ACE3/addons/parachute/XEH_postInit.sqf

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#include "script_component.hpp"
/*
* Author: Garth 'L-H' de Wet
* Initialises the parachute system.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* None
*
* Public: No
*/
if (!hasInterface) exitWith {};
["ACE3 Equipment", QGVAR(showAltimeter), localize LSTRING(showAltimeter), {
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// Conditions: canInteract
if (
!([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) ||
{!('ACE_Altimeter' in assignedItems ACE_player)}
) exitWith { false };
if !(GETMVAR(GVAR(AltimeterActive),false)) then {
[ACE_player] call FUNC(showAltimeter);
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} else {
call FUNC(hideAltimeter);
};
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true
}, {false}, [24, [false, false, false]], false] call CBA_fnc_addKeybind;
// Handle reserve chute based on current backpack (fires when parachute opens too)
["loadout", FUNC(handleReserve), true] call CBA_fnc_addPlayerEventHandler;
// Don't show vanilla speed and height when in expert mode
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["ace_infoDisplayChanged", {_this call FUNC(handleInfoDisplayChanged)}] call CBA_fnc_addEventHandler;
["vehicle", {_this call FUNC(handleFailureChance)}] call CBA_fnc_addPlayerEventHandler;