ACE3/addons/medical_statemachine/functions/fnc_conditionSecondChance.sqf

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#include "..\script_component.hpp"
/*
* Author: mharis001
* Condition for going into cardiac arrest upon receiving a fatal injury.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player] call ace_medical_statemachine_fnc_conditionSecondChance
*
* Public: No
*/
params ["_unit"];
if (isPlayer _unit) then {
GVAR(fatalInjuriesPlayer) != FATAL_INJURIES_ALWAYS
} else {
GVAR(fatalInjuriesAI) != FATAL_INJURIES_ALWAYS
}