI2();
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BotGroupMission_SVETLOJARSK_AI3();
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BotGroupMission_VYBOR_AI1();
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BotGroupMission_VYBORAIR_AI1();
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BotGroupMission_VYBORAIR_AI2();
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BotGroupMission_VYBORAIR_AI3();
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BotGroupMission_VYBORAIR_AI4();
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BotGroupMission_VYBORAIR_AI5();
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BotGroupMission_ZELENOGORSK_AI1();
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BotGroupMission_ZELENOGORSK_AI2();
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BotGroupMissionC1();
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BotGroupMissionC2();
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BotGroupMissionC3();
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BotGroupMissionC4();
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BotGroupMissionKab();
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BotGroupMissionNWA();
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BotGroupMissionPav();
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BotGroupMissionTroick();
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BotGroupMissionTisy();
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BotGroupMissionZel();
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//PopstApoWeather
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Weather weather = g_Game.GetWeather();
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weather.MissionWeather(true); // false = use weather controller from Weather.c
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Get_ab_PostApoWeather().GOOD_WEATHER_CHANCE = 75;
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Get_ab_PostApoWeather().STORM_WEATHER_CHANCE = 50;
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Get_ab_PostApoWeather().ANOMALY_STORM_WEATHER_CHANCE = 50;
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Get_ab_PostApoWeather().ANOMALY_STORM_WEATHER_TIMEOUT = 30 * 60;
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Get_ab_PostApoWeather().CLEAR_WEATHER_DURATION_MIN = 15 * 60;
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Get_ab_PostApoWeather().CLEAR_WEATHER_DURATION_MAX = 30 * 60;
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Get_ab_PostApoWeather().GOOD_WEATHER_DURATION_MIN = 20 * 60;
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Get_ab_PostApoWeather().GOOD_WEATHER_DURATION_MAX = 30 * 60;
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Get_ab_PostApoWeather().BAD_WEATHER_DURATION_MIN = 20 * 60;
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Get_ab_PostApoWeather().BAD_WEATHER_DURATION_MAX = 30 * 60;
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Get_ab_PostApoWeather().STORM_WEATHER_DURATION_MIN = 5 * 60;
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Get_ab_PostApoWeather().STORM_WEATHER_DURATION_MAX = 15 * 60;
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Get_ab_PostApoWeather().ANOMALY_STORM_WEATHER_DURATION_MIN = 8 * 60;
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Get_ab_PostApoWeather().ANOMALY_STORM_WEATHER_DURATION_MAX = 15 * 60;
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Get_ab_PostApoWeather().CLEAR_WEATHER_PARAMS_OVERCAST_MIN = 0.0;
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Get_ab_PostApoWeather().CLEAR_WEATHER_PARAMS_OVERCAST_MAX = 0.2;
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Get_ab_PostApoWeather().CLEAR_WEATHER_PARAMS_FOG_MIN = 0.0;
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Get_ab_PostApoWeather().CLEAR_WEATHER_PARAMS_FOG_MAX = 0.0;
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Get_ab_PostApoWeather().CLEAR_WEATHER_PARAMS_WIND_MIN = 0.1;
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Get_ab_PostApoWeather().CLEAR_WEATHER_PARAMS_WIND_MAX = 2.0;
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Get_ab_PostApoWeather().GOOD_WEATHER_PARAMS_OVERCAST_MIN = 0.6;
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Get_ab_PostApoWeather().GOOD_WEATHER_PARAMS_OVERCAST_MAX = 0.7;
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Get_ab_PostApoWeather().GOOD_WEATHER_PARAMS_FOG_MIN = 0.0;
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Get_ab_PostApoWeather().GOOD_WEATHER_PARAMS_FOG_MAX = 0.1;
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Get_ab_PostApoWeather().GOOD_WEATHER_PARAMS_WIND_MIN = 0.1;
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Get_ab_PostApoWeather().GOOD_WEATHER_PARAMS_WIND_MAX = 5.0;
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Get_ab_PostApoWeather().BAD_WEATHER_PARAMS_OVERCAST_MIN = 0.8;
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Get_ab_PostApoWeather().BAD_WEATHER_PARAMS_OVERCAST_MAX = 0.9;
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Get_ab_PostApoWeather().BAD_WEATHER_PARAMS_FOG_MIN = 0.05;
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Get_ab_PostApoWeather().BAD_WEATHER_PARAMS_FOG_MAX = 0.15;
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Get_ab_PostApoWeather().BAD_WEATHER_PARAMS_WIND_MIN = 5.0;
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Get_ab_PostApoWeather().BAD_WEATHER_PARAMS_WIND_MAX = 10.0;
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Get_ab_PostApoWeather().BAD_WEATHER_PARAMS_RAIN_MIN = 0.01;
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Get_ab_PostApoWeather().BAD_WEATHER_PARAMS_RAIN_MAX = 0.5;
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Get_ab_PostApoWeather().STORM_WEATHER_PARAMS_OVERCAST_MIN = 0.9;
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Get_ab_PostApoWeather().STORM_WEATHER_PARAMS_OVERCAST_MAX = 0.9;
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Get_ab_PostApoWeather().STORM_WEATHER_PARAMS_FOG_MIN = 0.15;
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Get_ab_PostApoWeather().STORM_WEATHER_PARAMS_FOG_MAX = 0.3;
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Get_ab_PostApoWeather().STORM_WEATHER_PARAMS_WIND_MIN = 10.0;
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Get_ab_PostApoWeather().STORM_WEATHER_PARAMS_WIND_MAX = 20.0;
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Get_ab_PostApoWeather().STORM_WEATHER_PARAMS_RAIN_MIN = 0.6;
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Get_ab_PostApoWeather().STORM_WEATHER_PARAMS_RAIN_MAX = 1.0;
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Get_ab_PostApoWeather().ANOMALY_STORM_WEATHER_PARAMS_OVERCAST_MIN = 1.0;
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Get_ab_PostApoWeather().ANOMALY_STORM_WEATHER_PARAMS_OVERCAST_MAX = 1.0;
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Get_ab_PostApoWeather().ANOMALY_STORM_WEATHER_PARAMS_FOG_MIN = 0.0;
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Get_ab_PostApoWeather().ANOMALY_STORM_WEATHER_PARAMS_FOG_MAX = 0.0;
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Get_ab_PostApoWeather().ANOMALY_STORM_WEATHER_PARAMS_WIND_MIN = 30.0;
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Get_ab_PostApoWeather().ANOMALY_STORM_WEATHER_PARAMS_WIND_MAX = 40.0;
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Get_ab_PostApoWeather().WEATHER_PARAMS_RAIN_THRESHOLD_OVERCAST_MIN = 0.55;
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Get_ab_PostApoWeather().WEATHER_PARAMS_RAIN_THRESHOLD_OVERCAST_MAX = 1.0;
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Get_ab_PostApoWeather().WEATHER_PARAMS_RAIN_THRESHOLD_STOP_TIME = 60.0;
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Get_ab_PostApoWeather().Start();
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//INIT ECONOMY--------------------------------------
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Hive ce = CreateHive();
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if ( ce )
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ce.InitOffline();
