2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-08-10 21:07:47 +00:00
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/*
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2023-11-17 23:07:28 +00:00
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* Author: mharis001, Glowbal
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* Handles an object being destroyed/deleted.
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* If object contained loaded cargo, the cargo is deleted.
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* If object was loaded cargo, it's removed from loaded cargo list.
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2015-08-10 21:07:47 +00:00
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*
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* Arguments:
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* 0: Object <OBJECT>
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*
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2016-06-18 09:50:41 +00:00
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* Return Value:
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2015-08-10 21:07:47 +00:00
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* None
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*
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2015-08-16 20:41:35 +00:00
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* Example:
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2023-11-17 23:07:28 +00:00
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* cursorObject call ace_cargo_fnc_handleDestroyed
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2015-08-16 20:41:35 +00:00
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*
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2015-08-10 21:07:47 +00:00
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* Public: No
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*/
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2023-11-17 23:07:28 +00:00
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params ["_object"];
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2015-08-10 21:07:47 +00:00
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2023-11-17 23:07:28 +00:00
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private _loaded = _object getVariable [QGVAR(loaded), []];
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2015-08-10 21:07:47 +00:00
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2023-11-17 23:07:28 +00:00
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if (_loaded isNotEqualTo []) then {
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// Delete all cargo
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{
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if (_x isEqualType objNull) then {
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detach _x;
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deleteVehicle _x;
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};
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} forEach _loaded;
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2015-08-10 21:07:47 +00:00
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2023-11-17 23:07:28 +00:00
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// In case vehicle is killed, but not deleted, reset loaded list
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_object setVariable [QGVAR(loaded), [], true];
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};
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// Update remaining cargo space, if loaded as cargo in a vehicle
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private _vehicle = attachedTo _object;
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if (!isNull _vehicle && {_object in (_vehicle getVariable [QGVAR(loaded), []])}) then {
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private _cargoSpace = _vehicle call FUNC(getCargoSpaceLeft);
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private _itemSize = (_object call FUNC(getSizeItem)) max 0; // don't let negative size items increase space
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_vehicle setVariable [QGVAR(space), _cargoSpace + _itemSize, true];
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};
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