ACE3/addons/zeus/functions/fnc_moduleSetRepairFacility.sqf

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#include "..\script_component.hpp"
/*
* Author: mharis001
* Assigns object as repair facility.
*
* Arguments:
* 0: The module logic <OBJECT>
*
* Return Value:
* None
*
* Example:
* [LOGIC] call ace_zeus_fnc_moduleSetRepairFacility
*
* Public: No
*/
params ["_logic"];
if !(local _logic) exitWith {};
if !(["ace_repair"] call EFUNC(common,isModLoaded)) then {
[LSTRING(RequiresAddon)] call FUNC(showMessage);
} else {
private _mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]);
if ((_mouseOver select 0) != "OBJECT") then {
[LSTRING(NothingSelected)] call FUNC(showMessage);
} else {
private _unit = (_mouseOver select 1);
if (_unit isKindOf "Man" || {!(_unit isKindOf "Building")}) then {
[LSTRING(OnlyStructures)] call FUNC(showMessage);
} else {
if !(alive _unit) then {
[LSTRING(OnlyAlive)] call FUNC(showMessage);
} else {
if (GETVAR(_unit,EGVAR(captives,isHandcuffed),false)) then {
[LSTRING(OnlyNonCaptive)] call FUNC(showMessage);
} else {
if ((_unit getVariable ["ACE_isRepairFacility", 0]) < 1) then {
_unit setVariable ["ACE_isRepairFacility", 1, true];
};
};
};
};
};
};
deleteVehicle _logic;