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//DATE RESET AFTER ECONOMY INIT-------------------------
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int year, month, day, hour, minute;
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int reset_month = 9, reset_day = 20;
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GetGame().GetWorld().GetDate(year, month, day, hour, minute);
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if ((month == reset_month) && (day < reset_day))
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{
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GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
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}
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else
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{
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if ((month == reset_month + 1) && (day > reset_day))
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{
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GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
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}
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else
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{
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if ((month < reset_month) || (month > reset_month + 1))
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{
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GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
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}
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}
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}
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}
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class CustomMission: MissionServer
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{
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void SetRandomHealth(EntityAI itemEnt)
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{
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if ( itemEnt )
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{
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float rndHlt = Math.RandomFloat( 0.45, 0.65 );
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itemEnt.SetHealth01( "", "", rndHlt );
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}
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}
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override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)
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{
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Entity playerEnt;
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playerEnt = GetGame().CreatePlayer( identity, characterName, pos, 0, "NONE" );
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Class.CastTo( m_player, playerEnt );
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GetGame().SelectPlayer( identity, m_player );
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return m_player;
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}
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/* override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
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{
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EntityAI itemClothing;
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EntityAI itemEnt;
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ItemBase itemBs;
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float rand;
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itemClothing = player.FindAttachmentBySlotName( "Body" );
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if ( itemClothing )
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{
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SetRandomHealth( itemClothing );
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itemEnt = itemClothing.GetInventory().CreateInInventory( "Rag" );
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if ( Class.CastTo( itemBs, itemEnt ) )
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itemBs.SetQuantity( 3 );
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string chemlightArray[] = { "Chemlight_White", "Chemlight_Yellow", "Chemlight_Green", "Chemlight_Red" };
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int rndIndex = Math.RandomInt( 0, 4 );
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itemEnt = itemClothing.GetInventory().CreateInInventory( chemlightArray[rndIndex] );
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SetRandomHealth( itemEnt );
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rand = Math.RandomFloatInclusive( 0.0, 1.0 );
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if ( rand < 0.35 )
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itemEnt = player.GetInventory().CreateInInventory( "Apple" );
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else if ( rand > 0.65 )
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itemEnt = player.GetInventory().CreateInInventory( "Pear" );
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else
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itemEnt = player.GetInventory().CreateInInventory( "Plum" );
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SetRandomHealth( itemEnt );
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itemEnt = player.GetInventory().CreateInInventory( "Pear" );
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itemEnt = player.GetInventory().CreateInInventory( "Roadflare" );
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itemEnt = player.GetInventory().CreateInInventory( "StoneKnife" );
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}
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itemClothing = player.FindAttachmentBySlotName( "Legs" );
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if ( itemClothing )
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SetRandomHealth( itemClothing );
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itemClothing = player.FindAttachmentBySlotName( "Feet" );
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if ( itemClothing )
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SetRandomHealth( itemClothing );
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}
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*/
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override void StartingEquipSetup(PlayerBase player, bool clothesChosen) // remember to remove the original void.
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{
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player.RemoveAllItems();
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player.GetInventory().CreateInInventory("TrackSuitPants_LightBlue");
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player.GetInventory().CreateInInventory("PrisonUniformJacket");
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//player.GetInventory().CreateInInventory("AviatorGlasses");
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player.GetInventory().CreateInInventory("AthleticShoes_Blue");
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player.GetInventory().CreateInInventory("Rag");
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player.GetInventory().CreateInInventory("StoneKnife");
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player.GetInventory().CreateInInventory("Roadflare");
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player.GetInventory().CreateInInventory("Pear");
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}
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//More Wolves END
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};
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Mission CreateCustomMission(string path)
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{
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return new CustomMission();
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} |