98 lines
2.6 KiB
C
98 lines
2.6 KiB
C
void main()
|
|
{
|
|
//INIT ECONOMY--------------------------------------
|
|
Hive ce = CreateHive();
|
|
if ( ce )
|
|
ce.InitOffline();
|
|
|
|
//DATE RESET AFTER ECONOMY INIT-------------------------
|
|
int year, month, day, hour, minute;
|
|
int reset_month = 9, reset_day = 20;
|
|
GetGame().GetWorld().GetDate(year, month, day, hour, minute);
|
|
|
|
if ((month == reset_month) && (day < reset_day))
|
|
{
|
|
GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
|
|
}
|
|
else
|
|
{
|
|
if ((month == reset_month + 1) && (day > reset_day))
|
|
{
|
|
GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
|
|
}
|
|
else
|
|
{
|
|
if ((month < reset_month) || (month > reset_month + 1))
|
|
{
|
|
GetGame().GetWorld().SetDate(year, reset_month, reset_day, hour, minute);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
class CustomMission: MissionServer
|
|
{
|
|
void SetRandomHealth(EntityAI itemEnt)
|
|
{
|
|
if ( itemEnt )
|
|
{
|
|
float rndHlt = Math.RandomFloat( 0.45, 0.65 );
|
|
itemEnt.SetHealth01( "", "", rndHlt );
|
|
}
|
|
}
|
|
|
|
override PlayerBase CreateCharacter(PlayerIdentity identity, vector pos, ParamsReadContext ctx, string characterName)
|
|
{
|
|
Entity playerEnt;
|
|
playerEnt = GetGame().CreatePlayer( identity, characterName, pos, 0, "NONE" );
|
|
Class.CastTo( m_player, playerEnt );
|
|
|
|
GetGame().SelectPlayer( identity, m_player );
|
|
|
|
return m_player;
|
|
}
|
|
|
|
override void StartingEquipSetup(PlayerBase player, bool clothesChosen)
|
|
{
|
|
EntityAI itemClothing;
|
|
EntityAI itemEnt;
|
|
ItemBase itemBs;
|
|
float rand;
|
|
|
|
itemClothing = player.FindAttachmentBySlotName( "Body" );
|
|
if ( itemClothing )
|
|
{
|
|
SetRandomHealth( itemClothing );
|
|
|
|
itemEnt = itemClothing.GetInventory().CreateInInventory( "BandageDressing" );
|
|
if ( Class.CastTo( itemBs, itemEnt ) )
|
|
itemBs.SetQuantity( 2 );
|
|
|
|
string chemlightArray[] = { "Chemlight_White", "Chemlight_Yellow", "Chemlight_Green", "Chemlight_Red" };
|
|
int rndIndex = Math.RandomInt( 0, 4 );
|
|
itemEnt = itemClothing.GetInventory().CreateInInventory( chemlightArray[rndIndex] );
|
|
SetRandomHealth( itemEnt );
|
|
|
|
rand = Math.RandomFloatInclusive( 0.0, 1.0 );
|
|
if ( rand < 0.35 )
|
|
itemEnt = player.GetInventory().CreateInInventory( "Apple" );
|
|
else if ( rand > 0.65 )
|
|
itemEnt = player.GetInventory().CreateInInventory( "Pear" );
|
|
else
|
|
itemEnt = player.GetInventory().CreateInInventory( "Plum" );
|
|
|
|
SetRandomHealth( itemEnt );
|
|
}
|
|
|
|
itemClothing = player.FindAttachmentBySlotName( "Legs" );
|
|
if ( itemClothing )
|
|
SetRandomHealth( itemClothing );
|
|
|
|
itemClothing = player.FindAttachmentBySlotName( "Feet" );
|
|
}
|
|
};
|
|
|
|
Mission CreateCustomMission(string path)
|
|
{
|
|
return new CustomMission();
|
|
} |