Dayz_HardCore/cfgplayerspawnpoints.xml
2021-11-27 22:01:46 -07:00

339 lines
13 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<playerspawnpoints>
<!--
Spawn points settings for newly created player characters
-->
<fresh>
<!-- runtime parameters used when player is spawning -->
<spawn_params>
<!-- used to rate point against infected -->
<min_dist_infected>30.0</min_dist_infected>
<max_dist_infected>70.0</max_dist_infected>
<!-- used to rate point against other players -->
<min_dist_player>25.0</min_dist_player>
<max_dist_player>70.0</max_dist_player>
<!-- used to rate point against buildings -->
<min_dist_static>0.5</min_dist_static>
<max_dist_static>2.0</max_dist_static>
</spawn_params>
<!--
Generator parameters
Spawn points are generated around positions given inside <generator_posbubbles> element.
Around every position is created a rectangle with given dimensions.
This rectangle is then sampled for spawn point candidates in form of a grid.
-->
<generator_params>
<!--
Density is sample frequency of created rectangle.
example: example:
density 4 density 8
grid will look like this: grid will look like this:
+-----+-----+-----+-----+ +--+--+--+--+--+--+--+--+
| | | | | | | | | | | | | |
| | | | | +--+--+--+--+--+--+--+--+
| | | | | | | | | | | | | |
+-----+-----+-----+-----+ +--+--+--+--+--+--+--+--+
| | | | | | | | | | | | | |
| | | | | +--+--+--+--+--+--+--+--+
| | | | | | | | | | | | | |
+-----+-----+-----+-----+ +--+--+--+--+--+--+--+--+
| | | | | | | | | | | | | |
| | | | | +--+--+--+--+--+--+--+--+
| | | | | | | | | | | | | |
+-----+-----+-----+-----+ +--+--+--+--+--+--+--+--+
| | | | | | | | | | | | | |
| | | | | +--+--+--+--+--+--+--+--+
| | | | | | | | | | | | | |
+-----+-----+-----+-----+ +--+--+--+--+--+--+--+--+
Every '+' represents a spawn point candidate.
Blank areas are space between each spawn point.
Width of each area is exaclty width / density.
Height of each area is exaclty height / density.
-->
<grid_density>8</grid_density>
<!-- total width of grid in metres -->
<grid_width>40.0</grid_width>
<!-- total height of grid in metres -->
<grid_height>40.0</grid_height>
<!-- minimum distance from buildings for valid spawn point -->
<min_dist_static>0.5</min_dist_static>
<!-- maximum distance from buildings used to rate valid spawn point -->
<max_dist_static>2.0</max_dist_static>
<!-- terrain slope limits for valid spawn point -->
<min_steepness>-45</min_steepness>
<max_steepness>45</max_steepness>
</generator_params>
<!-- centers for grids of spawn points -->
<generator_posbubbles>
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</generator_posbubbles>
</fresh>
<!--
Spawn points settings for server hoppers
-->
<hop>
<generator_posbubbles>
<pos x="5164" z="2000" />
<pos x="14163" z="12567" />
<pos x="4892" z="2034" />
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</generator_posbubbles>
</hop>
<!--
Spawn points settings for travellers
-->
<travel>
<generator_posbubbles>
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</travel>
</playerspawnpoints>