ACE3/addons/minedetector/functions/fnc_enableDetector.sqf

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#include "..\script_component.hpp"
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/*
* Author: Glowbal
* Enables the mine detector
*
* Arguments:
* 0: Unit <OBJECT>
* 1: detecter type <STRING>
*
* Return Value:
* None
*
* Example:
* [UNIT, DETECTOR_CLASS_NAME] call ace_minedetector_fnc_enableDetector
*
* Public: No
*/
params ["_unit", "_detectorType"];
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if !(local _unit) then {
[QGVAR(enableDetector), [_unit, _detectorType], _unit] call CBA_fnc_targetEvent;
};
_unit setVariable [format[QGVAR(enable_%1), _detectorType], true, true];
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if (_unit == ACE_player) then {
playSound "ACE_Sound_Click";
};
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[QGVAR(detectorEnabled), [_unit, _detectorType]] call CBA_fnc_localEvent;
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private _config = [_detectorType] call FUNC(getDetectorConfig);
[LINKFUNC(detectorLoop), 0.05, [_unit, _detectorType, _config, CBA_missionTime - 0.25]] call CBA_fnc_addPerFrameHandler;