2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2016-08-18 17:07:05 +00:00
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/*
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* Author: Jonpas
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* Compiles and caches UI from ACE_UI config.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_ui_fnc_compileConfigUI
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*
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* Public: No
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*/
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{
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private _failure = false;
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2024-03-07 21:08:13 +00:00
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private _class = toLowerANSI (configName _x);
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2016-08-18 17:07:05 +00:00
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private _idd = getNumber (_x >> "idd");
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private _elements = getArray (_x >> "elements");
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if (_elements isEqualTo []) then {
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2016-10-02 10:55:31 +00:00
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ERROR_1("Failed compiling ACE_UI for Element: %1 - missing elements",_class);
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2016-08-18 17:07:05 +00:00
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_failure = true;
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};
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private _location = getNumber (_x >> "location");
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if !(_location in [ANYWHERE, GROUND_ONLY, VEHICLE_ONLY]) then {
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2016-10-02 10:55:31 +00:00
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ERROR_2("Failed compiling ACE_UI for Element: %1 - missing or invalid location %2",_class,_location);
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2016-08-18 17:07:05 +00:00
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_failure = true;
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};
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if (!_failure) then {
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private _conditions = [];
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{
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_conditions pushBack [compile (getText _x), configName _x];
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TRACE_1("Caching Condition",_x);
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} forEach (configProperties [_x >> "conditions"]);
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2024-06-11 15:34:32 +00:00
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GVAR(configCache) set [_class, [_idd, _elements, _location, _conditions]];
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2016-08-18 17:07:05 +00:00
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};
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} forEach ("true" configClasses (configFile >> "ACE_UI"));
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