ACE3/addons/recoil/config.cpp

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#include "script_component.hpp"
class CfgPatches {
class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
weapons[] = {};
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author = ECSTRING(common,ACETeam);
authors[] = {"commy2"};
url = ECSTRING(main,URL);
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VERSION_CONFIG;
};
};
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#include "CfgEventHandlers.hpp"
#include "CfgMoves.hpp"
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#include "CfgRecoils.hpp"
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class CfgCameraShake {
// What does this do, really? It seems like the engine no longer respects it.
defaultCaliberCoefWeaponFire = 0;
};