ACE3/addons/interact_menu/functions/fnc_addActionToZeus.sqf

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#include "..\script_component.hpp"
/*
* Author: PabstMirror
* Insert an ACE action to zeus.
* Note: This function is NOT global.
*
* Arguments:
* 0: Parent path of the new action (e.g. ["ACE_ZeusActions"]) <ARRAY>
* 1: Action <ARRAY>
*
* Return Value:
* The entry full path, which can be used to add children entries <ARRAY>.
*
* Example:
* [["ACE_ZeusActions"], zeusAction] call ace_interact_menu_fnc_addActionToZeus;
*
* Public: Yes
*/
if (!hasInterface) exitWith { [] };
if (!params [["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {ERROR("Bad Params"); []};
if ((_parentPath param [0, ""]) != "ACE_ZeusActions") exitWith {ERROR_1("Bad path %1 - should have ACE_ZeusActions as base",_parentPath); []};
TRACE_2("addActionToZeus",_parentPath,_action);
private _currentPath = GVAR(ZeusActions);
private _pathValid = false;
{
private _targetParent = _x;
_pathValid = false;
{
_x params ["_xAction", "_xSubActions"];
TRACE_2("",_targetParent,_xAction);
if ((_xAction select 0) == _targetParent) exitWith {
_pathValid = true;
_currentPath = _xSubActions;
};
} forEach _currentPath;
} forEach _parentPath;
if (!_pathValid) exitWith {ERROR_1("Bad path %1",_parentPath); []};
TRACE_1("Adding Action",_currentPath);
_currentPath pushBack [_action, []];
// Return the full path
(_parentPath + [_action select 0])