ACE3/addons/medical_ai/functions/fnc_isInjured.sqf

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#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Checks if a unit needs treatment.
*
* Arguments:
* Unit <OBJECT>
*
* Return Value:
* Does unit need treatment <BOOL>
*
* Example:
* cursorObject call ace_medical_ai_fnc_isInjured
*
* Public: No
*/
if !(alive _this) exitWith {false};
(GET_WOUND_BLEEDING(_this) > 0)
|| {GET_PAIN_PERCEIVED(_this) > 0.25}
|| {IS_UNCONSCIOUS(_this)}
|| {
private _fractures = GET_FRACTURES(_this);
((_fractures select 4) == 1) || {(_fractures select 5) == 1}
}
|| { GET_TOURNIQUETS(_this) isNotEqualTo DEFAULT_TOURNIQUET_VALUES }