ACE3/addons/rearm/functions/fnc_handleRespawn.sqf

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#include "..\script_component.hpp"
/*
* Author: unknown
* Called when a unit is Respawned
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [bob] call ACE_rearm_fnc_handleRespawn
*
* Public: No
*/
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params ["_unit"];
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if !(local _unit) exitWith {};
_unit setVariable [QGVAR(selectedWeaponOnRearm), nil];
_unit setVariable [QGVAR(carriedMagazine), nil];
private _dummy = _unit getVariable [QGVAR(dummy), objNull];
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if !(isNull _dummy) then {
detach _dummy;
deleteVehicle _dummy;
};
_unit setVariable [QGVAR(dummy), nil];