ACE3/addons/csw/functions/fnc_getCarryMagazine.sqf

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#include "..\script_component.hpp"
/*
* Author: PabstMirror, Dystopian
* Gets magazine that the player can carry, suitable to vehicle magazine.
*
* Arguments:
* 0: Vehicle Magazine <STRING>
*
* Return Value:
* Carry Magazine <STRING>
*
* Example:
* "1Rnd_GAT_missiles" call ace_csw_fnc_getCarryMagazine
*
* Public: No
*/
params ["_vehicleMag"];
private _carryMag = GVAR(vehicleMagCache) get _vehicleMag;
if (isNil "_carryMag") then {
private _groups = "getNumber (_x >> _vehicleMag) == 1 && {isClass (configFile >> 'CfgMagazines' >> configName _x)}" configClasses (configFile >> QGVAR(groups));
_carryMag = configName (_groups param [0, configNull]);
GVAR(vehicleMagCache) set [_vehicleMag, _carryMag];
TRACE_2("setting cache",_vehicleMag,_carryMag);
};
_carryMag